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Senior Hard Surface Artist

Cloud Chamber is seeking a Senior Hard Surface Artist to join their team and contribute to the next installment of the BioShock franchise by delivering high-quality AAA visuals and assets.

Skills

  • Experience with Unreal Engine 4/5
  • Proficiency in 3ds Max, Maya, Blender, and Photoshop
  • Strong skills in hard surface modeling
  • Ability to work with self-direction

Responsibilities

  • Collaborate with Art Leads and other artists to create high-quality hard-surface assets.
  • Create detailed hard-surface 3D models from concept art and photo references.
  • Communicate with team members for consistency in rigging and animation.
  • Establish the weapon modeling/texturing creation pipeline.

Benefits

  • Medical, dental, vision, and basic life insurance
  • 401(K) plan participation
  • 14 paid holidays per year
  • Minimum of 15 vacation days per year
  • 10 sick days per year
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$105000 / YEARLY (est.)
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$70000K
$140000K

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What You Should Know About Senior Hard Surface Artist, 2K

Join the talented Cloud Chamber team as a Senior Hard Surface Artist and help bring the next BioShock installment to life with high-quality AAA visuals! In this exciting role located in Novato, California, you'll be working closely with our Art Manager and other creatives. Your main responsibilities will include collaborating with Art Leads and Environment Artists to create visually stunning hard-surface assets, primarily focusing on intricate weapons, props, and architectural elements. As a vital contributor to our artistic vision, your experience crafting exceptional 3D models based on concept art will be essential. You'll play a crucial role in developing our weapon modeling/texturing pipeline, ensuring all assets achieve the game’s quality bar. A collaborative mindset is important too, as your ability to provide and absorb feedback will be key to maintaining the artistic direction of the game. To thrive in this position, you should bring over five years of experience in creating AAA game visuals and have at least one game title under your belt. Familiarity with Unreal Engine 4 or 5 will be a significant advantage, and your strong aesthetic sensibilities will shine throughout your work. If you're passionate about advancing your craft and dedicated to creating engaging worlds, Cloud Chamber wants to meet you! Let's work together to create a game that resonates with players around the globe!

Frequently Asked Questions (FAQs) for Senior Hard Surface Artist Role at 2K
What are the main responsibilities of a Senior Hard Surface Artist at Cloud Chamber?

As a Senior Hard Surface Artist at Cloud Chamber, your main responsibilities will revolve around creating high-quality hard-surface assets, including weapons and interactive objects. You'll collaborate closely with environment artists and art leads to develop visually compelling 3D models based on concept art. Communication is crucial, as you will provide feedback and ensure compliance for rigging and animation, contributing significantly to the game’s visual bar.

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What qualifications are needed for the Senior Hard Surface Artist position at Cloud Chamber?

To qualify for the Senior Hard Surface Artist position at Cloud Chamber, candidates should have a minimum of 5 years of experience in creating high-quality 3D models for AAA games, with at least one shipped title. Proficiency in industry-standard software, such as 3ds Max, Maya, Blender, Z-Brush, and Substance Painter, is essential. Experience with Unreal Engine 4 or 5 and a strong foundation in traditional art are also highly desired.

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How does the Senior Hard Surface Artist position at Cloud Chamber fit into game development?

In the game development process at Cloud Chamber, the Senior Hard Surface Artist plays a crucial role by establishing the visual quality for key assets. By collaborating with other artists, you will help shape iconic visuals that are integral to gameplay. Your high-skill contributions will guide the look development of weapon models and assist in creating an enriching environment that complements the game’s artistic vision.

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What is the company culture like for a Senior Hard Surface Artist at Cloud Chamber?

Cloud Chamber promotes a collaborative and inclusive culture where diversity of thought is celebrated. As a Senior Hard Surface Artist, you'll enjoy open communication and a supportive environment, allowing you to explore innovative ideas while working on exciting projects like the next BioShock. The studio prioritizes the well-being of its team members, fostering a culture that values excellence and happiness.

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Is the Senior Hard Surface Artist role at Cloud Chamber fully remote?

Yes, the Senior Hard Surface Artist position at Cloud Chamber can be fully remote and can be based anywhere in the United States. This allows you to work flexibly while contributing to an exciting game development team dedicated to creating high-quality AAA visuals.

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Common Interview Questions for Senior Hard Surface Artist
Can you describe your experience with hard surface modeling?

In your response, highlight specific projects where you've created hard surface models. Discuss the software you used, the challenges you faced, and how you approached creating realistic and engaging visuals. This demonstrates your practical knowledge and problem-solving abilities.

Join Rise to see the full answer
How do you balance creativity with feedback from leads and team members?

An effective way to approach this question is by describing a situation where you received critical feedback on a project. Explain how you incorporated the feedback while maintaining your creative vision, demonstrating flexibility and collaboration in your work.

Join Rise to see the full answer
What excites you about working on the next BioShock title?

Share your personal connection to the BioShock franchise and what you hope to contribute to this iconic series. Your passion for the game can resonate well with the interviewers, showing you're genuinely invested in the project and the opportunity.

Join Rise to see the full answer
How do you ensure your models align with the overall artistic vision of the game?

Discuss your approach to immersing yourself in the project's artistic direction. Explain how you collaborate with art leads and analyze concept art to ensure your creations maintain consistency with the desired aesthetic. This may include steps you take during the modeling and texturing process.

Join Rise to see the full answer
What software tools do you find most essential for hard surface modeling?

Mention the industry-standard tools that you've effectively used in your work, such as Unreal Engine, 3ds Max, and Blender. Illustrate your expertise with these tools through examples of how they have boosted your productivity or improved the quality of your work.

Join Rise to see the full answer
Can you provide an example of a challenging project you completed?

Describe a specific project where the technical demands pushed you to innovate or learn new skills. Include details about the objectives, your role, and how the outcome contributes to your development as an artist.

Join Rise to see the full answer
How do you stay updated with industry trends and techniques?

Express your commitment to continuous learning. Talk about how you follow industry blogs, join online forums, or participate in workshops. Share any recent techniques or trends you've recently adopted in your own work.

Join Rise to see the full answer
What strategies do you use to ensure effective communication within your team?

Explain your communication style and the methods you use to stay connected with your team, especially in remote work scenarios. Highlight the importance of transparency, collaboration tools, and regular feedback sessions.

Join Rise to see the full answer
How do you approach the texturing process in your 3D models?

Discuss your workflow for creating textures, demonstrating your understanding of the relationship between texture and the model. You may want to cover techniques such as using Substance Painter, UV mapping strategies, and how you achieve realism in your texturing.

Join Rise to see the full answer
What is your experience with creating assets for both gameplay and cutscenes?

Clarify your understanding of the differences in asset creation for gameplay versus cutscenes. Provide examples where necessary to discuss how you've tailored your models to fit these varying contexts while maintaining visual continuity.

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2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

285 jobs
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
SALARY RANGE
$70,000/yr - $140,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
January 7, 2025

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