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Job details

3D Vehicle Artist (Unannounced Project)

Wargaming is seeking passionate and creative 3D Vehicle Artists for a groundbreaking AAA game project, offering a unique opportunity to join a collaborative team of both veterans and fresh talent.

Skills

  • 3D modelling skills
  • Texturing skills
  • High proficiency in Maya or 3d Max/Blender, ZBrush, Substance Painter, Photoshop, Marvelous Designer
  • Understanding of game-ready asset creation pipeline

Responsibilities

  • Create armored vehicle models based on blueprints and photos
  • Participate in development of 3D-skins for tank models
  • Collaborate with colleagues from 3D Art teams, 2D artists, technical artists, game designers, etc.

Benefits

  • Additional paid time off (5 Personal Days, Birthday Leave)
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities within the company
  • Premium Private Health Care
  • Mental well-being program
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program
To read the complete job description, please click on the ‘Apply’ button
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What You Should Know About 3D Vehicle Artist (Unannounced Project), Wargaming

Are you a creative mind with a passion for crafting incredible 3D models? Join Wargaming as a 3D Vehicle Artist for an unannounced project in our vibrant Warsaw studio, where innovative ideas are celebrated, and teamwork leads to groundbreaking results. This exciting opportunity allows you to immerse yourself in the development of AAA gaming as you continuously push your artistic skills to new heights. You'll be responsible for creating highly detailed armored vehicle models based on blueprints and reference photos, ensuring that every model is game-ready with meticulous attention to detail. Collaborating with talented 3D art teams, 2D artists, and game designers, your expertise in 3D modeling and texturing will shine through. Whether you specialize in soft-surface or hard-surface assets, your skills in programs like Maya, Blender, ZBrush, and Substance Painter will help bring our vision to life. At Wargaming, we value your contributions and foster a supportive environment that encourages career development and personal growth. Your journey will include not just professional accomplishments but exciting company events, robust health benefits, and opportunities to continuously learn while connecting with a friendly team. If you're ready to make an impact and help shape the future of gaming, we want to hear from you!

Frequently Asked Questions (FAQs) for 3D Vehicle Artist (Unannounced Project) Role at Wargaming
What are the responsibilities of a 3D Vehicle Artist at Wargaming?

As a 3D Vehicle Artist at Wargaming, you'll play a crucial role in bringing our AAA games to life by creating detailed armored vehicle models based on blueprints and photos. You'll also develop 3D skins for tank models and collaborate with colleagues in 3D Art, 2D art, technical art, and game design to ensure a seamless integration of our assets into the game.

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What qualifications are required for the 3D Vehicle Artist position at Wargaming?

To qualify for the 3D Vehicle Artist position at Wargaming, you should have at least 3 years of experience as a 3D Artist. Proficiency in software such as Maya or 3D Max/Blender, ZBrush, Substance Painter, Photoshop, and Marvelous Designer is essential, alongside a solid understanding of the asset creation pipeline, including modeling, UV mapping, and optimization.

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What is the work environment like at Wargaming for a 3D Vehicle Artist?

Wargaming promotes a collaborative and dynamic work environment in Warsaw, ideal for a 3D Vehicle Artist. The studio encourages teamwork, where your ideas are embraced and your work directly contributes to exciting AAA projects. You'll benefit from hybrid working conditions with four work-from-office days, allowing for both teamwork and flexibility.

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What career development opportunities are available for a 3D Vehicle Artist at Wargaming?

As a 3D Vehicle Artist at Wargaming, you’ll have access to various career development and education opportunities within the company. We prioritize professional growth, providing avenues to enhance your skills and advance in your career while working on exciting projects with industry veterans.

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What benefits can a 3D Vehicle Artist expect at Wargaming in Warsaw?

Wargaming offers an attractive benefits package for 3D Vehicle Artists in Warsaw, including additional paid time off (like Personal Days and Birthday Leave), a premium health care plan, a mental well-being program, a Multisport card, a personal gaming account, and numerous opportunities to engage in company events and referral rewards.

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Common Interview Questions for 3D Vehicle Artist (Unannounced Project)
Can you describe your experience with 3D modeling software as a 3D Vehicle Artist?

When answering this question, highlight your proficiency in software like Maya or Blender, and discuss specific projects where you utilized these tools. Detail the challenges you faced and how you overcame them to achieve stunning results.

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What is your process for creating hard-surface models?

In your response, explain the steps you take from gathering references to the final texture application. Discuss techniques such as high-poly and low-poly modeling, UV mapping, and optimization to convey your expertise clearly.

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How do you ensure your models fit well within the game environment?

To answer this, discuss your familiarity with game engines, how you test models within those environments, and your attention to the game's artistic style to ensure the assets enhance the overall experience.

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How do you handle constructive criticism on your work?

Emphasize being open-minded and seeing feedback as an opportunity for improvement. Share an example of a time when you received feedback and how you incorporated it to enhance your work as a 3D Vehicle Artist.

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Can you give an example of a challenging project you worked on as a 3D Artist?

Describe a specific project, the challenges you faced, and how you approached solving them. Highlight your creativity, technical skills, and any successful outcomes that resulted from your hard work.

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What techniques do you use for texturing your 3D models?

Talk about your approach to texturing, including your experience with Substance Painter and Photoshop. Explain how you create realistic textures and discuss any PBR workflow you follow to ensure high-quality results.

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Discuss your experience working in a team environment on game projects.

Share experiences from past projects where you collaborated with fellow artists and designers. Illustrate the importance of communication and how you contributed to team dynamics to achieve common goals.

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How do you stay updated with the latest trends in 3D art and gaming technology?

Mention specific resources you utilize, such as online courses, workshops, forums, and industry events. Explain how you integrate new techniques or tools into your work as a 3D Vehicle Artist.

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What is your approach to time management when working on multiple projects?

Discuss strategies you employ to prioritize tasks and allocate time effectively. Mention any tools or methodologies you use to stay organized while ensuring high-quality results across all projects.

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Why do you want to work with Wargaming on this unannounced project?

Express your passion for gaming and your admiration for Wargaming's reputation in the industry. Talk about how the challenge of contributing to an unannounced AAA project excites you and aligns with your career goals.

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We deliver legendary online games. Globally. With passion.

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Full-time, hybrid
DATE POSTED
April 17, 2025

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