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Job details

Unity Level & Gameplay Developer

Job Summary

TUTORWORKS mission is to make learning robust, effective, and fun using a blended learning approach that leverages superior educational platforms and innovative adaptive AI-based software platforms. Our software development division CURRICULAWORKS builds adaptive, research-based software and games that work effectively in authentic educational and operational environments to help people acquire skills and thrive in life. We are a small team of committed educators and developers striving to make a tangible impact in learning outcomes.

TUTORWORKS is seeking a multi-talented Unity developer who excels in both scenario/level design and C# scripting. In this role, you’ll have a hand in greyboxing environments, placing assets, and scripting interactive experiences for our learning games. Ideal candidates will feel equally comfortable shaping core gameplay structures and iterating on level layouts for clarity, flow, and engagement. You will be responsible for building and refining learning-focused game scenarios, building and debugging efficient workflows, and contributing to reusable systems that improve the quality and velocity of content production.

Key Responsibilities:

Scenario & Level Design:

  • Greybox and refine level layouts for learning-focused gameplay experiences.
  • Place and organize assets in scenes to create compelling, interactive environments.
  • Collaborate closely with designers, writers, and developers to bring scripted conversations and story elements to life.

C# Scripting & Tool Development:

  • Write clean, maintainable, and performant C# scripts to handle gameplay logic, triggers, and interactive elements.
  • Develop and maintain custom Unity Editor tools, workflows, and inspectors that empower designers and streamline content production.
  • Debug, profile, and optimize both runtime and Editor-side tools and features.

Collaboration and Best Practices:

  • Work closely with cross-functional teams to ensure cohesive, high-quality scenarios.
  • Maintain technical consistency, scalability, and maintainability of levels and scenario structures.
  • Help define and enforce best practices for Unity development within the project.

Required Skills and Qualifications:

  • BS degree or higher in Game Design, Computer Science, or similar technical majors.
  • Unity Proficiency: Extensive knowledge of the Unity Editor (prefabs, scene management, ScriptableObjects, etc.) and experience implementing levels/scenarios, including level design and level editing.
  • Game Scenario Design: Familiarity with greyboxing, asset placement, scripting events, basic AI, and interactive storytelling.
  • C# Scripting: Ability to write robust, efficient, and maintainable code for both gameplay and Editor tools.
  • Debugging & Optimization: Experience using Unity’s Profiler or similar tools to profile and optimize runtime performance and Editor workflows.
  • Version Control: Comfortable using Git, Plastic SCM (Unity Version Control), or similar systems; preference for Plastic SCM experience.

Preferred Qualifications

  • 3+ years of professional Unity experience focused on both level design and C# scripting.
  • Proven ability to create custom Editor extensions and tooling to enhance team productivity.
  • Strong understanding of gameplay systems architecture and data-driven design.
  • Experience debugging gameplay and Editor issues using Unity’s Profiler or equivalent
  • Excellent communication skills and the ability to self-manage in a fast-paced, iterative environment.

Why Join Us?

  • Work on cutting-edge Unity projects that push the boundaries of games, AI, and learning applications.
  • Collaborate with a tight-knit, highly skilled team of passionate developers, artists, and designers.
  • Enjoy a competitive salary, flexible work arrangements, and career growth opportunities.

If you're passionate about crafting immersive game experiences and have a keen eye for scenario development, we'd love to hear from you! Apply now!

Application Process

Step 1

Please fill out our candidate application: https://forms.gle/QEVvP19nNHfwzbky5 The application should take you about 15 minutes to complete. A successful candidate should provide a link to a professional personal profile (LinkedIn, etc.) and a link to projects that can be shared with us without divulging any proprietary/protected information. Links to sites like GitHub would be greatly appreciated and preferred. We are not looking for production code--we just want to see how awesome you are! A big bonus would be if you had links to demos of games or personal projects you would like to share; in that case, please clearly explain what your contribution to the demo or project is.

Step 2

After we review your application and code samples, we will contact you for a series of video interviews with our team.

Job Type: Full-time

Pay: $95,000.00 - $105,000.00 per year

Benefits:

  • Health insurance
  • Paid time off

Schedule:

  • 8 hour shift

Work Location: Remote

Average salary estimate

$100000 / YEARLY (est.)
min
max
$95000K
$105000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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Full-time, remote
DATE POSTED
May 20, 2025

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