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Electronic Arts is hiring: Head of Studio Operations in Bitch image - Rise Careers
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Electronic Arts is hiring: Head of Studio Operations in Bitch

Locations: Los Angeles - Del Rey, California, United States of AmericaRole ID: 208475Worker Type: Regular EmployeeStudio/Department: Flexible Work ArrangementHybridDescription & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.We are hiring Head of Studio Operations to join our team. We are considering on-site and hybrid working options within the Los Angeles area to apply.As the Head of Studio Operations, reporting to the Ripple Effect General Manager, you will be a critical leader to help drive Ripple Effect Studios. While driving Ripple Effect’s role in the franchise, you will also partner with the other Battlefield Studios and partners across Battlefield Central Tech, Frostbite, EADP, and more to execute on the Battlefield vision. While we will always think and behave “franchise first”, you will also drive the performance and efficiency of Ripple Effect - setting and monitoring targets for your studio and guiding activities that achieve the studios’ strategic goals as part of the holistic Battlefield vision. As the Ripple Effect Head of Operations, you will be a key contributor to the Studio leadership team. You will help build studio culture, creative leadership, operations, and communications – always in partnership and coordinated with the franchise overall.LeadershipYou will lead with a Battlefield “franchise first” mentality – serving the franchise and players above the studio, while still ensuring the Battlefield and Ripple Effect values are upheld.As the Ripple Effect Head of Operations, you will promote and champion the vision, mission, and strategic programs to have an impact on the Battlefield franchise.Ensure quality in our workplace through leading by example, mentor leaders, and embody the EA (ELECTRONIC ARTS) values.You will lead the Ripple Effect Studio leadership team charged with executing Ripple Effect’s role in the development of the franchise with a view across a 3-5 year time frame.You will hold the studio accountable – for quality, for delivery, transparency, holding a humble and critical eye always to areas of strengths and weaknesses.Be an open, transparent, and highly collaborative member with the Battlefield franchise leadership team, and partner Battlefield Studios and the project leadership team to review product resources and execution plans to ensure highest quality for players for the Battlefield franchise.Lead change management strategies for Studio programs whether through exec communication, town halls, reviews, workshops, or other inclusive methods.In partnership with Strategy, Commercial, and partner Battlefield Studios, you will be a student of the industry, competitors, trends, and best practices to bring these ideas to bear on Battlefield to create the best experiences for players.You will drive your teams and be a key leader in the franchise overall in inspiring and driving the teams to execute with excellence, at times helping them achieve what they did not think was possible.OperationsProvide oversight around game development processes, including the Studio’s role in the overall Battlefield title planning and Battlefield’s Game Development (GDR) processes. Proven understanding of the creative process from ideation to prototype to production.Lead process improvement forward through direct and dotted line reports, including transparent processes for quality product and bring new ways of thinking about operations.Participate in monthly Studio and/or Battlefield franchise operational/business reviews by presenting metrics and risks/mitigation for projects as it relates to Ripple Effect’s role(s) in the franchise.Project ManagementCreate long-term macro project plans and measurements to ensure studio success across all projects.Experience in a studio environment across multiple development projects, co-development and collaboration and coordination with multiple studios and partners.Measure progress and suggest top-level actions to address progress shortfalls.Present a knowledge of development methodologies and an understanding of when to use or adapt to each one.Manage studio budget, forecasting, and financial planning in collaboration with the General Manager (GM).Develop and maintain Business Unit KPIs to track project quality, financial status, and risks; oversee studio reporting and dashboards (Finance, Product, Talent, and Market).Lead workforce planning: manage studio structure, hiring, staffing ramps, and outsourcing/contractor management.Collaborate with People Experience (PE) to provide an integrated survey strategy for Glint TES, Manager, and Team Pulse surveys, ensuring results are actioned across Solid Studio and Dotted Matrix structure.COMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).BASE SALARY RANGES: $255,800 - $351,400 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.#J-18808-Ljbffr

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What You Should Know About Electronic Arts is hiring: Head of Studio Operations in Bitch, Electronic Arts

Electronic Arts is on the hunt for a dynamic Head of Studio Operations to join our Ripple Effect team in beautiful Los Angeles, California. This pivotal role will have you steering critical operations for one of the most iconic gaming franchises, Battlefield. Imagine helping shape the future of a series played by over 100 million gamers worldwide! You’ll be working alongside a world-class team, focusing on not just maintaining, but elevating the quality and efficiency of Ripple Effect. No two days will be the same as you guide teams through creative processes, partner with multiple studios, and drive a cohesive vision built around immersive player experiences. Your leadership will help cultivate a vibrant studio culture where innovation thrives and every idea is valued. The Head of Studio Operations is more than just a title; it’s an opportunity to make a significant impact in the gaming community by promoting a franchise-first mentality while supporting the incredible talent and teams at Ripple Effect. Partner with us as we strive for excellence and mentorship, ensuring that every studio project meets our high standards and resonates with our players. And, of course, we believe in work-life balance; that’s why we’re offering both on-site and hybrid work options. So, if you’re ready to take on this exciting challenge with Electronic Arts and have a knack for strategic operations, we’d love to hear from you!

