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Mid II - Senior UI Artist

Who We Are

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside. 

Our Art Team

At Second Dinner, the art team drives the visual direction of our games and creates a cohesive and consistent experience. We strive to create the highest quality art and we’re always looking for ways to raise the bar! It’s our job as Game Artisans to create, refine, iterate, and help make our games look amazing! We partner with every part of the studio: design, engineering, production, data, product management, marketing, and sound, to make the most fun and visually engaging experiences possible for our players!

Your Role

As the mid-level II to senior UI artist, you will iterate on concept sketches, deliver high fidelity comps and create final game ready assets. You will also help create additional 2D graphic assets and assist with the creation of marketing materials. You should have a good understanding of human-software interaction and experience communicating complex information with simple aesthetics. You should also be passionate and have a fundamental understanding of art and design principles. You’ll be an integral part of the team ensuring players have the best possible experience in-game. If you love crafting world-class game experiences, collaborating with extraordinarily talented cross-functional teams, then APPLY!

What You’ll Do:

  • Design and create high-quality 2D art assets

  • Create cohesive style guides and visual comps

  • Design interactions for our game's UI

  • Work very closely with UX designers

  • Implement UI assets into the game engine

  • Work functionally across various teams

  • Rapidly prototype, iterate, and refine ideas based on feedback

  • Collaborate and communicate with stakeholders to ensure quality standards are met

  • Support additional 2D art efforts for the studio and game

What You’ll Need:

  • Game industry experience on at least 1 commercially shipped title is preferable

  • Portfolio demonstrating examples of user interface and iconography

  • Solid Knowledge and experience with visual design, motion design, typography, and iconography

  • Experience using Photoshop, Illustrator, XD, Figma or other industry standard design tools

  • Good communication, interpersonal, organizational and time management capabilities

  • A basic understanding of user experience principles

  • The ability to receive peer and stakeholder feedback and iterate based on that feedback

Nice to Have, but Not Necessary:

  • Experience working on card games

  • Experience working on live service games

  • Experience working on mobile games

  • Programming experience

  • Experience in Unity

The total compensation for this position includes a new hire offer base salary range of $110,000 - $170,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.

An overview of the benefits and perks at Second Dinner:

  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans

  • 401(k) contribution with no waiting period

  • 16 weeks paid parental leave with no waiting period

  • Home office improvement bonus

  • Paid Vacation & Sick time

  • Up to 10 BetterHelp sessions covered each benefits plan year

  • Remote-first with core overlap hours between 10AM and 4PM PT

  • Company Winter Holiday shutdown (Dec 25-Jan 1)

  • Company Summer Holiday shutdown (week of July 4)

  • Company Events - In-person Summer all-hands gathering, in-person holiday party, annual camping event, and virtual events throughout the year

 

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

 You must be eligible to work in the United States to be considered for this position.

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Second Dinner Studios is an independent game development company that believes the foundation of a successful game company is essential for creating enjoyable games.

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BADGES
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CULTURE VALUES
Inclusive & Diverse
Mission Driven
Diversity of Opinions
Growth & Learning
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
May 17, 2024

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