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Senior Interaction/Motion Designer (Design Systems) @ Grammarly (Freelance)

Grammarly is the world’s leading AI writing assistance company trusted by over 30 million people and 70,000 professional teams every day. From instantly creating a first draft to perfecting every message, Grammarly’s product offerings help people at 96% of the Fortune 500 get their point across—and get results. Grammarly has been profitable for over a decade because we’ve stayed true to our values and built an enterprise-grade product that’s secure, reliable, and helps people do their best work—without selling their data. We’re proud to be one of Inc.’s best workplaces, a Glassdoor Best Place to Work, one of TIME’s 100 Most Influential Companies, and one of Fast Company’s Most Innovative Companies in AI.We’re seeking a talented Senior Interaction/Motion Designer to join our Design Foundations team. In this role, you will be responsible for defining how our brand is represented through movement in our product. This will involve collaborating with cross-functional partners across EPD to help bring the product vision to life. The ideal candidate will possess a strong portfolio demonstrating expertise in creating prototypes highlighting micro-interactions and animations with high-fidelity execution. You will also be expected to collaborate with cross-functional teams, mentor other designers on motion principles, and push the boundaries of motion design to contribute to our design systems and elevate our product experiences.As a Senior Interaction/Motion Designer, you will significantly contribute to the company's design culture, innovation, and long-term business success. This role requires a blend of strategic thinking, design expertise, time-management skills, and a commitment to fostering a positive and inclusive design environment.IMPORTANT: This role is hybrid and available to candidates in San Francisco, Seattle and New York only.If you are passionate about interaction design and have the expertise we are looking for, we would love to hear from you.#LI-RemoteResponsibilites• Partner with product designers to quickly prototype new features and improvements, with an emphasis on improving motion and interaction-based capabilities, ensuring animations align with our visual style, interaction goals and storytelling objectives.• Enhance the overall experience and push the boundaries of motion interaction to visualize and bring concepts to life. Collaborate closely with engineers, product designers, content designers, researchers, product managers, operations, and leadership.• Test, learn and recommend best practices on how motion and interaction help our users comprehend their product experience and take action. Test your designs and partner with data and research to understand their impact. Iteratively refine your work based on user feedback, technical feasibility, and design considerations, ensuring alignment with product goals and user needs.• Work closely with engineers and data scientists to explore technical feasibility, address implementation challenges, and seamlessly integrate prototypes into product development.• Partner with research and sales to demonstrate new features and for refinement.• Proactively build a motion and interaction-based system with guidance on when and why tactics are appropriate through our design system ensuring cohesion across platforms and touchpoints.• Help educate design, product, and other partners on what's possible. Keep up with emerging motion and interactionQualifications• 5+ years of experience in Motion, Prototyping, or Product Design-related roles.• A strong portfolio showcasing mastery in animation principles, timing, easing, and spatial relationships, with the ability to translate static design into dynamic experiences.• Proficiency in designing mid to high-fidelity prototypes, including conceptual animations and functional demos.• Working knowledge of Figma, Lottie, Rive, HTML, CSS, JavaScript, React.• Familiarity with tools like Principle, Origami, Framer, or GSAP, and 3D animation software like Spline or Cinema 4D is a plus.• Strong problem-solving abilities and adaptability, interpreting complex requirements with elegant design solutions.• Proactively sets and achieves goals, driving projects forward with initiative and accountability.• Experience contributing to and maintaining a design system and understanding of basic WCAG guidelines.• Ability to mentor and guide others in motion design principles.• Excellent communication and collaboration skills, effectively articulating design rationale and confidently presenting to diverse stakeholders.• Embodies EAGER values: ethical, adaptable, gritty, empathetic, and remarkable.• Inspired by MOVE principles: move fast and learn faster; obsess over creating customer value; prioritize impact over activity; embrace healthy disagreement rooted in trust.Project Details• Duration: 4 months (targeting January 2 start date)• Commitment: 40 hours per week• Location: Hybrid, must be located in San Francisco, New York or Seattle.• Work Authorization: You must be based in and eligible to work in one of the following locations: United StatesAcademy Interview ProcessYou’re probably not used to interviewing with a staffing or recruiting firm. We get it, we are a bit different. Just know that we are doing it with your best interest in mind. That means you are gonna get a fair, honest, and thoughtful review of your candidacy with clear and direct feedback. We want to help you look like a star to our clients because the better talent we can share, the better company we can build. So if you’re considering working with Academy, we won’t make it harder by forcing you to read our minds or guess what we value. Instead, we’ll tell you exactly what we look for – and why it matters to us. We’ll work closely to support you throughout the interview process, which we’ve outlined below:Portfolio Review & Phone ScreenIf your portfolio and work experience shows that your skills and experience have synergy with the role qualifications and responsibilities, then we will schedule an initial phone screen to learn more about you, discuss your availability, experience, and what you’re looking for in your next role.Portfolio InterviewIf everything aligns on the Phone Screen, we schedule a second interview, our Portfolio Interview. On this call, we will ask you to walk through one of your case studies in order to evaluate your work, strategy, and execution.Client InterviewThe next step would be to present our assessment of the talents candidacy to our clients. Should they decide to move forward, we will schedule interviews with the candidate and the hiring team to review their work, strategy, and execution.
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What You Should Know About Senior Interaction/Motion Designer (Design Systems) @ Grammarly (Freelance), Academy