Frequently Asked Questions (FAQs) for Electronic Arts is hiring: Head of Studio Operations in Bitch Role at Electronic Arts
What are the main responsibilities of the Head of Studio Operations at Electronic Arts?

As the Head of Studio Operations at Electronic Arts, you'll oversee the operational strategy for Ripple Effect, ensuring that teams collaborate effectively across the Battlefield franchise. You'll take charge of game development processes, manage budgets, and implement project management frameworks for seamless execution. This role is crucial for maintaining quality and fostering a creative work environment, making your leadership key to achieving studio and franchise goals.

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What qualifications are required for the Head of Studio Operations position at Electronic Arts?

To qualify for the Head of Studio Operations at Electronic Arts, candidates should possess extensive experience in game development and operations, ideally with leadership experience in a studio environment. A strong understanding of the creative process, project management skills, and the ability to mentor teams are essential. In addition, prior experience with collaboration across multiple development projects is also crucial for success in this role.

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What does a typical workday look like for the Head of Studio Operations at Electronic Arts?

A typical day for the Head of Studio Operations at Electronic Arts involves strategic planning sessions, team meetings, and project reviews to ensure that all efforts align with the Battlefield franchise vision. You'll also spend time mentoring your colleagues, analyzing operational metrics, and discussing improvements on studio processes. Your role reflects a balance between creative leadership and operational efficiency aimed at achieving franchise success.

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How does Electronic Arts promote a positive studio culture for the Head of Studio Operations role?

At Electronic Arts, promoting a positive studio culture for the Head of Studio Operations is paramount. You will lead by example, championing values like integrity, diversity, and collaboration. The studio encourages open communication and creative feedback, allowing all team members to express their ideas and contribute to an innovative environment. This supportive culture is designed to foster personal and professional growth for all.

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What are the career growth opportunities for the Head of Studio Operations at Electronic Arts?

The Head of Studio Operations at Electronic Arts has significant career growth opportunities within the organization. With a focus on mentorship and leadership development, you can expand your skill set, potentially move into higher executive roles, or take on additional responsibilities across different franchises. As Electronic Arts embraces growth and adaptability, there are numerous pathways for career advancement.

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Common Interview Questions for Electronic Arts is hiring: Head of Studio Operations in Bitch
What experience do you have managing studio operations?

In your response, highlight specific examples of how you've successfully managed operations in previous roles, discussing the strategies you implemented to improve efficiency and quality. Be sure to showcase your understanding of the game development cycle and how you’ve fostered collaboration among teams.

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How do you handle conflict within a creative team?

Describe your approach to conflict resolution by offering examples of past experiences where you successfully navigated difficult conversations or disagreements. Emphasize the importance of open communication and finding win-win solutions to maintain team cohesion.

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Can you give an example of a process improvement you led in a previous studio role?

Provide a concrete example of a process you identified as needing improvement and the specific steps you took to enhance it. Discuss the outcomes of your efforts, such as increased productivity or quality of results that benefited both the team’s work environment and the project.

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How do you ensure a franchise-first mentality within the studio operations?

Discuss strategies you would implement to keep franchise priorities at the forefront, such as regular alignment meetings with studio leaders and cross-communication with other teams. Show how you would balance studio goals with franchise objectives to create a unified vision.

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What KPIs would you track for measuring studio success?

Share relevant key performance indicators you believe are essential for assessing a studio's operational success, such as project delivery timelines, team satisfaction surveys, quality assurance metrics, and financial tracking. Explain why each is important to overall studio performance.

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Describe how you would approach budget management for multiple projects.

Illustrate your methodology for effectively managing budgets, including how you forecast costs, track spending, and make adjustments on the fly. Discuss the importance of transparent financial reporting and involvement with the project team in budget discussions.

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What strategies do you employ to foster team engagement?

Talk about the importance of team-building activities, regular feedback sessions, and recognition programs that celebrate accomplishments. Share methods you’ve used in the past to engage and motivate teams within a creative environment.

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Can you share an experience of leading a successful change management initiative?

Provide a detailed account of a time you led change within a studio or organization. Highlight the challenges faced, how you communicated the vision, and the eventual positive outcomes of the initiative.

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What do you believe is the most critical aspect of leading a diverse team?

Emphasize the value of inclusivity and how engaging diverse perspectives leads to more innovative solutions. Share tactics on how you create an environment where individuals feel valued and encouraged to share their ideas.

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Why do you want to work for Electronic Arts as the Head of Studio Operations?

Express your passion for gaming, commitment to quality, and admiration for Electronic Arts’ innovative approach. Discuss how your personal values align with the company's culture and how you can contribute to its success.

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DATE POSTED
March 19, 2025

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