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Art Director (Dying Light Universe)

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As an Art Director at Techland, you will define and execute the overall artistic vision for a new game project within the Dying Light Universe. You will ensure excellence in all in-game visual assets, playing a pivotal role in both creative and technical processes. This role involves designing and creating visual assets, applying your technical expertise to translate the artistic vision into functional, optimized elements. You will collaborate closely with the team to ensure that assets are both visually stunning and meet the performance requirements of the game world, effectively balancing creativity with technical constraints.

Your daily tasks:

 

  • Create and define the artistic vision for the game based on the Creative Director’s direction, ensuring it aligns with gameplay, narrative, and technical constraints.
  • Design and develop visual and stylistic direction for all game content, including environments, characters, and assets.
  • Communicate and maintain the artistic vision throughout the development process, ensuring alignment and consistency across all teams involved.
  • Apply technical expertise to optimize assets for performance, ensuring they meet artistic and gameplay needs.
  • Collaborate closely with the Technical Art Director to refine game-oriented asset creation pipelines and implement efficient workflows.
  • Direct and contribute to the creation of high-quality visual assets, ensuring they enhance immersion and support game mechanics.
  • Oversee and refine the production process, balancing artistic excellence with technical feasibility.
  • Provide hands-on guidance to artists and team leads, fostering innovation and problem-solving in visual development.
  • Support team growth, actively participating in recruiting, mentoring, and developing artistic talent.

Qualifications

  • At least 10 years of experience in video game art, with a minimum of 5 years in a leadership role such as Lead Artist or Art Director.
  • Proven track record with at least 2 shipped AAA titles (experience in post-apocalyptic genres is a plus).
  • A strong passion for video games, particularly open-world design and the ability to create immersive game worlds.
  • Experience in leading and managing art teams, including building new teams from the ground up, overseeing candidate selection, and managing the recruitment process.
  • Deep understanding of artistic principles such as composition, lighting, color theory, and visual storytelling.
  • Extensive knowledge of character, object, world, and animation asset creation, with the ability to direct asset development to optimize visuals for gameplay, artistic style, and narrative cohesion.
  • Extensive knowledge of the latest art creation tools (e.g., ZBrush, Substance Painter, Photoshop) and technical aspects of asset creation, including material effects, resolution selection, texture unification, and shader creation.
  • Strong understanding of technical constraints and opportunities in game development, with the ability to optimize visual assets for performance while enhancing artistic quality through technical improvements when necessary.
  • Experience working closely with design, programming, and technical art teams to integrate art into the gameplay experience.
  • Strong communication skills, able to give clear, constructive feedback and foster a collaborative and positive working environment.
  • Professional proficiency in English, both written and spoken.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

#LI-Remote

Average salary estimate

$80000 / YEARLY (est.)
min
max
$60000K
$100000K

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What You Should Know About Art Director (Dying Light Universe), Techland S.A.

Hey there! Are you ready to unleash your creativity as an Art Director at Techland within the thrilling Dying Light Universe? Located in picturesque Jana Szczyrki, Wrocław, Poland, this opportunity is not just a job, it's a chance to shape the future of gaming! At Techland, we pride ourselves on our legacy of innovation, with over 30 years in the business and iconic titles like Dying Light captivating millions. In this role, you'll be the mastermind behind the artistic vision of a new game, transforming ideas into breathtaking visuals that will immerse players in our expansive, open-world environments. Imagine collaborating with our talented team to design key visual elements, while also applying your technical expertise to optimize every asset for performance. As you guide artists and foster their skills, you'll create a culture of creativity and problem-solving. You’ll thrive in a flexible, supportive work environment that values your contributions and offers numerous perks—for instance, private medical care and a development budget for personal growth. If you're passionate about video games and have a strong background in art leadership, we can’t wait for you to bring your vision and expertise to Techland!

Frequently Asked Questions (FAQs) for Art Director (Dying Light Universe) Role at Techland S.A.
What are the responsibilities of the Art Director at Techland in the Dying Light Universe?

