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Technical Sound Designer (Horizon)Apply to this jobLocation pin iconLos Angeles, CA • Bellevue, WA • Burlingame, CA • New York, NY • Seattle, WA • Fremont, CA + 5 more- HideApply to this jobCreative Audio is looking for a technically-oriented Sound Designer to join our award-winning team. Help build the next generation of Social VR in Meta's Horizon. The role reports into the Sound Design team, but involves working closely with the Engineering, Art, and Product Design teams to specify sound functionality, realize advanced implementations, optimize performance, refine tooling, and solve difficult bugs. It's a critical-thinking and problem-solving role with a long runway for creativity and innovation.Technical Sound Designer (Horizon) Responsibilities• Design innovative solutions to unique opportunities in immersive audio• Collaborate with multi-functional teams to achieve compelling experiences• Partner closely with Engineering on audio functionality, performance, optimization, and diagnosing bugs• Learn, support, and refine a complex cross-functional development environment and pipeline• Support other Sound Designers with advanced implementation and functionality• Understand and collaborate on the long-view compromises between quality and performance• Participate in quality reviews, giving and receiving constructive feedback• Advocate for audio and champion quality throughout the productMinimum Qualifications• 4+ years of professional sound design and implementation experience focused on high-quality games or other interactive experiences• Experience implementing advanced scripting layers (visual scripting, C#, JavaScript, etc.). Experience modifying and debugging game engines (Unity, Unreal, etc.)• Experience implementing, modifying, and debugging audio middleware (Wwise, FMOD, etc.)• Experience with version control systems on large teams (Perforce, Git, etc.)• Proven cross-functional communication skills• Experience thriving in a fast-paced and quickly evolving environmentPreferred Qualifications• Experience developing for AR/VR• Experience working with spatialized audio in an interactive environment• Applied proficiency in C, C++, and C#• Applied knowledge of object oriented design principles• Strong understanding of 3D math, linear algebra, and techniques• Experience with real time networking features (i.e., synchronous multiplayer games)For those who live in or expect to work from California if hired for this position, please click here for additional information.LocationsWarning noticeYour browser doesn't support mapbox-gl library. To see the map, turn on WebGL in your browser settings and try again.Data CenterAbout MetaMeta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com .$137,000/year to $191,000/year + bonus + equity + benefitsIndividual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.