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Game Economy Designer - (M/W/NB)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)

Key responsibilities

  • Be responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director’s vision, and to implement it with configuration parameters
  • Work directly with the Live ops Director on detailed balancing and implementation of monetization parameters
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live
  • Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
  • Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

  • Passionate about playing and making games, notably RPG games or simulation/strategy games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Detailed understanding of mobile players’ behaviours and latest business models trends
  • Strong understanding of a live game development phases and evolution
  • You already shipped at least a game as an economic designer
  • Strong experience working in a video game development team, ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus)
  • Specialized education in economic game design, and/or significant experience (at least 3 years) as an economic designer, in charge of balancing various game loop systems to create the right player experience
  • Strong experience in numeric design, and able to create and manipulate data sets with ease.
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • You have an analytical mind, and are able to translate analytical findings in actionable design solutions within the game
  • Attention to detail, meticulous and organized working habits
  • Fluent in English
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks  

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off. 

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.  

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.  

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.  

Recruitment process 

  • [45 minutes]: Visio call with a Recruiter 
  • [60 minutes]: Visio interview with Director
  • [60 minutes]: Visio interview with Team member

Location: Saint-Mandé, France 
Duration of work: Full-time 


Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Average salary estimate

$60000 / YEARLY (est.)
min
max
$50000K
$70000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Game Economy Designer - (M/W/NB), Ubisoft

Are you a passionate gamer with a knack for creating memorable experiences? Ubisoft is on the search for a talented Game Economy Designer (M/W/NB) based in our vibrant Saint-Mandé office, just a short metro ride from the heart of Paris. As part of our creative team, you'll be immersed in the dynamic world of game design, focusing on balancing game loops and progression systems that engage and retain players. Your expertise will guide the implementation of sources, sinks, tasks, and monetization strategies, all while working closely with our Live Operations Director. You'll not only craft and document intricate designs but also utilize data-driven simulations to refine the gaming experience based on real player interactions. Do you have a deep understanding of the RPG space and are familiar with the intricacies of free-to-play and games-as-a-service models? At Ubisoft, we thrive on collaboration, innovation, and elevating the gaming experience. Your experience in launching successful games and your analytical mindset will be crucial as you define and refine the parameters that create engaging gameplay. And with flexible working options, you'll have the opportunity to maintain a great work-life balance. If you're ready to contribute your creativity and analytical skills to an inclusive environment that celebrates diversity, we would love to hear from you. Join us in pushing the boundaries of entertainment and help us create unforgettable gaming adventures!

Frequently Asked Questions (FAQs) for Game Economy Designer - (M/W/NB) Role at Ubisoft
What are the main responsibilities of a Game Economy Designer at Ubisoft?

As a Game Economy Designer at Ubisoft, your primary responsibilities include crafting the balancing of game loops and progression systems under the guidance of the Creative and Live Operations Directors. This involves implementing configuration parameters, designing key documentation, and creating tools to facilitate these processes. You will also conduct data-driven analysis to optimize gameplay, and redefine specifications for configuration pipelines to improve the overall efficiency and quality of game experience.

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What qualifications are required for the Game Economy Designer position at Ubisoft?

Candidates looking to join Ubisoft as a Game Economy Designer should demonstrate a strong background with at least three years of experience in economic game design, particularly in free-to-play RPG games. A specialized education in economic game design is preferred, along with in-depth knowledge of mobile players' behaviors and experience working in collaborative game development environments. Passion for gaming and familiarity with MMORPGs will also give you an edge in this role.

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What kind of tools do Game Economy Designers use at Ubisoft?

At Ubisoft, Game Economy Designers utilize various tools for tracking and calculating game parameters such as Excel tables and simulation software. They work to enhance these tools to support designers in creating balanced game experiences. The position may also involve using project management tools to keep the workflow organized and aligned with the development pipeline.

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What does the recruitment process look like for the Game Economy Designer role at Ubisoft?

