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Lead Tech Artist (Contract)

Dreamscape Learn, a leading pioneer in the realm of immersive XR educational products, is searching for a highly skilled and experienced Lead Technical Artist with expert experience on mobile devices to drive the technical art direction of our android-based projects. This role requires a blend of artistic vision, technical expertise, and leadership capabilities to oversee the development and implementation of VFX, shaders, lighting, animation, in-engine cinematics, and other game effects on ARM / Snapdragon based hardware.

The Lead Technical Artist will play a crucial role in shaping our pipeline, optimizing performance across multiple platforms, and ensuring artistic excellence through innovative solutions.

This is a 1099 contract role.

Role and Responsibilities

  • Technical Art Direction: Define and drive the visual and technical standards for the technical art team, ensuring high-quality implementation of VFX, shaders, lighting, and other game assets optimized for ARM / Snapdragon silicon.
  • Pipeline Optimization & Development: Design and maintain efficient workflows, tools, and asset pipelines to enhance the efficiency of the art team, leveraging scripting and automation when necessary.
  • Shader & Material Development: Lead the creation of complex shaders and materials to achieve desired visual effects while maintaining performance on mobile devices.
  • Performance Optimization: Identify and resolve rendering and performance bottlenecks, collaborating with engineers to optimize assets and ensure smooth gameplay across target hardware.
  • Cross-Disciplinary Collaboration: Work closely with designers, engineers, and artists to translate creative visions into technically sound implementations within Unity.
  • Mentorship & Team Leadership: Guide, mentor, and support junior and mid-level technical artists, fostering a collaborative and growth-oriented team culture.
  • Innovation & Problem Solving: Research and implement cutting-edge techniques in real-time rendering, procedural content generation, and other emerging trends to keep Dreamscape Learn at the forefront of immersive learning experiences.
  • Asset Integration & Validation: Oversee the integration of 3D models, textures, animations, and other assets, ensuring consistency, quality, and technical feasibility.
  • 5+ years of experience as a Technical Artist on mobile, android-based VR, or a related industry, with at least 2 years in a leadership role.
  • Expert proficiency in Unity, Houdini, Maya (or equivalent 3D software), Photoshop, and industry-standard tools.
  • Hands-on experience with mobile VR platforms (e.g., Quest) and demonstrated ability to establish efficient workflows that scale content from mobile to PC —bonus points if you've built pipelines from scratch in a fast-moving startup environment.
  • Advanced knowledge of shader programming (HLSL, Shader Graph), procedural art generation, lighting techniques, and rendering pipelines.
  • Strong programming and scripting skills in C# and Python to develop custom tools, shaders, and automation solutions.
  • Deep understanding of real-time rendering, optimization techniques, and best practices for both high-end and low-end hardware platforms.
  • Experience in developing, maintaining, and improving art pipelines, including procedural workflows and tool development.
  • Strong leadership, mentorship, and communication skills, with a proven track record of guiding teams toward creative and technical excellence.
  • Ability to troubleshoot and resolve complex technical challenges related to art integration and performance optimization.
  • Passion for innovation and pushing the boundaries of real-time interactive experiences in VR and immersive learning.

Preferred Qualifications

  • Experience creating assets optimized for both high-end and low-end devices, ensuring performance and visual quality across various platforms.
  • Experience working with VR environments and real-time applications.
  • Knowledge of procedural content generation techniques using Houdini or other similar tools.
  • Experience with machine learning or AI-driven content creation for real-time applications.
  • Familiarity with animation rigging, IK systems, and character pipelines.

Monthly rate: $8,500-$10,800 (DOE)

Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.

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Average salary estimate

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$102000K
$129600K

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What You Should Know About Lead Tech Artist (Contract), Dreamscape Learn

Dreamscape Learn, a leading pioneer in immersive XR educational products, is seeking a talented Lead Technical Artist for a contract role! If you're passionate about mobile technology and have a knack for blending artistic vision with technical expertise, this might be the perfect fit for you. In this role, you’ll drive the technical art direction of our Android-based projects, ensuring high-quality implementation of VFX, shaders, lighting, and animation. Your expertise will be crucial in optimizing performance on ARM/Snapdragon hardware while ensuring artistic excellence. You'll engage with our team to create complex shaders and materials while identifying performance bottlenecks and developing innovative solutions. We’re looking for someone with over 5 years of experience in technical artistry, particularly in mobile and VR settings, and at least 2 years in a leadership position. As a mentor and guide, you’ll elevate junior team members’ skills and encourage a growth-oriented culture. Your familiarity with tools like Unity, Houdini, and Maya will help you navigate our workflows and enhance project efficiency. If you have hands-on experience with mobile VR platforms and a passion for innovation in real-time interactive experiences, we invite you to bring your skills to Dreamscape Learn and be part of reshaping immersive learning experiences!