Join Grammarly as a Senior Interaction/Motion Designer on a freelance basis and be at the forefront of transforming how people experience our product! At Grammarly, recognized as one of the world’s leading AI writing assistance companies, you’ll work within the Design Foundations team, collaborating closely with cross-functional partners to bring our vision to life through innovative motion design. Your primary focus will be to define how our brand is represented through movement, ensuring that every animation is not just visually stunning but aligns with our storytelling objectives and overall design systems. With a strong portfolio showcasing your expertise in creating prototypes that highlight micro-interactions and animations, you’ll have the chance to push boundaries and enhance our product experience. In this role, you’ll also mentor other designers, encourage best practices, and test and learn to refine your designs based on user feedback. You’ll need proficiency in design tools like Figma along with the ability to translate static interfaces into dynamic experiences. With a commitment to fostering an inclusive and innovative design culture, you will contribute significantly to Grammarly’s mission to help users communicate effectively. If you’re passionate about interaction design and eager to make an impact, we cannot wait to see what you can bring to our team!

Frequently Asked Questions (FAQs) for Senior Interaction/Motion Designer (Design Systems) @ Grammarly (Freelance) Role at Academy
What responsibilities does a Senior Interaction/Motion Designer at Grammarly have?

As a Senior Interaction/Motion Designer at Grammarly, you will partner with product designers to quickly prototype new features with a strong emphasis on improving motion and interaction capabilities. Your role includes enhancing the overall user experience, collaborating with engineers and researchers, and testing your designs iteratively based on user feedback and technical feasibility.

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What qualifications are required for the Senior Interaction/Motion Designer position at Grammarly?

To qualify for the Senior Interaction/Motion Designer position at Grammarly, you should have at least 5 years of experience in motion, prototyping, or related design roles. A strong portfolio demonstrating mastery in animation principles and the ability to create mid to high-fidelity prototypes is essential, along with proficiency in tools like Figma and a working knowledge of HTML, CSS, and JavaScript.

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What is the hiring process for the Senior Interaction/Motion Designer role at Grammarly?

The hiring process for the Senior Interaction/Motion Designer role at Grammarly includes an initial portfolio review and phone screen, followed by a more in-depth portfolio interview where you will discuss your case studies. If all aligns, you will meet with the hiring client for further evaluation of your work and design strategy.

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Is the Senior Interaction/Motion Designer position remote or hybrid at Grammarly?

The Senior Interaction/Motion Designer position at Grammarly is hybrid, requiring candidates to be located in San Francisco, Seattle, or New York. This flexibility allows team members to collaborate closely while also working from home.

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How does the Senior Interaction/Motion Designer role contribute to Grammarly's design culture?

In the Senior Interaction/Motion Designer role at Grammarly, you will significantly influence the company’s design culture by pushing the boundaries of motion design, mentoring other designers, and educating cross-functional teams about motion principles, ensuring that every aspect of design is cohesive and impactful.

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Common Interview Questions for Senior Interaction/Motion Designer (Design Systems) @ Grammarly (Freelance)
Can you describe your experience with creating prototypes for motion design?

Certainly! When answering this question, emphasize specific projects where you used tools like Figma or Lottie to create prototypes that incorporated animations. Discuss your design process, how you tested these prototypes with users, and any feedback you adjusted for.

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What principles do you follow when creating animations for user interfaces?

Outline essential animation principles such as timing, easing, and spatial relationships. Give examples from your past work where you applied these principles to achieve a specific interaction goal or enhanced user experience.

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How do you collaborate with different teams while working on a project?

Share experiences that highlight effective communication and teamwork. Mention how you’ve worked with engineers and product managers to ensure seamless implementation of your designs, and talk about tools you use to maintain collaboration, such as design systems or project management software.

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What do you consider when designing for accessibility?

Discuss your understanding of WCAG guidelines and how you ensure your animations and interactions are accessible to all users. Provide examples of how you test for accessibility, adjusting designs based on feedback and best practices.

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Can you provide an example of a challenging design problem you solved?

Select a relevant example and explain the problem, your approach to addressing it, and the successful outcome. Highlight how this experience showcases your design skills and innovative thinking.

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What do you think makes a successful motion design?

A successful motion design effectively enhances user experience without being distracting. Discuss the balance between aesthetics and usability, and how you focus on user needs when creating engaging animations.

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How do you stay current with trends in motion design?

Talk about the resources you use to stay updated, such as design blogs, online courses, or industry conferences. Mention any specific trends in motion design you’ve integrated into your work recently.

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Describe your experience mentoring junior designers.

Share examples of how you’ve mentored others in your previous roles, discussing how you provide constructive feedback, support their growth, and foster an inclusive learning environment.

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How do you incorporate user feedback into your design process?

Explain the importance of user testing in your design process, illustrating how you gather feedback, analyze results, and make adjustments to prototypes based on what users are saying.

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What tools and technologies do you prefer for motion design?

Discuss the tools you are most proficient in, such as Figma, Principle, or GSAP, and give examples of how you leverage these tools to create sophisticated animations and interactions in your projects.

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DATE POSTED
November 19, 2024

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