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Vegetation Artist

Vegetation Artist - Ridgeline Games

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Remote Work Option: Yes
Location: Seattle
Requisition Type: RFT

Role Overview: We are looking for an experienced Vegetation artist with a passion for creating realistic high-quality foliage. You will help to bring our next-gen vegetation library to life using a variety of photorealistic techniques and working with our level artists to create immersive and authentic worlds.

You have experience with production techniques and dealing with budgets while also ensuring high-quality execution. You have expertise in vegetation creation programs such as Speedtree, excellent PBR material knowledge and a good eye for organic shape language.

Reporting to the Lead Vegetation artist, you are familiar with using reference photography and concept art as your inspiration.

Responsibilities:

  • Create photorealistic vegetation that matches real-world biomes and conforms to performance requirements.
  • Work with the Lead Environment Artist and Tech Artists to improve, support and refine new tools, shaders, features, and workflows for the vegetation pipeline.
  • Collaborate with environment & level artists to create vegetation placement rulesets.
  • Work with external vendors to provide asset briefs & feedback that ensure visual and technical quality standards are met.
  • Maintain adherence to file structures, naming conventions and other established workflows, keeping in mind that your work may be used by multiple people and studios.
  • Opportunity to travel to sourcing locations to gather scan data using photogrammetry & photometric stereo rigs.

Qualifications:

  • 2+ years of professional experience as a Vegetation Artist
  • A portfolio demonstrating the creation of photorealistic foliage and biomes using real world scan data.
  • Expertise using Speedtree, Maya, Substance, or other equivalent programs.
  • Experience with techniques for improving performant real-time vegetation.
  • Experience capturing & processing Photogrammetry a plus.
  • Experience with Houdini a plus.

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test
  • This may be an Art, Audio, Design, Engineering, or Writing test

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
  • Jersey City, NJ:
º $105,250 - $141,800
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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CEO of Electronic Arts
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Andrew Wilson
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Electronic Arts (EA) is a global leader in digital interactive entertainment, known for developing and delivering high-quality games, content, and online services for internet-connected consoles, mobile devices, and personal computers.

46 jobs
BADGES
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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Casual Dress Code
Collaboration over Competition
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Flexible Spending Account (FSA)
Conferences Stipend
Education Stipend
Learning & Development
Bias Training
Performance Bonus
Equity
Paid Time-Off
Maternity Leave
FUNDING
TEAM SIZE
DATE POSTED
April 14, 2023

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Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Casual Dress Code
Collaboration over Competition
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Flexible Spending Account (FSA)
Conferences Stipend
Education Stipend
Learning & Development
Bias Training
Performance Bonus
Equity
Paid Time-Off
Maternity Leave