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Technical Artist

Who We AreMAKE LIFE EPICFounded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.VISIONMake Life Epic…for our Players, our Community and all Firaxians.CORE VALUESBe AccountableOwn Outcomes, Be Honest And Treat Feedback As A Gift.Embrace EnthusiasmAllow Space For Failure, Share Your Excitement And Let Passion Drive Outcomes.People FirstTreat People With Respect, Create A Culture Of Belonging And Act With Empathy.Work SmartSolve For Efficiency, Focus On Collaboration And Prioritize Improvement.Gameplay FocusedDeliver Quality Game Experiences, Take Pride In Your Work And Put Players At The Center Of Every Decision.Character Technical ArtistWe are seeking a skilled Character Technical Artist to join our team, supporting the creation and optimization of characters and related systems for real-time content in Unreal Engine. This role requires a strong technical foundation and experience with Unreal Engine and DCC tools such as 3ds Max, Maya, or Blender, to drive high-quality, performance-optimized assets. You will collaborate closely with the Lead Character Artist, Technical Animator, and other Technical Artists to design and implement character systems, including support for rigging, blend shapes, and customization tools. This is not a technical animator role, so direct rigging work is not required, but you will contribute to pipeline and tooling around character setup to ensure all content meets visual and performance standards.What You Will Do• Provide support in the design, creation, and optimization of character assets, including skeletons, cloth simulations, and ragdoll systems.• Develop and implement character customization pipelines for body and facial features, ensuring compatibility across various body types.• Set up and maintain character equipment systems, integrating blend shapes for seamless gear fitting.• Prototype new technical solutions for character creation, animation, and environment interactions.• Support the integration of advanced material and UV workflows, including global effects and tri-planar UV projection.• Create, optimize, and troubleshoot Blueprints and plugins to combine real-time technologies within Unreal Engine.• Support the importing and management of character assets from DCC software, optimizing them for real-time performance.• Collaborate with the Lead Character Artist, Technical Animator, and Lead Technical Artist to establish material and pipeline standards across disciplines.What We Need (Requirements/Must Haves)• Experience:• 4+ years game development experience focused on Tech Art.• Technical Proficiency:• Expertise in Unreal Engine, particularly with character tools, Blueprints, material creation, and optimization.• Ideally proficient in Maya, or Blender, especially for character modeling, rigging, and animation.• Strong experience with character equipment and blend shapes for body type customization.• Bonus: Proficiency in Python and/or Houdini for developing pipeline tools and automating workflows.• Character Setup:• Ability to create processes to support modular control rigs, tactical characters, and equipment systems that are adaptable to various entities, including humans and non-humans.• Experience with UV generation and material standards, ensuring visual consistency across characters and environments.• Customization & Optimization:• Experience with body and face customization pipelines, including blend shapes and procedural fitting solutions.• Knowledge of optimizing assets to balance visual quality and performance.• Cross-Discipline Collaboration:• Proven ability to work with various teams, including the Lead Character Artist, Technical Animator, other technical artists, engineering, and VFX, to integrate character systems and material effects.• Technical Troubleshooting:• Strong problem-solving skills in asset creation, rendering issues, and content optimization.• Familiarity with performance capture workflows• Adaptability & Innovation:• Willingness to stay updated with the latest tools and techniques, testing and implementing new features in Unreal Engine.• Ability to prototype, iterate, and refine technical assets and character tools.In summary, this role requires a proactive, collaborative technical artist who thrives on problem-solving and cross-functional teamwork, committed to enhancing character quality through innovative solutions.Studio LegacyNamed World’s #1 Developer of the Year by Game Informer Magazine in 2012, Firaxis is very proud of its legacy of developing award winning titles. We have won multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards (from “Best Strategy Game” to “Best PC Game”) across our products.Additionally, our company was also featured in SmartCEO’s “Best-Run Book” for company culture and praised for a focus on “family, fun and flexibility.” Firaxis was also named a finalist in SmartCEO’s Healthiest Company Awards for 2016.Firaxis Games prides itself on maintaining a quality of life inside and outside the studio – when our team members are happy and healthy, creativity can flourish. We offer boot camp fitness and yoga classes at the office, a free gym with shower, regularly catered lunches and breakfasts, biweekly Friday Happy Hours, company events and parties, and a “FunZone” complete with billiards, foosball, video games, and tabletop gaming space. We are also a philanthropic studio and offer employees the chance to volunteer with local charities and nonprofits throughout the year.Full Time employees can also take advantage of Medical, Dental, and Vision coverage, 401K retirement savings, a wellbeing initiative with the opportunity to earn cash rewards, an Employee Assistance Program, and paid time off and paid holidays.We are an Equal Opportunity / Affirmative Action EmployerThe above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and hangar13games.com accounts.
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What You Should Know About Technical Artist, Firaxis Games

Join the dynamic team at Firaxis Games in Sparks, MD, as a Character Technical Artist! In this role, you will be at the heart of our game development process, helping to create and optimize characters for real-time content using Unreal Engine. We’re looking for someone with a strong technical foundation and experience with DCC tools like Maya or Blender. You won’t just be supporting the art team; you’ll be collaborating closely with the Lead Character Artist, Technical Animator, and other Technical Artists to design and implement character systems that make gameplay shine. You'll engage in developing character customization pipelines, oversee equipment systems, and create a seamless integration of character assets within the game environment. Your knack for problem-solving and innovation will drive the creation of high-quality, performance-optimized assets that meet and exceed visual standards. If you're excited about working in a creative and enthusiastic environment where your contributions will have a lasting impact, Firaxis Games is the place for you! We're committed to ‘Making Life Epic’ for our players and our team, so come turn your passion into exciting possibilities with us.

