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2D Artist - The Division Resurgence - (M/W/NB)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Location : UBISOFT HQ Saint Mandé, France. We are near to Ligne 1/ RER A
Hybrid work model : 3 days from office, 2 days from home

Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to be eligible for employment within the country.

We value compliance with local labor laws and regulations, and it is essential that all applicants can demonstrate their eligibility to work in France. 

 

Job Description

  • Create concept arts that will be used as reference for the production of new in-game 3D content (3D characters, items, environment scenes, missions mood & atmosphere…) with top notch quality
  • Create a variety of 2D assets (illustrations/artworks, icons, miniatures) that will be used in-game (for seasons and battle pass key arts, UI dress-up, icons/miniatures for in-game items, visuals for monetization offers, etc), and collaborate with marketing team to create promotional assets
  • Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells
  • Collaborate with other dev team cells (content, system, UX/UI) to ensure optimal communication of design info and achieve the results expected by the game Directors
  • Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines

Qualifications

  • Fluent in English
  • If you have significant experience as concept artist, particularly for weapon and military settings. 
  • Strong graphic design background and artistic skills, with a superior eye for composition, colour theory, artistic sensitivity.
  • Comfortable with a wide range of diverse artistic universes and styles, from photorealism to cartoon and stylized – but with a focus and preference for realistic and grounded styles
  • Extensive knowledge with 2D graphic design tools (Photoshop, Illustrator, Adobe XD, etc).
  • Significant experience working in a video game development team as a concept artist or 2D artist, ideally working on games with realistic and grounded styles, ideally in a modern militaristic setting
  • Knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
  • Knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, Maya, Blender, 3Dsmax, Zbrush, Substance Painter …), and of real-time game engines is a strong plus
  • Knowledge of 3D pipelines on AAA games and of the technical constraints relating to real-time, the 3D engines, and level editors, is a plus
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work
  • Experience with Unreal Engine is a strong plus.
  • Knowledge of mobile platform development is a plus.
  • Passionate about playing and making games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages, from the conception to live phase 

Additional Information

Ubisoft's perks  

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off. 

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.  

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.  

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.  

Recruitment process 

  • [30 min; remote] – first telephone conversation with a Talent Acquisition Specialist

  • [60 min; remote] – Interview with Director

  • [60 min; remote] – Interview with key stakeholder 

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Average salary estimate

$52500 / YEARLY (est.)
min
max
$40000K
$65000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About 2D Artist - The Division Resurgence - (M/W/NB), Ubisoft

Are you a creative genius with a passion for gaming? Ubisoft is searching for a talented 2D Artist to join the exciting world of The Division Resurgence, located in beautiful Saint-Mandé, France. In this role, you will be the driving force behind our concept art, crafting stunning visuals that serve as the backbone for our in-game 3D content. Imagine designing everything from immersive environments and characters to compelling promotional assets alongside our dynamic marketing team. Your artistic skills and attention to detail will ensure that our game not only meets but exceeds industry standards. With a focus on quality and consistency, you'll collaborate with various development teams, ensuring that each design element aligns perfectly with our game’s vision. If you possess a strong background in graphic design and comfortable navigating diverse artistic styles, especially those grounded in realism, you’ll thrive in our innovative environment. Plus, with a hybrid work model giving you the flexibility to balance life and creativity, this is an extraordinary opportunity to shape the future of gaming. Join us at Ubisoft and let your artistry contribute to a world where players can live unforgettable adventures!

Frequently Asked Questions (FAQs) for 2D Artist - The Division Resurgence - (M/W/NB) Role at Ubisoft
What are the responsibilities of a 2D Artist at Ubisoft for The Division Resurgence?

As a 2D Artist at Ubisoft, your primary responsibilities include creating high-quality concept art that guides the production of in-game 3D content, designing a wide array of 2D assets for various game elements, and collaborating closely with the marketing team for promotional materials. You'll ensure that all assets adhere to quality standards and work seamlessly with other development teams to maintain consistency and meet design criteria.

