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Lead Technical Artist (Unreal) (Remote)

Remote


About Worlds.org:


We are a remote-first studio and R&D group on the frontier of game design and development. Our team thrives on innovation, creating unparalleled tools and immersive multiplayer experiences. Using the robust and advanced Unreal Engine 5, we aim to redefine the boundaries of gaming.


Responsibilities


- Work with management and a small team of Unreal developers and artists to make our game look amazing

- Optimize content to enhance performance with the help of diagnostic tools

- Contribute to creative direction for the aesthetic and art style of our game


Requirements


- Expertise in Unreal's Material and Lighting systems. Ideally experience with Control Rig and Niagara

- You have a solid understanding of Unreal's material systems, and ideally Control Rig and Niagara VFX

- You excel at working independently, without excessive structure or oversight


Compensation


- Industry-leading compensation + equity package

- Accelerated promotion and senior leadership opportunities


What We Offer:


  • Global Opportunity: Open to candidates worldwide.
  • Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what's possible in gaming.
  • Remote-First Culture: Benefit from a flexible work environment that values results over hours clocked in.


Please Note: All email communications from Worlds use the domain, Worlds.org. Any mail originating from another domain claiming to represent Worlds is fraudulent. Any emails coming from the domain “worlds-jobs.org” are fraudulent. The Worlds hiring team only interviews candidates via Google invites from email addresses with the domain Worlds.org. We will never ask a candidate to download 3rd party software to their phone or computer, nor will we ever ask a candidate for their banking information.

Infrastructure for the future of game development

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DATE POSTED
October 26, 2023

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