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Generalist Software Engineer - College Football image - Rise Careers
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Generalist Software Engineer - College Football

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold. Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

Reporting to the Development Director, you will help build our core development team, specifically one of the back-end teams to shipping. We are looking for engineers who are strong at analyzing existing code bases and evaluating a variety of issues. Bug fixing in existing features and tools and the addition of new, dev-only features will be the core of your experience.

This is a temporary full-time role (12-month contract)

Your Responsibilities:

  • Merge code and data between multiple development lines.
  • Maintain stability of the product during development.
  • Ensure the product is stable in production.
  • Debug and fix issues in the product or in the tools used to develop the product.
  • Communicate priorities with partner teams.
  • Propose, document, and implement changes to improve team processes.

Your Qualifications:

  • 2 years experience with C++ language, best practices, and architectural considerations.
  • 2 years experience with debugging skills.
  • Quickly ramp up on an existing code base.
  • Flexibility to adapt to changing priorities and then the ability to re-prioritize accordingly.
  • Communicate with people across all different development team ranks, disciplines, and skills.
  • Works well with high-level technical guidance and quickly adapts to changing code bases and problems.
  • Must be available to work on-site out of our Orlando Studio.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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CEO of Electronic Arts
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Andrew Wilson
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Electronic Arts (EA) is a global leader in digital interactive entertainment, known for developing and delivering high-quality games, content, and online services for internet-connected consoles, mobile devices, and personal computers.

46 jobs
BADGES
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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Casual Dress Code
Collaboration over Competition
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Flexible Spending Account (FSA)
Conferences Stipend
Education Stipend
Learning & Development
Bias Training
Performance Bonus
Equity
Paid Time-Off
Maternity Leave
FUNDING
TEAM SIZE
DATE POSTED
April 14, 2023

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