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Animator - Compass

We are looking for an enthusiastic, proactive, and motivated mid-level Animator to join our team and deliver high quality animations across a range of titles in development, whilst playing a key role in developing and evolving our animation standards and pipelines.

In this role, working alongside our experienced Principal Animator, you will deliver high quality animation for characters, creatures and world props working across a wide range of projects and styles. You will have a strong input on pipeline and animation standards and will have the opportunity to help develop the studios’ working practices for animation. The ideal candidate is excited by game animation and keeps up to date with modern pipelines and technologies and seeks opportunities to refine our processes and raise the quality bar with each project.

 

The rundown:

  •      Permanent role
  •        Full time (37.5 hours per week)
  •        In office OR hybrid OR remote
  •       Salary depending on experience

 

Key responsibilities:

  •        Delivering High Quality animation across multiple styles and projects.
  •       Working with the Art Director and Principal Animator to shape the Animation pipeline for Compass studio and evolve the pipeline and techniques as new technologies become available.

The skills you will need:

  •        A high-quality Animation Reel showing off your Artistic ability and eye.
  •       Has worked on at least 1 title in an animation role, on any commercial gaming platform and experienced the full development cycle (concept to release).
  •        A collaborative and team-oriented work approach, demonstrated by experience in setting up processes and practices that consider and harness the team’s strengths.
  •       Excellent communication skills, both verbal and written, and able to distill information down to the essence of what others need to know.

 

The nice to haves:

  •        Experience in VR in a Production capacity, and as a keen enthusiast knowledgeable on the trends and hottest games in this sector of the industry.
  •        Knowledge of MoCap systems and technologies (Such as ARkit Facial animation or Meta Human).
  •        Experience with Rigging in Unreal 5
  •       Experience animating for restrictive platforms such as mobile or VR and understanding the tricks and techniques to get the best results.

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon! 

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. 

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.  

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.  

What You Should Know About Animator - Compass, nDreams Limited

At Compass, we’re on the lookout for a passionate Animator to join our team and make an impact in the exciting world of game development! As a mid-level Animator, you will play a key role in creating high-quality animations for characters, creatures, and world props, across various projects and styles. You’ll collaborate closely with our experienced Principal Animator, helping to shape and evolve our animation pipeline and standards. This is a fantastic opportunity for someone who’s keeping their finger on the pulse of game animation and is eager to refine processes and elevate quality with each undertaking. Our ideal candidate comes with a strong animation reel that showcases their artistic flair and has previous experience working on a commercial title throughout the full development cycle. Teamwork is essential here at Compass, and we cherish a collaborative spirit, so we’re seeking individuals who contribute to setting up efficient processes that utilize the strengths of the team. While the main focus is animation, understanding VR technologies, MoCap systems, and working on platforms like mobile can set you apart. If you’re excited to game on the cutting edge, and you share our commitment to diversity and accessibility in the workplace, we’re eager to hear from you! Additionally, we offer flexible work options, dedicated personal development time, and a range of perks designed to ensure you feel valued and inspired every day. Join us in creating experiences that captivate players around the world!

Frequently Asked Questions (FAQs) for Animator - Compass Role at nDreams Limited
What are the main responsibilities of an Animator at Compass?

As an Animator at Compass, your main responsibilities will include delivering high-quality animation for various projects, collaborating with the Art Director and Principal Animator to shape and improve the studio's animation pipeline, and ensuring that you contribute to the development of the animation standards that meet the groundbreaking quality we strive for. You’ll work closely with your team to harness everyone's strengths for the best results.

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What qualifications are necessary for the Animator position at Compass?

To qualify for the Animator position at Compass, you should demonstrate a solid background in animation with at least one title completed during its full development cycle. A strong animation reel showcasing your artistic capabilities is essential, alongside excellent communication skills. Familiarity with animation processes, experience in VR, and knowledge of MoCap systems can enhance your application.

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What skills should an Animator possess to be successful at Compass?

Success as an Animator at Compass requires a combination of strong artistic ability, experience with diverse animation styles, and the ability to work collaboratively within a team. You should be familiar with modern animation pipelines and technologies and have a proactive approach to refining our processes. Demonstrating strong verbal and written communication skills is crucial as well.

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Does Compass offer remote work options for Animators?

Yes, Compass offers the choice of in-office, hybrid, or fully remote working arrangements for Animators. This flexibility aims to support work-life balance and create a comfortable environment that encourages creativity and productivity.

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What is the company culture like at Compass?

At Compass, the company culture is centered around respect, well-being, and balance. We value diversity and actively work to make our games and industry more accessible to underrepresented communities. We believe that a happy, supportive team leads to the best games and workplaces.

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Common Interview Questions for Animator - Compass
How do you approach creating animations for different styles and projects?

When approaching animation for varied styles and projects, I first analyze the project requirements and understand the vision of the Art Director. Then, I research existing styles relevant to the project while adapting my animation techniques to fit the desired aesthetic. Regular feedback from team members helps me refine my work until we achieve the best results.

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Can you explain your experience working with animation pipelines?

I’ve been involved in creating and refining animation pipelines throughout my career. My focus has been on ensuring the integration of tools and processes that enhance workflow efficiency. I evaluate new technologies, advocate for best practices, and am always looking for ways to streamline our animation efforts while maintaining quality.

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What tools or software do you prefer for animation, and why?

I prefer using software like Autodesk Maya and Blender for animation as they provide robust tools for character rigging and keyframe animation. I’m also passionate about exploring newer technologies, such as Unreal Engine 5 for real-time animation, which lets us push creative boundaries while allowing for iterative feedback.

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How do you handle receiving feedback on your animations?

I view feedback as a crucial part of the creative process. When receiving feedback on my animations, I listen carefully to understand the perspective of my peers and superiors. I strive to balance my artistic vision with constructive feedback to iterate and improve my work, ensuring the final product exceeds expectations.

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Describe your experience with character rigging.

I have hands-on experience rigging characters for various animation styles. I focus on ensuring the rig is user-friendly for animators, with efficient skinning and control setups. My understanding of animation principles helps create more natural movements, making it easier to convey characters' emotions and actions effectively.

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What do you enjoy most about working in game animation?

What I love most about working in game animation is the creative challenge of bringing characters and environments to life. The opportunity to impact player experiences with compelling animations is incredibly satisfying. Each project pushes me to learn and adapt, allowing me to grow both as an animator and a creative individual.

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How do you stay updated with current trends in animation?

I stay updated with current trends in animation through continuous learning and engagement with the community. I follow industry leaders, read relevant articles, and participate in webinars and workshops. These activities not only inspire my work but also keep me informed about emerging techniques and trends.

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What strategies do you use for effective teamwork in an animation project?

For effective teamwork on animation projects, I believe clear communication and collaboration are key. I hold regular meetings to discuss progress and challenges, allowing us to troubleshoot together. Additionally, I encourage sharing ideas and feedback, creating an open environment where everyone feels valued and heard.

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Can you provide an example of a challenge you faced in animation and how you overcame it?

In one project, I faced challenges with character movements that didn't feel authentic. To overcome this, I researched similar animations and experimented with motion capture data to analyze effective techniques. Implementing these insights helped refine my animations, resulting in a lifelike final product that met our project goals.

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How do you incorporate feedback from playtesting into your animation work?

Incorporating feedback from playtesting into my animation work requires a flexible approach. I analyze player reactions and feedback to understand how the animations enhance or detract from gameplay. I then adjust the timing, fluidity, or emotional expression of the animations to align with players' expectations and enhance their experience.

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DATE POSTED
April 15, 2025

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