Frequently Asked Questions (FAQs) for Technical Artist Role at Firaxis Games
What are the responsibilities of a Character Technical Artist at Firaxis Games?

As a Character Technical Artist at Firaxis Games, your responsibilities will include designing and optimizing character assets, ensuring quality and performance standards are met. You'll work on creating character customization pipelines for various body types, maintaining character equipment systems, and prototyping technical solutions for character animation and interactions within Unreal Engine. Collaborating with other artists and technical teams is also a key part of your role.

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What qualifications are required for the Character Technical Artist position at Firaxis Games?

To qualify for the Character Technical Artist position at Firaxis Games, candidates should have at least 4 years of experience in game development with a focus on technical art. Proficiency in Unreal Engine, particularly in character tools, Blueprints, and material creation, is essential. Experience with DCC tools like Maya or Blender for character modeling is preferred, along with knowledge of character customization systems and optimization techniques.

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How does the Character Technical Artist collaborate with other teams at Firaxis Games?

Collaboration is key for a Character Technical Artist at Firaxis Games. You will work closely with the Lead Character Artist, Technical Animator, and other technical artists, as well as engineering and VFX teams. This collaborative effort ensures that character systems and materials are seamlessly integrated, enhancing overall gameplay experiences.

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What tools and software will the Character Technical Artist use at Firaxis Games?

In your role as a Character Technical Artist at Firaxis Games, you will primarily use Unreal Engine, along with DCC tools like Maya or Blender for character modeling. Knowledge of Python could be beneficial for developing pipeline tools, and familiarity with tools for UV generation and material standards will also be advantageous in optimizing character assets.

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What is the work culture like at Firaxis Games for a Character Technical Artist?

Firaxis Games fosters a creative and empowering work culture centered around the core values of accountability, enthusiasm, and respect for people. As a Character Technical Artist, you would enjoy a supportive environment that encourages collaboration while maintaining a healthy work-life balance, with perks like fitness classes, catered meals, and company events.

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Common Interview Questions for Technical Artist
Can you explain how you would approach optimizing character assets for performance?

In answering this question, it's crucial to highlight your experience with asset optimization techniques specific to Unreal Engine. Discuss the importance of balancing visual quality while utilizing tools like LOD (Level of Detail), mesh reduction techniques, and texture atlases. Provide examples from your past work to demonstrate your thought process effectively.

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What are some challenges you might face when implementing character customization pipelines?

When discussing this, mention potential challenges like ensuring compatibility across different body types and seamlessly integrating blend shapes. You could highlight your problem-solving skills and any experience you have had in overcoming these issues in past projects, emphasizing collaboration with artists and engineers.

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How do you stay updated with industry trends and tools related to technical art?

Share your strategies for staying informed, such as subscribing to industry publications, attending workshops, or participating in online communities. Discuss how staying current influences your work and allows you to bring innovative solutions to the projects you handle, particularly at a dynamic studio like Firaxis Games.

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Describe a project where you had to collaborate closely with other disciplines within game development.

Provide a detailed description of a specific project, focusing on how you communicated and collaborated with artists, engineers, and animators. Discuss any tools or techniques you used to facilitate this collaboration and how it helped improve the final product, showcasing your team-oriented mindset.

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What experience do you have with creating and managing Blueprints in Unreal Engine?

In your answer, detail your proficiency with Blueprints, including how you have used them to create interactive features or streamline workflows. Provide examples of specific situations where you utilized Blueprints to enhance character systems or gameplay mechanics, demonstrating your technical expertise in Unreal Engine.

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Can you discuss your experience with rigging and skinning regarding character assets?

Since this role at Firaxis Games is not primarily focused on traditional rigging, steer the conversation towards your experience with support structures for character setups and any tooling you have developed around these processes. Discuss how your understanding of rigging informs your technical art decisions for character assets.

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How would you troubleshoot an asset rendering issue in a game engine?

Highlight your methodical approach to troubleshooting, including checking the mesh integrity, material assignment, UV mapping, and reviewing logs for any error messages. Emphasize your analytical skills and any previous experiences where you successfully diagnosed and solved rendering issues.

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What do you believe is the role of a Technical Artist in today's game development landscape?

In your response, articulate the importance of a Technical Artist as a bridge between art and programming. Emphasize how their role evolves to include not only asset optimization and tools development but also facilitating communication among various disciplines to enhance the overall quality of games.

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What strategies do you implement for effective project management during art asset creation?

Discuss specific project management strategies you employ, such as maintaining a well-organized asset pipeline, setting clear milestones, and utilizing task management software. Highlight how these strategies contribute to meeting deadlines and ensuring high-quality outputs while collaborating with team members effectively.

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What innovative features have you implemented in technical art workflows in the past?

Share examples of innovative features or tools you’ve developed that significantly improved workflows. Discuss how these innovations enhanced productivity, solved specific challenges, or improved the quality of character customization or integration into a game environment, showcasing your creative problem-solving abilities.

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Founded in 1996, Firaxis Games is a world renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis is a fusion of “fiery” and “axis”, communicating the company’s dynamic process of ...

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December 18, 2024

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