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Producer II, Games

The New York Times is looking for a Producer II for Games to support its growing subscription games portfolio. You will work on NYT Games Apps, including popular titles like Wordle and Spelling Bee.

Skills

  • Mobile development production experience
  • Familiarity with development concepts
  • Experience with app feature teams
  • Proficient in collaboration tools

Responsibilities

  • Manage and execute programs from start to finish
  • Connect business goals and player desires
  • Unite cross-disciplinary teams
  • Ensure project scopes and schedules are defined
  • Monitor risks and remove roadblocks
  • Cultivate a culture of curiosity and collaboration

Benefits

    To read the complete job description, please click on the ‘Apply’ button

    Average salary estimate

    $140000 / YEARLY (est.)
    min
    max
    $119000K
    $161000K

    If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

    What You Should Know About Producer II, Games, The New York Times

    If you're a motivated and passionate individual looking to make your mark in the gaming world, The New York Times has an exciting opportunity for you as a Producer II for Games. Located in New York or available to work remotely, you'll be joining a dynamic team focused on bringing top-tier gaming experiences to life, including popular games like Wordle and Spelling Bee. In this role, you'll collaborate with Product, Design, Engineering, and Editorial teams to oversee projects from inception to launch. Your knack for rallying cross-functional teams will be essential in maintaining a healthy, communicative culture as you navigate the thrill of game development. Managing complex programs for our subscription games portfolio means you’ll need to be versed in agile development practices, anticipating challenges before they arise. You will have the pivotal duty of ensuring project scopes and deadlines are defined while prioritizing a culture of collaboration and inclusiveness. As a part of The New York Times organization, you’ll not only contribute to groundbreaking app features that resonate with players worldwide but also champion the vital mission of independent journalism. If you’re excited about shaping innovative gaming experiences and possess at least four years of mobile development production expertise, your next adventure awaits!

    Frequently Asked Questions (FAQs) for Producer II, Games Role at The New York Times
    What are the responsibilities of a Producer II for Games at The New York Times?

    As a Producer II for Games at The New York Times, you'll take on a variety of responsibilities including managing and executing complex programs collaboratively with Product, Design, Engineering, and Editorial teams. You'll connect player desires with business goals, lead cross-disciplinary teams to deliver projects efficiently, ensure well-defined project scopes and schedules, and cultivate a culture of inclusiveness and communication.

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    What qualifications do I need to apply for the Producer II, Games position at The New York Times?

    To qualify for the Producer II, Games position at The New York Times, you must have a minimum of 4 years of mobile development production experience. Candidates should be familiar with both iOS and Android development concepts, experienced in managing app feature teams, and proficient with collaboration tools such as G-Suite and JIRA.

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    How does The New York Times support diversity and inclusion within the Producer II, Games role?

    At The New York Times, the commitment to diversity and inclusion is paramount. The Producer II, Games role emphasizes the importance of various perspectives to enhance journalism and product development. The company actively encourages women, veterans, people with disabilities, and individuals from all backgrounds to apply, fostering a workforce that reflects the diversity of the global community.

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    What tools and methodologies should a Producer II at The New York Times be familiar with?

    A Producer II at The New York Times should be well-versed in multiple development methodologies such as waterfall, scrum, and Kanban. Additionally, familiarity with SaaS-based collaboration tools like G-Suite and JIRA is essential for effectively leading modern game teams and managing iterative processes.

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    What is the annual salary range for the Producer II, Games position at The New York Times?

    The annual base pay range for the Producer II, Games position at The New York Times is between $119,000 and $161,000 USD. This range reflects the importance of the role in supporting the company's innovative gaming portfolio and commitment to producing high-quality content.

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    Common Interview Questions for Producer II, Games
    Can you describe your experience in managing mobile game production projects?

    When answering this question, focus on specific projects you've managed, highlighting your responsibilities, the technologies you utilized, and the outcomes achieved. Discuss how you coordinated teams and overcame challenges to successfully deliver quality gaming experiences.

    Join Rise to see the full answer
    What strategies do you use to motivate your project teams?

    To effectively answer this, share examples of how you foster a collaborative environment, encourage open communication, and recognize team achievements. Highlight any specific tools or practices that you implement to keep morale high and ensure team alignment with project goals.

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    How do you prioritize tasks among cross-functional teams?

    Discuss your method for assessing project urgency and importance, citing tools or frameworks you employ for prioritization, such as the Eisenhower matrix or agile backlogs. Provide examples where your prioritization led to successful project outcomes.

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    What is your approach to risk management in game production?

    In your response, describe how you identify potential risks early in the production process and detail the strategies you use to mitigate them. Highlight your experience maintaining momentum despite obstacles and ensuring that projects remain on schedule.

    Join Rise to see the full answer
    What are key considerations when enhancing user experience in gaming apps?

    Emphasize understanding player feedback, usability testing, and data analytics in your answer. Discuss how you incorporate user insights into the development process to continuously improve app features and overall user satisfaction.

    Join Rise to see the full answer
    How do you enhance collaboration among team members with varying expertise?

    Explain your techniques for maintaining effective communication among team members, including regular check-ins, collaborative tools, and team-building activities. Provide examples of how your efforts improved teamwork and project outcomes.

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    Can you discuss a challenge you've faced in game production and how you resolved it?

    Select a relevant challenge, describe the context, and detail the steps you took to resolve it. Highlight your problem-solving abilities and how your actions led to a positive outcome, demonstrating your capacity to adapt and thrive under pressure.

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    What is your experience with agile methodologies in game development?

    Provide an overview of your experience with agile frameworks, such as scrum or Kanban, and share specific instances of how you've implemented these methodologies to improve team efficiency and project delivery in your past roles.

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    How do you measure the success of a game feature's release?

    Discuss metrics you consider essential, such as user engagement, retention rates, and Net Promoter Scores (NPS). Explain how you track these metrics post-launch and iterate on features based on data-driven insights.

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    What attracted you to The New York Times’ Producer II, Games role?

    In your answer, reflect on The New York Times' commitment to innovation in both journalism and gaming. Highlight your personal alignment with the company's mission and your enthusiasm for contributing to a renowned brand known for its impactful storytelling.

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    The New York Times is powered by the idea that independent, deeply reported journalism fuels a healthy and engaged society.

    96 jobs
    MATCH
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    BADGES
    Badge ChangemakerBadge Future Maker
    FUNDING
    SENIORITY LEVEL REQUIREMENT
    TEAM SIZE
    SALARY RANGE
    $119,000/yr - $161,000/yr
    EMPLOYMENT TYPE
    Full-time, hybrid
    DATE POSTED
    January 14, 2025

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