Cloud Chamber is looking for a Senior Technical Lighting Artist to enhance the lighting team for the production of BioShock, focusing on developing standards and automating workflows.
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Skills
Deep understanding of lighting and color theory
Experience with FPS engines
Knowledge of Lumen and Blueprint
Skilled with industry-standard game development tools
Responsibilities
Create lighting standards and workflows using Unreal Engine
Evaluate and optimize game lighting performance
Develop Blueprints or scripts for lighting automation
Collaborate with Cinematic, VFX, and Material teams
Implement dynamic lighting and atmospheric systems
Research and share new techniques in PBR lighting and shading
Education
Bachelor’s Degree or equivalent work experience
Benefits
Opportunities for personal development
Collaborative and innovative team environment
Chance to work on an iconic game franchise
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