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Senior Artist - Prototyping, Freelance

We are looking for a talented freelance Artist to help making our new game concepts!

We have a special prototyping team with the goal of making prototypes and finding successful concepts.
We are looking for a freelance Artist who will be part of this team together with a Developer, Designer and Creative Director, with the main goal of coming up with unique interesting art for games prototypes. You will create mockups and turn into life the most promising ideas.

Responsibilities:

  • Work in a small team on the production of game concepts/prototypes:
  • Create mockups for future prototypes;
  • Create game assets (2d and 3d);
  • Work on game interfaces;
  • Implement these assets to Unity;
  • Create layout of game UI in Unity;
  • Animate game 2d and 3d assets and UI;
  • Create VFX;
  • Create video clips for prototypes.

Working conditions:

  • Freelance remote temporary contract;
  • Project workload: 40 hours per week (we expect you to be present at the same working hours as your team works (CET time zone));
  • Fixed monthly payment rate.

What we expect from you:

  • Casual style of graphics (portfolio is needed);
  • Minimum 2 years of experience in the game industry;
  • Desire to work in a small research team on new ideas;
  • The ability to produce creative solutions;
  • Ability to work with store assets;
  • Solid level of producing both 2D and 3D game assets;
  • Good knowledge of UI / UX;
  • Solid knowledge of Adobe Photoshop, Blender;
  • Solid knowledge of Unity;
  • Knowledge of basics of animation and VFX in Unity;
  • Basics knowledge of work with video (Adobe Premier or Adobe After effects);
  • Positive and proactive attitude;
  • Open and willing to learn mindset;
  • Good communication skills;
  • English proficiency Upper Intermediate / Advanced.

These would be considered a plus:

  • Knowledge of Adobe Animate, Spine, Adobe After Effects.

Why join us:

  • We do something magical and unique – we create great games, big titles and work with the biggest partners all over the world;
  • We operate in a challenging and rapidly growing mobile gaming industry - and we do it well;
  • ZeptoTeam is a cohesive team of enthusiastic professionals - so your input will be heard and appreciated, and your role in the projects will be significant.

If you are interested in working with us, the next step after reviewing your portfolio will be a short test assignment to assess whether we would be a good fit for each other.

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What You Should Know About Senior Artist - Prototyping, Freelance, ZeptoLab

Are you a creative genius in the gaming world? We're ZeptoTeam and we’re on the lookout for a Senior Artist - Prototyping to join our incredible freelance team! In this unique role, you’ll work closely with a Developer, Designer, and Creative Director in our prototyping team, crafting stunning art for new game concepts. Your mission? To turn ideas into mesmerizing mockups and influential prototypes. You'll dive into the world of 2D and 3D game asset creation, design captivating game interfaces, and even implement these assets into Unity. With your artistic flair, you'll animate game elements and create eye-catching visuals and video clips for our prototypes. Enjoy the flexibility of working remotely on a freelance contract, with a commitment of 40 hours a week in the CET time zone. What’s more, you’ll receive a fixed monthly payment rate for bringing your magic to our projects. We’re looking for someone with at least 2 years of experience in the game industry and a portfolio that showcases your casual graphics style. If you have a passion for creativity, a positive attitude, and a willingness to learn, we want you on our team. Here at ZeptoTeam, we’re not just making games; we’re creating experiences that are both magical and unique. Come join our enthusiastic team and make your mark in the fast-paced mobile gaming industry!

Frequently Asked Questions (FAQs) for Senior Artist - Prototyping, Freelance Role at ZeptoLab
What skills are needed for the Senior Artist - Prototyping position at ZeptoTeam?

To excel as a Senior Artist - Prototyping at ZeptoTeam, you'll need solid skills in creating both 2D and 3D game assets. A good grasp of UI/UX principles and proficiency in Adobe Photoshop and Blender is essential. Familiarity with Unity for implementing assets and basic knowledge of animation and VFX within Unity will also boost your application.

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What does the work schedule look like for a Senior Artist - Prototyping at ZeptoTeam?

As a Senior Artist - Prototyping at ZeptoTeam, you’ll be working on a freelance basis, dedicating 40 hours per week. It's important to align with the CET time zone, ensuring that you're present during the team's working hours to foster collaboration and creativity.

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Is remote work an option for the Senior Artist - Prototyping role at ZeptoTeam?