The recruitment process for the Game Economy Designer position at Ubisoft involves multiple stages to ensure a good fit. Initially, applicants have a 45-minute video call with a recruiter, followed by a 60-minute interview with the Director and another 60-minute session with a team member. This thorough approach allows candidates to showcase their skills and passion while getting to know the team's culture.

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What benefits can Game Economy Designers expect at Ubisoft?

Ubisoft offers a comprehensive range of benefits to its Game Economy Designers, including profit sharing, a yearly company savings plan, and additional paid time off. Employees enjoy perks such as healthcare coverage, paid transport passes, and gym access. Work-life balance is also prioritized, putting emphasis on flexible work arrangements to help team members thrive both personally and professionally.

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Common Interview Questions for Game Economy Designer - (M/W/NB)
How would you balance game economy systems in a free-to-play game?

When balancing game economy systems, it's essential to analyze player data and behavior comprehensively. Start by identifying the sources and sinks within the game loop. Using analytical tools, simulate various scenarios to see how changes might affect player retention and monetization. Establish clear KPIs to measure success and iterate based on feedback and live data.

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Can you describe a time you successfully implemented a monetization model?

In previous roles, I worked on developing a monetization model for a mobile RPG. By analyzing player feedback and spending patterns, I crafted a tiered rewards system that incentivized players to engage more deeply with the game. Continuous monitoring ensured the model was flexible enough to adapt in real-time, resulting in increased player spend and retention.

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What approach do you take when designing documentation for game loops?

When creating documentation for game loops, I focus on clarity and usability. This includes outlining the game mechanics, progression paths, and balancing calculations in a structured manner. I make sure that any team member can easily reference and understand the documentation, incorporating visual aids and examples where applicable to enhance comprehension.

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What tools do you find indispensable in economic game design?

Some of my favorite tools for economic game design include Excel for data manipulation, various game analytics platforms for player insights, and specialized simulation software for testing different economy scenarios. The combination allows for rigorous analysis and effective prototyping of design ideas before full implementation.

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How do you ensure that your game systems remain engaging over time?

To keep game systems engaging, I advocate for ongoing analysis and iteration based on player behavior. This includes monitoring retention rates, user feedback, and in-game metrics. Regular updates or seasonal events can refresh the player experience, while new content keeps the community excited and invested.

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How do you handle negative feedback from players regarding game balance?

Negative feedback is a valuable resource for improvement. I actively engage with player communities to understand their concerns and analyze the data behind their experiences. By responding with actionable changes, I ensure that players see their feedback leads to tangible improvements in the game, which can enhance player trust.

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What do you find most challenging about being a Game Economy Designer?

One of the greatest challenges in this role is balancing the often conflicting interests of monetization and player satisfaction. Striking the right balance requires careful consideration and willingness to adapt based on feedback and data. Engaging with both developers and the player community for insight helps navigate these challenges effectively.

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How do you incorporate player data into your design process?

Player data is crucial in the design process. I utilize analytic tools to gather and interpret gameplay metrics, which inform decisions regarding game loops and balancing. This data helps to identify trends, track player behavior, and highlight areas needing improvement, ensuring our creative visions align with player desires.

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What strategies would you use to optimize monetization without compromising player experience?

To optimize monetization, I would implement optional purchases that enhance the gaming experience without being intrusive. This includes value-driven offers and cosmetic items that encourage engagement. Feedback loops and A/B testing can help tweak strategies to ensure players feel their investments in the game are worthwhile.

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What role does collaboration play in your job as a Game Economy Designer?

Collaboration is at the heart of being a Game Economy Designer. Working closely with artists, developers, and other designers ensures that our economic strategies align with the overall gameplay objectives. Regular cross-departmental meetings allow us to share insights and enhance both the game's playability and monetization effectively.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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Full-time, hybrid
DATE POSTED
February 4, 2025

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