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Lead PCG/Tools Engineer - job 1 of 2

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead PCG/Tools Engineer to join our office in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. In this role, you will lead the Orion Team responsible for developing procedural tools to enable designers and artists to deliver on the vision of the game.

In this job you will lead and manage the Orion team that develop procedural tools, including generations of cities, environment, interiors, characters to help design and artists deliver vision of the game. Programming will also be required.

Daily Responsibilities:

  • Manage your direct reports and help them grow in their role and ambitions, including setting up 1:1s, performance management, hiring and promotions. 
  • Work closely with designers, artists and other developers to understand their needs and ensure that your team is aligned with everyone to deliver on the expectations.
  • Guiding your team to build and enhance PCG tools, focusing on scalability, efficiency and ease of use within Unreal Engine.
  • Ensure the tooling pipeline is running efficiently across the board.
  • Research emerging trends in PCG, tools development and Unreal Engine.
  • Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.

Qualifications

  • At least 7 years of professional experience as a programmer within the games industry.
  • Strong proficiency in C++ programming and knowledge of Unreal Engine.
  • Experience with current-gen console hardware.
  • A good understanding of geometric algorithms and data structures.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Management experience.
  • Tool Development experience.
  • Unreal experience with PCG experience or equivalent.
  • A good understanding of geometric algorithms and data structures.

Nice to have

  • Professional experience with Houdini.
  • Experience in performance/memory optimization. 
  • Experience developing with XBox and PlayStation.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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CEO of CD PROJEKT RED
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Average salary estimate

$135000 / YEARLY (est.)
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$120000K
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What You Should Know About Lead PCG/Tools Engineer, CD PROJEKT RED

Are you ready to take the lead in crafting revolutionary RPG experiences? CD PROJEKT RED is on the lookout for a passionate and skilled Lead PCG/Tools Engineer to join our dynamic team in Boston as we dive into the development of Cyberpunk 2, the thrilling successor to Cyberpunk 2077. In this pivotal role, you'll spearhead the Orion Team, dedicated to creating innovative procedural tools that empower our talented designers and artists to realize their creative visions. Your programming prowess will be essential as you guide your team in developing expansive environments, intricate character designs, and engaging game mechanics. You'll be the heartbeat of our collaborative efforts, ensuring smooth communication across the artistic and technical realms of game development. Your expertise in C++ and Unreal Engine will help to define the scalability and efficiency of our PCG tools, making a lasting impact on the gaming experience. We value personal growth, so expect to mentor your team, facilitate skill enhancement, and foster a culture of cross-functional teamwork. Plus, with a unique dog-friendly office atmosphere and global colleagues, your work environment will be as exciting as the games you create! Ready to push boundaries with us? Join CD PROJEKT RED and help define future RPG adventures together!

Frequently Asked Questions (FAQs) for Lead PCG/Tools Engineer Role at CD PROJEKT RED
What are the key responsibilities of the Lead PCG/Tools Engineer at CD PROJEKT RED?

As the Lead PCG/Tools Engineer at CD PROJEKT RED, you'll be responsible for managing the Orion team, guiding the development of procedural tools, and collaborating with designers and artists to meet project goals. Your role includes overseeing performance management, developing innovative solutions in Unreal Engine, and ensuring the tooling pipeline runs efficiently.

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What qualifications are required for the Lead PCG/Tools Engineer position at CD PROJEKT RED?

To apply for the Lead PCG/Tools Engineer position at CD PROJEKT RED, candidates should have a minimum of 7 years of programming experience in the games industry, strong proficiency in C++ and Unreal Engine, and a good understanding of geometric algorithms. Management and tool development experience are also essential while experience with current-gen consoles is preferable.

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What programming languages and tools should the Lead PCG/Tools Engineer be familiar with at CD PROJEKT RED?

The Lead PCG/Tools Engineer at CD PROJEKT RED should be highly proficient in C++ programming and have experience with Unreal Engine. Familiarity with PCG techniques and tools, and knowledge of performance and memory optimization will also be advantageous for success in this role.

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Can the Lead PCG/Tools Engineer position at CD PROJEKT RED be remote?

Yes, the position of Lead PCG/Tools Engineer at CD PROJEKT RED offers flexible work options, including hybrid/in-office and fully remote arrangements. This allows you to choose the work style that best fits your lifestyle while contributing to the exciting development of Cyberpunk 2.

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What benefits and perks come with the Lead PCG/Tools Engineer role at CD PROJEKT RED?

CD PROJEKT RED offers an attractive benefits package for the Lead PCG/Tools Engineer role, including fully paid medical healthcare, generous paid leave, flexible working hours, and professional growth opportunities through trainings and workshops. With a dog-friendly office and a vibrant, international working environment, you’ll find plenty of ways to feel at home!

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Common Interview Questions for Lead PCG/Tools Engineer
How do you approach the development of procedural tools in game design?

In answering this question, describe your experience with procedural tools, emphasizing your strategies for collaboration with artists and designers. Discuss any specific projects where you successfully implemented these tools and how they contributed to the overall game design.

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What is your experience with Unreal Engine in developing PCG tools?

Detail your familiarity with Unreal Engine, specifically in relation to developing procedural content generation. Include examples of past projects that showcase your proficiency and how you optimized tools for efficiency and user-friendliness.

Join Rise to see the full answer
Can you provide an example of a challenging technical problem you solved as a programmer?

When explaining a challenging technical problem you've faced, be sure to outline the context, the approach you took to solve the issue, and the impact it had on the project. This showcases your problem-solving skills and your ability to adapt under pressure.

Join Rise to see the full answer
How do you ensure effective communication within your team?

For this question, you should highlight your methods for fostering open communication, including regular check-ins and team meetings. Explain how you encourage feedback and create an environment where team members feel comfortable voicing their ideas.

Join Rise to see the full answer
What strategies do you use for mentoring junior developers?

Discuss your mentorship style and the techniques you use to support junior developers. This might include sharing resources, providing constructive feedback, and setting up one-on-one sessions to help them grow in their skills and career aspirations.

Join Rise to see the full answer
How do you stay updated with the latest trends in game development?

Talk about specific resources you rely on to stay informed, such as online tutorials, industry blogs, conferences, and networking events. This demonstrates your commitment to continuous learning and keeping your skills sharp.

Join Rise to see the full answer
Describe your experience with performance optimization in game tools.

Share specific examples of how you have approached performance optimization in previous roles. Discuss the techniques you employed and how those optimizations improved both the game's performance and user experience.

Join Rise to see the full answer
What methods do you use for performance management within your team?

Outline your philosophy on performance management, including how you set goals, provide feedback, and celebrate team achievements. An emphasis on development and growth will illustrate your leadership style.

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How do you handle tight deadlines in game development?

Explain your approach to managing tight deadlines, including your strategies for prioritizing tasks and communicating with your team to ensure everyone remains focused and productive, while maintaining quality in the work.

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What role do you think procedural content generation plays in modern game design?

Give your insights into the significance of procedural content generation, discussing how it can enhance gameplay, streamline development processes, and lead to more dynamic and immersive player experiences.

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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DATE POSTED
April 11, 2025

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