Absolutely! The Senior Artist - Prototyping position at ZeptoTeam is fully remote, allowing you to work from anywhere while being part of our innovative prototyping team. This flexibility is perfect for collaborating on exciting game concepts from the comfort of your own space.

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What is the application process for the Senior Artist - Prototyping position at ZeptoTeam?

If you’re interested in the Senior Artist - Prototyping role at ZeptoTeam, start by submitting your portfolio showcasing your best work. After a review, you may be invited to complete a short test assignment which will help determine if both you and ZeptoTeam are a good fit for each other.

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What kind of projects will I be working on as a Senior Artist - Prototyping at ZeptoTeam?

In the Senior Artist - Prototyping role at ZeptoTeam, you'll be crafting game concepts and prototypes that challenge the limits of creativity. You’ll participate in producing mockups, developing game assets, designing interfaces, and animating components that contribute to innovative gaming experiences.

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What is the culture like at ZeptoTeam for the Senior Artist - Prototyping role?

ZeptoTeam fosters a vibrant and supportive culture for our Senior Artist - Prototyping position. You will be part of a cohesive team of passionate professionals where your ideas are valued, and collaboration is key. Your contributions will play a significant role in shaping our projects in the thriving mobile gaming industry.

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Are there opportunities for growth in the Senior Artist - Prototyping role at ZeptoTeam?

Yes! Working as a Senior Artist - Prototyping at ZeptoTeam opens up numerous opportunities for growth and skill enhancement. We encourage continuous learning and collaboration, ensuring that you can push the boundaries of your artistic talents while participating in unique and exciting projects.

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Common Interview Questions for Senior Artist - Prototyping, Freelance
Can you describe your experience with creating 2D and 3D assets in the gaming industry?

When responding, share specific examples of projects you worked on, detailing the tools you used, the types of assets created, and how they contributed to the final game. Highlight any challenges faced and how you overcame them to demonstrate your problem-solving skills.

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What techniques do you use when designing user interfaces for games?

Discuss your approach to UI design by mentioning factors like player experience, accessibility, and usability. Explain how you incorporate feedback from playtesting and collaborate with your team to refine interface designs that are both functional and visually appealing.

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How do you stay updated with the latest trends in gaming art and design?

Outline the sources you utilize for inspiration, such as online courses, art communities, or gaming conventions. Mention specific artists or designers whose work you admire and discuss how their styles influence your own art practice.

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Can you walk us through your process for creating a game prototype from concept to implementation?

Provide a step-by-step breakdown of your prototyping process. Start with brainstorming ideas, sketching mockups, and selecting assets, before moving on to implementing everything in Unity. Emphasize your collaborative approach throughout the development stages.

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How do you handle feedback on your artwork or designs?

Share examples of how you received and integrated feedback from previous projects. Show your openness to critique by explaining how it has helped improve your skills and the final outcomes of your work.

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What is your experience with VFX and animation in Unity?

Highlight specific animations and VFX you’ve created within Unity. Discuss the techniques you used as well as any challenges faced and how you resolved them, emphasizing your knowledge of the software and ability to create engaging visual effects.

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What steps do you take to ensure your artwork aligns with the game's vision and concept?

Explain how collaboration with other team members, such as designers and developers, is critical to your process. Discuss how you clarify and align art styles by reviewing concept art and ensuring that your contributions enhance the overall project vision.

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What tools do you prefer for asset creation and why?

Discuss your favorite tools, such as Adobe Photoshop and Blender, and explain why they suit your working style. Include any unique techniques or workflows you apply with these tools that enhance your efficiency and creativity.

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Describe a challenging project you worked on and how you tackled the difficulties.

Provide a detailed account of a particular project that had significant challenges. Explain the obstacles, your thought process in addressing them, and the ultimate results of your efforts, highlighting the skills and resilience that you demonstrated.

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How do you approach teamwork and collaboration when creating game assets?

Talk about your strategies for effective communication and teamwork, such as regular updates, using collaborative tools, and sharing ideas openly. Illustrate with examples of how you've contributed to successful team projects and maintained positive relationships with your colleagues.

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ZeptoLab is a global company that creates FUN games filled with INNOVATION and polished with its signature QUALITY. After the success of Cut the Rope series, which has more than 1 BLN downloads and is now a part of the ZeptoLab Green business un...

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DATE POSTED
November 29, 2024

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