The Art Director at Techland plays a crucial role in defining and executing the artistic vision of a new game in the Dying Light Universe. Responsibilities include designing visual assets, ensuring consistency across teams, collaborating with the Technical Art Director for optimized pipelines, and mentoring team members. This role intricately balances artistic creativity and technical efficiency.

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What qualifications do I need to apply for the Art Director position at Techland?

To qualify for the Art Director position at Techland, candidates should have at least 10 years of experience in video game art, with a significant portion in leadership roles. A strong portfolio featuring at least two shipped AAA titles, particularly in post-apocalyptic genres, is essential. Knowledge of artistic principles and modern art creation tools will further bolster your application.

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How does the Art Director at Techland collaborate with other teams?

In the Art Director role at Techland, collaboration is key! You will work closely with design, programming, and technical art teams to seamlessly integrate art into gameplay. Your role involves communicating your artistic vision clearly, ensuring that all teams are aligned and that visual elements meet both artistic and gameplay objectives.

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What does the work culture look like for an Art Director at Techland?

The work culture at Techland is supportive and dynamic, especially for an Art Director. Employees enjoy a flexible schedule, an informal dress code, and a motivated team environment. You'll benefit from a team of highly skilled professionals while also having access to various personal development opportunities to enhance your career.

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What tools and skills should an Art Director at Techland be proficient in?

An Art Director at Techland should be well-versed in industry-standard art creation tools like ZBrush, Substance Painter, and Photoshop. Additionally, understanding of artistic concepts, along with technical constraints and opportunities in game development, is crucial for optimizing visual art for performance while maintaining high aesthetic quality.

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Common Interview Questions for Art Director (Dying Light Universe)
Can you describe a project where you defined the artistic vision?

In your response, outline how you took charge of the artistic direction, detailing the creative process from inception to execution. Highlight how you ensured alignment with gameplay mechanics and the collaboration involved with other teams.

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How do you handle feedback from your team?

Approach this question by discussing the importance of constructive feedback. Explain how you create an open environment where team members feel comfortable sharing their ideas and how you integrate their feedback to enhance project outcomes.

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What is your experience with optimizing visual assets for performance?

Share specific examples of techniques you've employed to optimize assets, such as reducing polygon count or texture sizes. Discuss how you worked with technical teams to maintain artistic quality while ensuring smooth gameplay performance.

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How do you foster creativity within your art team?

Emphasize the methods you use to inspire your team, such as promoting brainstorming sessions, encouraging skill development through workshops, and celebrating innovative ideas that align with the artistic vision.

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Can you explain your process for creating a new character or environment?

Walk the interviewer through your process, from initial concepts and sketches to digital modeling and refinement. Highlight the importance of iterating on feedback and collaborating with other departments to ensure the final product aligns with the game’s vision.

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What influences your artistic style and decision-making?

Discuss influences from both personal experiences and professional works that have impacted your artistic style. Explain how you draw inspiration from various sources to create unique and engaging visuals that resonate with players.

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What is your approach to managing a diverse team of artists?

Explain how you value diversity in an art team, promoting inclusivity and varying perspectives. Describe your strategies for managing differences, ensuring everyone’s voice is heard, and how this contributes to a richer creative process.

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What challenges have you faced as an Art Director and how did you overcome them?

Be candid about specific challenges such as tight deadlines or conflicts in creative visions. Discuss the strategies you used, whether it was clear communication, prioritization, or utilizing technical solutions to navigate those challenges effectively.

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How do you stay current with trends in game design and art?

Share your methods for staying updated, like attending industry conferences, participating in workshops, or following influential artists and studios on social media. Highlight how this knowledge informs your work and contributes to innovative design.

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Why do you want to work as an Art Director in the Dying Light Universe?

In your answer, express your passion for the Dying Light franchise and how your personal interests align with the game’s themes. Elaborate on your desire to contribute to the creative legacy of Techland and the excitement you feel about leading projects in this vibrant universe.

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Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, their activities were focused on the distribution of software in Poland...

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DATE POSTED
March 27, 2025

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