Let’s get started
By clicking ‘Next’, I agree to the Terms of Service
and Privacy Policy
Jobs / Job page
Senior Gameplay Engineer image - Rise Careers
Job details

Senior Gameplay Engineer

Overview

Founded in 2023, Millions of Monsters is all about game design innovation. We’re inspired by games that raise the bar on gameplay, and we’re wiring ourselves to be able to quickly discover innovative game ideas and successfully bring them to market. We’re fully funded by all-star investors. Our team is highly passionate & enjoys working hard on games that inspire us!

Our first game is an innovative cross-platform (PC-first) PvP strategy game inspired by classic chess, and it has shown very positive results in early community playtesting. We're now hiring a full-time gameplay engineer in Austin, TX

What you will achieve

  • Own technical gameplay features in Unity as well as support in creating tools for non-technical team members -- you would be a key point-person for artists seeking help with tooling / workflows

  • Integrate with an existing team of gameplay & back-end engineers abroad (still mostly working local hours in Austin, TX) -- much of our current engineering team is in Europe, so flexibility and great communication skills (across slight language barriers) would help

  • Support definition of gameplay engineering best-practices and participate in architecture planning

  • Collaborate with other disciplines (e.g., design, art, product) on cross-functional decisions about the game

What will make you successful

  • Strong experience as a professional gameplay engineer with shipped titles. 5-8+ years professional experience ideally for live multiplayer games, working in collaborative engineering teams with other gameplay engineers and back-end engineers. C# fluency / Unity engine experience. Familiarity with creating strong, scalable, modular solutions, and optimizing complex games to maximize performance. Ideally seeing many stages from R&D to production to liveops

  • Know how to build things "right" when needed, but also moving fast and being scrappy, spending time where it counts. We have big ambitions and need to deliver with limited resources and time, without causing crunch for the team. This requires us to be very focused and to understand the point of diminishing return for various activities. We are still finalizing many aspects of gameplay & meta-game systems, and we need someone who is comfortable with knowing when to build for flexibility and iteration, and when to build for robustness and scale

  • Embrace ownership, autonomy, and accountability, and demand it from peers. This isn’t big corporate where your job is influencing large teams. This isn’t about micromanaging or receiving micromanaging from others. This is about rolling up our sleeves and getting our hands dirty as a team, and pushing ourselves as well as our peers to excellence

  • Excellent teamwork and communication skills. You will be working closely with other engineers as well as members from every other discipline, so you'd need great communication and teamwork

  • Not required but a plus -- loving PC PvP games and chess

  • Have fun! We feel privileged that we get to work in such an exciting industry, and to have such a big positive impact on players. While the work can be challenging and require us to grow ourselves, we love having fun as a team and we channel that into our craft

What we offer

  • Competitive salary based on experience, with company equity package

  • Real studio culture with in-person work expectations in Austin (flexible schedule)

  • Relocation budget to Austin if needed (negotiable)

  • Competitive health, dental, vision, and life insurance

  • 15 days PTO + holidays off

Average salary estimate

$120000 / YEARLY (est.)
min
max
$100000K
$140000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Gameplay Engineer, Millions of Monsters

Join Millions of Monsters as a Senior Gameplay Engineer in Austin, TX, where we celebrate game design innovation and creativity. Founded in 2023, our team is dedicated to pushing the boundaries of gameplay. With our first project being an innovative PC-first PvP strategy game inspired by chess, there’s no shortage of excitement! As a Senior Gameplay Engineer, you will take ownership of technical gameplay features within Unity, while also supporting non-technical team members by creating tools that enhance their workflows. You'll integrate closely with a talented team of gameplay and back-end engineers working from Europe, which calls for great communication and flexibility to navigate any language barriers. Your wealth of experience—ideally 5-8 years shipping live multiplayer games—will be invaluable as you help define best practices and contribute to architectural planning. Collaboration is key; you’ll work with design, art, and product teams to make cross-functional decisions, all while embracing accountability and ownership in your role. We love to move fast and be scrappy, so your ability to judge when to innovate and when to build robust solutions will set you apart. If you’re passionate about PC PvP games and thrive in a studio culture that values fun and creativity, we would love to meet you. We offer a competitive salary, equity packages, flexible schedules, and a comprehensive benefits package. Dive in and help us create games that inspire!

Frequently Asked Questions (FAQs) for Senior Gameplay Engineer Role at Millions of Monsters
What does a Senior Gameplay Engineer do at Millions of Monsters?

At Millions of Monsters, a Senior Gameplay Engineer plays a crucial role in shaping the gameplay experience, owning technical gameplay features in Unity, and enhancing workflows for the team. Your expertise will help bridge the gap between technical and non-technical team members, fostering a collaborative environment.

Join Rise to see the full answer
What qualifications are required for the Senior Gameplay Engineer position at Millions of Monsters?

To qualify for the Senior Gameplay Engineer role at Millions of Monsters, candidates should have 5-8+ years of experience as a gameplay engineer, particularly with live multiplayer games. C# fluency and proficiency in Unity are essential, alongside strong teamwork and communication skills.

Join Rise to see the full answer
What is the company culture like at Millions of Monsters for Senior Gameplay Engineers?

