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Job details

Level Designer

Unknown Worlds is seeking a talented level designer to work on our next game in the Subnautica Universe. Ideal candidates will have skills in level creation and a passion for storytelling.

Skills

  • Unreal Engine
  • Level design principles
  • Aesthetic composition
  • Interpersonal skills
  • Self-motivation

Responsibilities

  • Work with the design and art team to imagine and build immersive environments
  • Collaborate to create compelling gameplay content
  • Identify necessary assets for world-building
  • Iterate and incorporate feedback continuously
  • Provide feedback to team members

Benefits

  • Annual professional development stipend
  • Home office stipend
  • Paid time off for volunteer work
To read the complete job description, please click on the ‘Apply’ button

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Level Designer, Unknown Worlds

Are you passionate about creating immersive worlds and storytelling through level design? Unknown Worlds is on the lookout for a creative and talented Level Designer to join our team remotely as we dive into the next game in the captivating Subnautica Universe. As a Level Designer, your primary focus will be crafting engaging environments using Unreal Engine, collaborating closely with our design and art teams to bring gameplay narratives to life. This role is perfect for someone who thrives in a remote setting and is flexible with working US East Coast or European hours. You'll have the opportunity to work on an exciting project where your creativity will shine, from envisioning the landscapes to ensuring a seamless player experience. Candidates should have 2-3 years of level design experience within the gaming industry and a strong understanding of level design principles. If you have proficiency in landscape creation, prop placement, and foliage painting in Unreal, we want to hear from you! Join us in shaping unforgettable experiences for players worldwide while being part of a diverse and inclusive workplace that values innovation and creativity.

Frequently Asked Questions (FAQs) for Level Designer Role at Unknown Worlds
What are the responsibilities of a Level Designer at Unknown Worlds?

As a Level Designer at Unknown Worlds, your responsibilities will include working closely with the design and art teams to create immersive environments, collaborating on compelling gameplay content, and sharing progress regularly while incorporating feedback. You'll play a vital role in the world-building process and provide expertise and feedback to fellow team members.

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What qualifications are required for the Level Designer position at Unknown Worlds?

Candidates for the Level Designer position at Unknown Worlds should have 2-3 years of experience in the gaming industry, particularly in level design. Proficiency in Unreal Engine, especially in landscape creation and prop placement, is essential. Additionally, a deep understanding of level design principles, aesthetic composition skills, strong communication abilities, and an ability to work independently in a remote environment are crucial to succeed in this role.

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Is prior experience working on open-world games preferred for the Level Designer role?

Yes, while not a strict requirement, prior experience creating open-world environments will be advantageous for the Level Designer position at Unknown Worlds. Familiarity with recent tools such as UE5 and basic 3D asset creation knowledge will also be beneficial, enabling you to contribute effectively to our innovative projects.

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Can I still apply for the Level Designer position if I don’t meet all the requirements?

Absolutely! At Unknown Worlds, we believe in diversity and inclusivity in our workplace. If you're excited about the Level Designer role and your experience doesn't align perfectly with every qualification listed, we still encourage you to apply. Your passion and unique background may bring valuable perspectives to our team.

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What kind of work schedule should a Level Designer expect at Unknown Worlds?

As a Level Designer at Unknown Worlds, you should be willing to adapt to US East Coast or European hours as our team operates globally. This flexibility is crucial to ensure effective collaboration with colleagues and complete exciting projects in a dynamic environment.

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Common Interview Questions for Level Designer
Can you describe your level design process?

When answering this question, outline your approach, starting from initial concept development through to asset creation and playtesting. Highlight your collaboration with other team members and how you incorporate feedback throughout the process to enhance gameplay experiences.

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What tools and software do you typically use for level design?

Discuss your proficiency with tools relevant to the role, particularly Unreal Engine, and mention any other software you use for asset creation or world-building, showcasing your technical capability in line with the Level Designer position at Unknown Worlds.

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How do you handle feedback on your designs?

You should demonstrate your openness to feedback by explaining how you assess constructive criticism, implement changes, and how you view feedback as a vital part of the design process to improve games and enhance collaborative efforts.

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What techniques do you use to create immersive environments?

Share techniques such as effective use of lighting, sound, and narrative elements that evoke emotions or set moods. Discuss how these contribute to player engagement and create an impactful gaming experience.

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Can you give an example of a challenging level design task you've completed?

Provide a specific example that details the challenge you faced, the innovative solutions you implemented, and the positive outcome of your efforts, demonstrating your problem-solving skills and creativity.

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What is your experience with open-world territory and level design?

Discuss any relevant projects you've worked on related to open-world games, emphasizing the critical aspects you encountered and how you ensured captivating gameplay in an expansive setting.

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How do you ensure that your designs contribute to effective storytelling?

Explain your understanding of narrative design and how you align your level designs with the overall story, creating environments that enhance player engagement through carefully crafted gameplay experiences.

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What role does collaboration play in your design process?

Emphasize the importance of working closely with other designers and artists, sharing ideas and feedback to create cohesive and stunning game environments that enhance the player experience.

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How do you stay updated on the latest industry trends in level design?

Mention specific communities, resources, or platforms you utilize to learn about the latest trends and technologies in level design, demonstrating your commitment to professional development.

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Why does working at Unknown Worlds interest you?

Reflect on what draws you to the company’s vision, the appeal of the Subnautica Universe, or your desire to join a diverse and inclusive team that values creativity and innovation in game development.

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Unknown Worlds Entertainment is an American video game developer based in San Francisco. The studio is best known for the Natural Selection and Subnautica series.

2 jobs
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$60,000/yr - $90,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
January 11, 2025

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