thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.
Founded in 2006, we are committed to developing broadly accessible, artistic, emotional and enriching experiences, including award-winning titles flOw, Flower and Journey. Our work has exhibited in galleries and exhibitions across the globe, including the induction into Smithsonian’s permanent collection. Our hope is to expand the range of emotional experiences possible in video games, so that it can be enjoyed and loved by people of all ages, cultures and backgrounds.
Our studio fosters a unique approach through experimentation, iteration, collaboration and perfection to create entertainment experiences never played before in the industry. We take pride in making games that are intuitive and enjoyed by everyone.
thatgamecompany takes pride in cultivating a close-knit team culture and company vision. We believe that games should be played, shared and enjoyed by everyone. By shifting our mission and approach on what it means to create a game, we aim to nurture a welcoming environment where team members can experiment, collaborate and support each other to create truly innovative games. We value our team’s integrity, personal growth and contribution at every step. All team members are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to grow and flourish. If you feel an affinity for our work and wish to make a meaningful contribution to our mission, we would love to hear from you.