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What qualifications do I need to apply for the 2D Artist position at Ubisoft?

To apply for the 2D Artist position at Ubisoft, you should be fluent in English and possess significant experience as a concept artist, particularly in realistic and militaristic settings. A strong graphic design background, knowledge of 2D graphic design tools like Photoshop and Illustrator, and experience in a video game development team are essential. Familiarity with The Division universe and a passion for believable game environments are strong advantages.

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How does the hybrid work model at Ubisoft benefit 2D Artists?

The hybrid work model at Ubisoft provides 2D Artists with the flexibility to work three days in the office and two days from home. This model not only encourages a balance between collaboration and focused creative time but also fosters a supportive work environment. You can engage with your team in-person for brainstorming sessions while enjoying the comfort and convenience of working from home.

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What tools and technologies should I be familiar with as a 2D Artist at Ubisoft?

As a 2D Artist at Ubisoft, you should be proficient in various 2D graphic design tools, including Adobe Photoshop, Illustrator, and Adobe XD. Knowledge of 3D graphics creation tools like Blender or Maya and understanding real-time game engines such as Unreal Engine can set you apart in this role. Familiarity with the development cycles of AAA games and technical constraints related to real-time engines is also beneficial.

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What kind of work environment can I expect at Ubisoft in the 2D Artist role?

Ubisoft prides itself on fostering an inclusive and creative work environment. As a 2D Artist, you'll collaborate with diverse teams that value artistic expressions and innovative ideas. You'll be encouraged to provide feedback and engage in iterations that enhance the overall game design experience, all while enjoying the perks of a supportive workplace culture that prioritizes work-life balance.

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Common Interview Questions for 2D Artist - The Division Resurgence - (M/W/NB)
Can you describe your design process for creating concept art?

To effectively answer this question, outline your approach starting from research to ideation and sketching, followed by digital rendering. Highlight how you gather inspiration from various sources and collaborate with other team members to refine concepts before finalizing artwork.

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How do you ensure consistency across multiple 2D assets you create?

In answering this, demonstrate your understanding of style guides and the importance of adhering to pre-defined standards. Discuss how you regularly communicate with other team members to align on vision and ensure quality across all assets you develop.

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What is your experience with 2D and 3D tools in game development?

Share your experience with specific tools like Photoshop and how you’ve applied them in your previous projects. Also, mention any familiarity you have with 3D tools or real-time engines, as this shows versatility and comprehensive skill in game design.

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How do you handle constructive criticism in your design work?

For this question, be honest about your willingness to receive feedback and how you leverage it to improve your designs. Provide examples of how feedback has positively impacted your work in past projects.

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What styles are you most comfortable working with as a 2D Artist?

Discuss your proficiency in various styles and what you enjoy most. If you have a preference for realistic styles or know how to adapt to different genres, make sure to highlight that adaptability and showcase your portfolio accordingly.

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Can you give an example of a challenging project you worked on?

In your answer, detail a specific project that presented obstacles. Illustrate your problem-solving skills and work ethic by explaining how you overcame these challenges while maintaining quality and meeting deadlines.

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How do you stay updated with the latest trends in game art?

Highlight your commitment to learning, whether that’s through online courses, following industry leaders on social media, or participating in communities. Mention how these practices help you innovate and inspire your art within your projects.

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What role does collaboration play in your artwork development?

Discuss the importance of teamwork in achieving cohesive designs. Give examples of successful collaborations with other artists, developers, or marketing teams and how it enriched the overall project.

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Describe a time you had to meet a tight deadline and how you managed your time?

Present a specific example that showcases your time management skills. Discuss how you prioritized tasks and the strategies you used to ensure you delivered high-quality work on time, emphasizing your organizational skills.

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What attracted you to the 2D Artist role at Ubisoft?

Your answer should reflect your passion for gaming and admiration for Ubisoft’s franchises. Discuss how Ubisoft’s mission aligns with your personal and professional values, and express your excitement about contributing to projects like The Division Resurgence.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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Full-time, hybrid
DATE POSTED
April 10, 2025

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