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Senior Game Artist - Hole.io

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.


This position can be fully remote, ideally within CET +/-2h.


Team


Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.


Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher


You will be joining one of our Live Studios, working on Hole.io


Role


We are seeking a talented Senior Game Artist to work on our Hole.io game. The ideal candidate will have a diverse skill set in 3D art creation and will be responsible for creating and implementing 3D assets in Unity. You will work closely with our developers to integrate new art features effectively.


  • Create high-quality 3D models, textures, and materials for the game.
  • Ensure proficiency in Blender, with Substance Painter and ZBrush as a plus.
  • Utilize vertex coloring for texturing, aligning with the project's style.
  • Maintain art standards and a clean project repository (SourceTree/Git) in collaboration with developers and artists.
  • Work closely with the Art Director and other teams to enhance project quality.
  • Collaborate across departments to solve challenges and make strategic decisions.
  • Oversee 3D asset implementation in Unity, ensuring optimization.


Profile
  • Minimum 4 years of experience as a Game artist or any other relevant experience in the gaming industry, preferably in mobile games.
  • Excellent communication skills with team members of different departments.
  • Familiarity with remote optimised workflows, able to work with autonomy and asynchronous communication
  • Commitment to meeting deadlines without compromising quality.
  • Aligning the art team's output  with the studio and Art director’s vision.
  • Passion for casual games and extensive knowledge of different game genres across all platforms.
  • Strong knowledge of the technical constraints relating to Unity engine and level editors.
  • Proactive attitude and strong work ethic to inspire others.
  • Excellent written and spoken English.


Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside


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Average salary estimate

$70000 / YEARLY (est.)
min
max
$60000K
$80000K

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What You Should Know About Senior Game Artist - Hole.io, Voodoo

Join Voodoo as a Senior Game Artist for the hit game Hole.io, where you can make your mark on the mobile gaming landscape! Located in the vibrant city of Barcelona, but open for remote candidates within the CET +/-2h timezone, this position offers the perfect blend of creativity and technology. At Voodoo, we believe in entertaining the world, and with over 800 employees, we’ve achieved more than 7 billion downloads and 200 million active users globally. In this role, you'll work closely with our talented Live games team, known for their expertise in casual and hybrid-casual gaming. Your main responsibility will be creating high-quality 3D assets, bringing to life the engaging and dynamic elements that make Hole.io a fun and exciting experience for players. You'll need to be proficient in Blender and should be familiar with tools like Substance Painter and ZBrush. Your collaboration with developers is crucial for integrating these assets into Unity effectively, and maintaining our high art standards will be your priority. If you have a passion for creating visually stunning game experiences and have at least four years of experience in game art, we want to hear from you. Join us at Voodoo, where creativity meets technology and your art can resonate with millions of players!

Frequently Asked Questions (FAQs) for Senior Game Artist - Hole.io Role at Voodoo
What are the main responsibilities of a Senior Game Artist at Voodoo?

As a Senior Game Artist at Voodoo, your key responsibilities include creating high-quality 3D models, textures, and materials specifically for Hole.io. You will collaborate closely with the development team to integrate new art features within Unity, ensure adherence to art standards, and oversee the optimization of 3D assets. Additionally, you'll communicate with various departments, solve challenges, and maintain a clean project repository to foster an efficient work environment.

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What qualifications do I need to apply for the Senior Game Artist role at Voodoo?

To be considered for the Senior Game Artist position at Voodoo, you should have at least four years of relevant experience as a game artist or in a similar role in the gaming industry, particularly in mobile games. Proficiency in 3D art tools like Blender is essential, and familiarity with Substance Painter and ZBrush will be an added advantage. Strong communication skills and a commitment to meeting deadlines without compromising quality are also crucial.

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What skills are essential for the Senior Game Artist position at Voodoo?

Essential skills for the Senior Game Artist role at Voodoo include a deep understanding of 3D modeling, texturing, and familiarity with the Unity engine and level editors. Experience with vertex coloring for texturing is a plus. Given the collaborative nature of the role, excellent communication skills are vital, along with a proactive attitude and a passion for creating engaging casual games.

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Can I work remotely as a Senior Game Artist at Voodoo?

Yes, the Senior Game Artist position at Voodoo is open to remote candidates, ideally located within the CET +/-2h timezone. This flexibility allows you to work autonomously while collaborating with a talented team dedicated to delivering high-quality gaming experiences.

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What are the benefits of working as a Senior Game Artist at Voodoo?

Working at Voodoo as a Senior Game Artist comes with best-in-class compensation and additional benefits that may vary based on your country of residence. You will also have the opportunity to work on exciting projects like Hole.io while collaborating with experienced professionals in the gaming industry, fostering your growth and creativity.

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Common Interview Questions for Senior Game Artist - Hole.io
Can you describe your experience with 3D modeling in gaming?

In your response, highlight specific projects where you created 3D models, detailing the tools you used like Blender or ZBrush, and how your work contributed to the overall game. Mention how your designs met the project's visual goals and discuss any challenges you overcame during the process.

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How do you ensure quality while working under tight deadlines?

Demonstrate your time management skills by discussing how you prioritize tasks and set milestones. Share an example of a situation where you successfully met a deadline without compromising quality, and mention techniques you use to maintain standards when time is of the essence.

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What steps do you take when collaborating with developers?

Explain your collaborative approach with developers, emphasizing the importance of clear communication and regular updates. Provide an example of a project where teamwork played a crucial role in the successful implementation of art features and how it contributed to the game's overall success.

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What is your process for receiving feedback on your art?

Discuss your receptiveness to feedback and outline your process for incorporating critiques into your workflow. Describe how you foster open communication, actively seeking input from the team, and using it constructively to enhance your art and address any issues.

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How do you stay current with trends in the gaming industry?

Mention your passion for gaming and how you keep yourself updated through various means such as following industry news, attending conferences, and participating in online forums. Share how this knowledge influences your work and allows you to bring fresh ideas to your projects.

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What art styles do you enjoy working with the most?

Reflect on your experiences with different art styles and mention your preferences. Elaborate on how your favorite styles align with the work you'll do at Voodoo, particularly in relation to Hole.io or other games in the portfolio, emphasizing your versatility.

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Describe an instance where you had to solve a complex artistic challenge.

Share a specific scenario where you encountered an artistic challenge, explaining the problem clearly. Walk through the steps you took to solve it, the tools you utilized, and the eventual outcome, highlighting your problem-solving skills.

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How do you maintain a clean project repository?

Explain your methods for keeping a project repository organized, such as proper file naming conventions, regular backups, and using version control systems like Git. Illustrate how this practice contributes to team efficiency and helps everyone remain on the same page.

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What role does communication play in your work as a game artist?

Elaborate on the importance of communication in achieving a cohesive project. Describe how effective communication helps you collaborate with other departments, share ideas, and understand the objectives of the Art Director and the broader team.

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What do you think makes a mobile game visually appealing?

In your answer, touch on the significance of art style, usability, and engagement factor. Discuss how balancing aesthetics with functionality in mobile games like Hole.io enhances player experience and keeps the audience coming back.

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TEAM SIZE
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 8, 2025

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