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Game Designer - Enemies & Bosses

Digital Extremes is seeking a passionate Game Designer specializing in Enemies and Bosses to shape the combat encounters for Warframe.

Skills

  • Combat design
  • Enemy AI implementation
  • Player feedback analysis
  • Game engines knowledge

Responsibilities

  • Design, prototype, and implement enemy behaviors and boss encounters.
  • Collaborate with animation, programming, and level design teams.
  • Analyze combat data and player feedback for design refinement.
  • Develop and balance a roster of enemies and bosses.

Education

  • Degree in Game Design or related field

Benefits

  • Competitive salary with potential bonuses
  • Excellent benefits and paid time off
  • Employee Assistance Program (EAP)
  • Professional development opportunities
To read the complete job description, please click on the ‘Apply’ button
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CEO of Digital Extremes
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James Schmalz
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Average salary estimate

$95000 / YEARLY (est.)
min
max
$80000K
$110000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Game Designer - Enemies & Bosses, Digital Extremes

Are you ready to unleash your creativity and technical prowess as a Game Designer focused on Enemies & Bosses at Digital Extremes? Based in London, Ontario, or working remotely, this position invites you to dive deep into crafting unforgettable enemy experiences for the hit game, Warframe. As part of our passionate team, you'll collaborate closely with animators and programmers, designing unique behaviors and epic boss battles that captivate players and elevate their gameplay. Your role is not merely about designing; it’s about innovating! You will prototype and implement enemy AI and behaviors while ensuring they fit seamlessly into the game world. If you have a knack for analyzing player feedback and usage data, this is your chance to create dynamic and engaging combat encounters. Your understanding of action games will fuel your passion for creating memorable enemies that challenge players while ensuring that each moment in battle is instinctive and rewarding. You'll document your concepts clearly, contributing to a passionate community that thrives on collaboration and creativity. Plus, with a strong focus on the Warframe community, you’ll stay ahead of industry trends to bring fresh ideas to life. Ready to shape the future of combat design and bring your vision to life? Join us at Digital Extremes, where your impact resonates with millions of players worldwide!

Frequently Asked Questions (FAQs) for Game Designer - Enemies & Bosses Role at Digital Extremes
What are the primary responsibilities of a Game Designer - Enemies & Bosses at Digital Extremes?

As a Game Designer - Enemies & Bosses at Digital Extremes, you'll be responsible for designing, prototyping, and implementing enemy behaviors and boss encounters specifically for Warframe. This includes collaborating with various teams to ensure smooth integration of these elements, creating compelling AI behaviors, analyzing data for improvement, and documenting design concepts clearly across all development teams.

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What qualifications are needed for the Game Designer - Enemies & Bosses position at Digital Extremes?

To qualify for the Game Designer - Enemies & Bosses role at Digital Extremes, you need a minimum of 5 years of experience in the video game industry, focusing on combat design related to enemies and bosses. A strong understanding of player feedback loops, combat interactions, and game engines is essential, alongside excellent communication skills to work with cross-disciplinary teams.

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How does player feedback influence the design process for enemies and bosses at Digital Extremes?

Player feedback is crucial in the design process for enemies and bosses at Digital Extremes. Designers analyze combat data, gather player thoughts from playtests, and utilize this information to refine enemy capabilities and ensure that encounters remain challenging yet enjoyable, ultimately delivering a polished gameplay experience.

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What experience is preferred for a Game Designer - Enemies & Bosses at Digital Extremes?

While a background in combat design is a must, candidates with experience in live service games and ongoing balancing will have an edge. Familiarity with Warframe’s enemy design philosophy and community expectations, along with skills in visual scripting tools, can also be advantageous in securing this position at Digital Extremes.

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What kind of team culture can a Game Designer - Enemies & Bosses expect at Digital Extremes?

At Digital Extremes, the culture is centered around collaboration, creativity, and impact. As a Game Designer - Enemies & Bosses, you can expect to work in a supportive environment that values meaningful contributions, professional development, and work-life balance. The company has been recognized consistently as one of Canada’s Top 100 Employers, highlighting its commitment to employee growth and well-being.

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Common Interview Questions for Game Designer - Enemies & Bosses
Can you describe your process for designing enemy behaviors?

In response to this question, discuss your methodology, including concept generation, prototyping, playtesting, and iterating based on feedback. Highlight how you analyze player interactions to refine these behaviors, keeping the player experience at the forefront throughout the design process.

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What strategies do you use to balance combat in action games, particularly for bosses?

Explain that balancing combat involves understanding player skills, pacing, and challenge levels. Discuss the importance of playtesting and gathering data to adjust health, attack patterns, and challenge visibility for bosses, ensuring they provide a fair yet engaging experience.

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How do you collaborate with other teams during the design process?

Emphasize the importance of communication and collaboration with cross-disciplinary teams, such as animation and programming. Discuss using tools like shared documents for design specs, regular meetings for alignment, and fostering an open feedback culture to ensure seamless integration of enemies and bosses.

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How do current trends in game design influence your work as a Game Designer?

Discuss your awareness of industry trends and how they inform your design decisions. Explain that you stay up-to-date by attending conferences, participating in game jams, or reading game design journals. Share how these insights inspire you to innovate and enhance gameplay experiences.

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Describe a time when player feedback significantly changed your design.

Provide a specific example where player feedback led to crucial changes in your design. Explain what the feedback was, how you assessed its impact, and the modifications you made in response, demonstrating your ability to adapt and prioritize the player experience.

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What is your approach to creating dynamic encounters for enemies and bosses?

Detail your methodology in crafting engaging encounters by focusing on enemy mechanics, attack patterns, environmental factors, and player strategies. Mention how variability and unexpected challenges are crucial to maintaining excitement in combat.

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How do you ensure that enemy designs align with the game's narrative?

Highlight how closely you work with narrative designers to ensure enemies and bosses not only fit gameplay mechanics but also complement the storyline. Discuss developing backstories, thematic designs, and unique aesthetics that enhance the overall game narrative.

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What tools do you prefer when designing AI for enemies?

Mention specific game engines or tools you are proficient in, such as Unity or Unreal Engine, and how you leverage their features for AI design. Provide examples of how these tools facilitate rapid prototyping and testing of complex enemy behaviors.

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How do you prioritize which enemies or bosses to design first?

Discuss your approach to prioritization, which includes assessing player needs, game design requirements, and thematic relevance. Explain how collaboration with the team helps in identifying critical areas that can enhance player engagement first.

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What excites you the most about designing for Warframe?

Share your genuine admiration for Warframe, discussing its rich lore, engaging gameplay, and the opportunity to create experiences that resonate with a dedicated community. Convey your passion for contributing to a beloved title and the continuous evolution that excites you as a designer.

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$80,000/yr - $110,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
January 14, 2025

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