The culture at Millions of Monsters is vibrant and innovative, emphasizing ownership, autonomy, and fun. The team collaborates closely, recognizing individual contributions while pushing for excellence in game design and development. It's an environment where creativity thrives and ideas are welcomed.

Join Rise to see the full answer
What types of games does Millions of Monsters focus on?

Millions of Monsters specializes in creating captivating and innovative games, exemplified by their first project—a cross-platform PC-first PvP strategy game inspired by chess. The company's mission revolves around enhancing the gameplay experience and raising the bar for game design.

Join Rise to see the full answer
How does Millions of Monsters support their Senior Gameplay Engineers?

Millions of Monsters supports their Senior Gameplay Engineers by offering a competitive salary, equity packages, and a comprehensive benefits plan. Additionally, there are resources for professional growth and collaboration with a skilled team, ensuring a fulfilling work experience.

Join Rise to see the full answer
Is remote work an option for the Senior Gameplay Engineer role at Millions of Monsters?

While Millions of Monsters encourages in-person collaboration in Austin, there is some flexibility regarding work arrangements. Candidates interested in the Senior Gameplay Engineer position should discuss their needs during the interview process.

Join Rise to see the full answer
What technologies should a Senior Gameplay Engineer be familiar with at Millions of Monsters?

A Senior Gameplay Engineer at Millions of Monsters should be well-versed in Unity and C#. Familiarity with gameplay systems, modular solutions, and performance optimization in complex games will also be beneficial for contributing effectively to the team's goals.

Join Rise to see the full answer
Common Interview Questions for Senior Gameplay Engineer
Can you describe your experience with Unity as a Gameplay Engineer?

When answering this question, be detailed about your projects completed in Unity, emphasizing your specific contributions. Discuss how you leveraged Unity’s features to enhance gameplay and give examples of challenges you resolved during development.

Join Rise to see the full answer
What strategies do you use to ensure smooth communication with non-technical team members?

Highlight your experience in using clear language and visual aids to explain technical concepts. Emphasize any tools or methodologies you've adopted to promote understanding and collaboration across diverse teams.

Join Rise to see the full answer
How do you prioritize tasks during a busy development cycle?

Discuss your approach to prioritization, such as using project management tools or frameworks like Agile to balance immediate needs with long-term goals. Mention how you assess what's critical for gameplay stability and team morale.

Join Rise to see the full answer
Can you give an example of a complex problem you solved in gameplay engineering?

Describe a specific challenge, detailing the problem, your solution, and the outcome. Focus on the techniques you employed and how they enhanced gameplay performance or player experience, demonstrating your technical proficiency.

Join Rise to see the full answer
What’s your understanding of gameplay best practices and how would you apply them at Millions of Monsters?

Outline industry best practices in gameplay engineering, such as maintaining modular and scalable systems. Explain how you'd adapt these practices to fit the innovative game designs at Millions of Monsters and promote a culture of quality.

Join Rise to see the full answer
How do you handle feedback on your gameplay features from other team members?

Discuss your openness to constructive feedback, encouraging collaboration, and how you integrate this input into your workflows. Share a specific instance where you adjusted your design based on team feedback for better results.

Join Rise to see the full answer
Explain a time when you had to balance speed and quality in a project.

Illustrate a situation that required a quick turnaround while ensuring the integrity of the gameplay. Highlight your decision-making process and the tools you used to maintain high-quality standards despite tight deadlines.

Join Rise to see the full answer
What interests you about working in game design, specifically at Millions of Monsters?

Make your response personal—share your passion for games and how the innovative spirit of Millions of Monsters aligns with your career aspirations. Discuss the excitement of collaborating on groundbreaking projects that engage players.

Join Rise to see the full answer
What experience do you have with live operations in multiplayer games?

Detail your experience managing live operations, focusing on your understanding of player engagement and retention strategies. Share specific insights or tools you've used to monitor and maintain the game’s performance post-launch.

Join Rise to see the full answer
How do you stay updated on the latest trends in game development?

Share your methods for staying informed, whether it's through forums, industry conferences, or online courses. Emphasize your enthusiasm for learning and adapting to new technologies and concepts in the ever-evolving field of game development.

Join Rise to see the full answer
Similar Jobs
Photo of the Rise User
Posted 7 days ago
Photo of the Rise User
Posted 9 days ago
Photo of the Rise User
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Casual Dress Code
Startup Mindset
Emails over Meetings
Collaboration over Competition
Fast-Paced
Growth & Learning
Medical Insurance
Paid Time-Off
Maternity Leave
Mental Health Resources
Equity
WFH Reimbursements
Some Meals Provided
Snacks
Onsite Cafeteria
Social Gatherings
Dental Insurance
Vision Insurance
Photo of the Rise User
Posted 10 days ago
Cold Control HVAC Remote No location specified
Posted 13 days ago
Photo of the Rise User
Posted 11 days ago
MATCH
Calculating your matching score...
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
LOCATION
No info
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
November 28, 2024

Subscribe to Rise newsletter

Risa star 🔮 Hi, I'm Risa! Your AI
Career Copilot
Want to see a list of jobs tailored to
you, just ask me below!