Frequently Asked Questions (FAQs) for Lead Tech Artist (Contract) Role at Dreamscape Learn
What are the main responsibilities of a Lead Technical Artist at Dreamscape Learn?

As a Lead Technical Artist at Dreamscape Learn, your main responsibilities include driving the technical art direction for Android projects, overseeing the development of VFX, shaders, and lighting, and optimizing performance across ARM/Snapdragon hardware. Additionally, you will mentor junior artists, collaborate with cross-functional teams, and innovate solutions in real-time rendering.

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What qualifications are required for the Lead Technical Artist position at Dreamscape Learn?

To qualify for the Lead Technical Artist position at Dreamscape Learn, you should have over 5 years of experience in a technical art role, with at least 2 years in a leadership position. Expertise in Unity, Houdini, and Maya, as well as strong skills in mobile VR platforms, shader programming, and scripting in C# or Python, are essential.

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How does the Lead Technical Artist contribute to project efficiency at Dreamscape Learn?

The Lead Technical Artist at Dreamscape Learn contributes to project efficiency by designing and maintaining asset pipelines and efficient workflows, utilizing scripting and automation to streamline processes. Your role is vital in ensuring that the art team can deliver high-quality content quickly and effectively.

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What skills are beneficial for success as a Lead Technical Artist in the mobile VR space?

Beneficial skills for a Lead Technical Artist in the mobile VR space include advanced knowledge of shader development, real-time rendering optimization techniques, and experience creating assets for different performance requirements. Strong leadership capabilities and an innovative mindset are crucial for guiding projects to success.

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How does Dreamscape Learn support diversity and inclusion in hiring for the Lead Technical Artist role?

Dreamscape Learn is committed to diversity and inclusion, actively encouraging applications from all eligible candidates for the Lead Technical Artist role. They believe that a diverse team fosters creativity and innovation, which is vital in developing immersive learning experiences.

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Common Interview Questions for Lead Tech Artist (Contract)
Can you describe your experience with optimizing VFX for mobile devices?

When answering this question, focus on specific projects you've worked on where you optimized visual effects for mobile platforms. Discuss tools and techniques you used to ensure high performance without sacrificing quality.

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What is your approach to designing shaders for mobile applications?

Share your methodology, including how you balance visual fidelity with performance constraints. Mention any tools like Shader Graph that you’ve utilized and any challenges you’ve solved in the past.

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How do you mentor junior artists in a technical art environment?

Explain your mentoring approach, such as providing constructive feedback, fostering open communication, and encouraging experimentation. Share a specific example of a successful mentorship experience.

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Can you discuss a time you faced a significant performance bottleneck in a project?

Describe the situation in detail, focusing on your analysis of the bottleneck, the steps you took to identify the issue, and how you collaborated with engineers and other team members to resolve it.

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What techniques do you use for procedural content generation?

Be sure to discuss specific tools such as Houdini and the types of content you’ve generated. Provide examples of how procedural techniques enhanced your projects.

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How do you stay current with trends in real-time rendering and game visual technologies?

Talk about the resources you rely on, such as industry blogs, conferences, and online courses, and give examples of new techniques you’ve recently incorporated into your work.

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What is your experience with cross-disciplinary collaboration?

Share examples of how you’ve worked with designers and engineers to ensure the artistic vision is technically feasible, emphasizing communication and teamwork.

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Describe a project where you had to establish workflows from scratch.

Detail the project and your role in establishing those workflows, discussing tools used, challenges faced, and how optimal processes benefitted the team and project outcome.

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How do you handle feedback from stakeholders on your technical art direction?

Discuss your attitude toward feedback, emphasizing openness and collaboration. Share an example illustrating how you’ve adapted your direction based on stakeholder input while maintaining project goals.

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What motivates you to innovate in technical artistry in XR education?

Communicate your passion for immersive experiences and education. Share specific projects or ideas where you’ve pushed boundaries, describing the positive impacts of innovation in your work.

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