At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Technical Director to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. In this role you will be working with our team to push the limits of the next generation of interactive computing.
Description
As a member of the team, you will work with a small team of highly skilled engineers to bring new experiences to Apple’s diverse range of hardware, software, and original content products. This position requires a self-motivated Character Technical Director with strong interpersonal skills to handle responsibilities including:
- Collaborate with engineering, animators, and design teams to create new character rigs for animation
- Provide rigging support
- Collaborate to design and develop our character animation pipeline
- Create tools and plug-ins in Maya and other platforms
- Establish and improve workflows for digital artists across product development stages
- Integrate internal tools and workflows with existing systems and applications
Minimum Qualifications
Expert-level knowledge of Autodesk Maya and Python
Experience with facial rigging, joint systems, blend shape setups, and hybrid rigs
Experience making tools for animators, designers, and other digital artists
Understanding of game animation pipelines
Experience working with file version control systems such as git
Excellent problem solving, critical thinking and communication skills
Ability to balance competing needs and priorities
Link to portfolio that demonstrates your hands-on expertise, technical achievements, and problem solving skills.
Preferred Qualifications
Experience working with modular or fully scripted rigging systems on large VFX or feature animation projects
Game development platform experience like Unity, Unreal, Godot or equivalent
Blender experience
Swift experience