Let’s get started
By clicking ‘Next’, I agree to the Terms of Service
and Privacy Policy
Jobs / Job page
Sr. Game Designer - The Sims at Electronic Arts Redwood City, CA image - Rise Careers
Job details

Sr. Game Designer - The Sims at Electronic Arts Redwood City, CA

Sr. Game Designer - The Sims job at Electronic Arts. Redwood City, CA.Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.Location (hybrid): Redwood City, Vancouver.This role will report to the Executive Producer.Responsibilities• Ability to successfully champion game design direction on the project on an ongoing basis, inspiring internal and external teams through progressive and innovative game design• Collaborate with leadership to define design direction and craft clear design briefs, documentation, mockups, and presentations. Support the product vision as set by the Creative and Product Director.• Possess a deep understanding of new trends driving player expectations including the latest in life simulation, adventure games, cozy games, and the gaming industry in general. You have sensitivity to mass-market appeal and the ability to improve accordingly.• Partner with consumer insights, brand, data analytics, and commercial to break down and understand underlying player motivations while driving solution to problems• Proactively communicate progress, project opportunities and risks, and resolution of problems with the ability to set guidelines for internal and external partners and stakeholders• Work directly with design teams, production, quality assurance, artists, and engineering to bring feasibility and appropriate scoping to your design briefs• Interface daily with development teams including attendings scrum meetings, milestone planning, triage, status meetings, etc• Ensure a high quality product is developed for our players and community; be accountable for quality targets as well as the results.• Establish design-related engagement processes: Ensure all workflows are clearly defined and processes are well documented in partnership with production• Motivate and inspire development team to meet goals and deliverables, while maintaining positive team morale and collaborative team behavior• Welcome feedback and criticism and enjoy working in a cross-functional, iterative environment• Strong ability to align and drive deliverables• Participate in regular playtests and coordinate play sessions with development team members• Must be willing and able to travel within Asia quarterlyQualifications• 3+ years of experience in game design and leading feature design or game teams and defining game design• Experience designing, launching, monitoring, and evolving a live service title• Broad and in-depth knowledge of game design including ability to develop core game pillars, core game loops, detailed feature design and narrative design• Experience inspiring an organization or team through influence and passion despite reporting lines• Ability to break down complex problems into consumable and actional pieces for implementation• Ability to conceptualize, create, and implement game concepts using tools to communicate your ideas• Excellent knowledge of production life cycle, processes, and project planning.• Experience in a Scrum / Agile and waterfall software development environment.• Experience with Jira/Jaas, Perforce, and other project management tools• Shipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.• Shipped at least 1 Live Service game and have experience with incident management, change management and release planning• Must be willing to work flexible/later hours with partners in different time zones on a regular basis• Proven success speaking publicly with confidenceBonus• Experience working with simulation games• Experience working with outsourcing and external partners• Love of Sims gamesCOMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES• California (depending on location e.g. Los Angeles vs. Sacramento):$122,400 - $176,300 USD Annually• British Columbia (depending on location e.g. Vancouver vs. Victoria):$107,600 - $147,100 CAN AnnuallyBase salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.Electronic Arts

Average salary estimate

$149350 / YEARLY (est.)
min
max
$122400K
$176300K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Sr. Game Designer - The Sims at Electronic Arts Redwood City, CA, Electronic Arts

Are you ready to make your mark in the gaming world as a Sr. Game Designer at Electronic Arts? Located in the vibrant community of Redwood City, CA, you’ll be joining the talented team at Maxis, where creativity meets passion. As the driving force behind The Sims franchise, we believe that play can inspire a better world, and you’ll be essential in bringing innovative game designs to life. In this dynamic role, you’ll collaborate with talented individuals across several teams, working hand-in-hand with leadership to shape compelling game experiences that resonate with millions. With your insights into player motivations and industry trends, you’ll guide the design process, transforming ideas into captivating gameplay. Your responsibilities will include building clear design briefs, managing project progress, and participating in regular playtests to ensure quality and fun. Your experience in game design leadership and live service titles will help you navigate the complexities of developing engaging user experiences, while your passion for storytelling will shine through your creative contributions. Whether it’s defining core game mechanics or inspiring a diverse team to achieve shared goals, your expertise will be pivotal. So if you’re ready to step into this exciting opportunity and elevate the world of The Sims, come join us at Electronic Arts, where every voice counts and imagination is celebrated.

Frequently Asked Questions (FAQs) for Sr. Game Designer - The Sims at Electronic Arts Redwood City, CA Role at Electronic Arts
What are the primary responsibilities of a Sr. Game Designer at Electronic Arts?

As a Sr. Game Designer at Electronic Arts, your key responsibilities will include championing the game design direction for The Sims, collaborating with leadership to create comprehensive design briefs, and ensuring a high-quality product that aligns with player expectations. You'll be working closely with design teams, production, and QA to bring your concepts to life while continuously monitoring player feedback to enhance the gaming experience.

Join Rise to see the full answer
What qualifications are necessary for the Sr. Game Designer position at Electronic Arts?

Candidates applying for the Sr. Game Designer position at Electronic Arts should have a minimum of 3 years of experience in game design, including leading feature design or game teams. Essential qualifications include a deep understanding of game design principles, experience in launching and evolving live service games, and familiarity with project management tools such as Jira and Perforce. A passion for life simulation and adventure games will also set you apart.

Join Rise to see the full answer
How does Electronic Arts foster creativity within the Sr. Game Designer role?

Electronic Arts fosters creativity within the Sr. Game Designer role by encouraging open collaboration and feedback among team members. As part of the Maxis team, you'll have the freedom to express your unique ideas and perspectives while engaging in an iterative development process that values creativity and inclusivity. Your role will involve inspiration and motivation, making it a truly collaborative environment for innovative game design.

Join Rise to see the full answer
What is the work environment like for a Sr. Game Designer at Electronic Arts?

The work environment for a Sr. Game Designer at Electronic Arts is dynamic and cross-functional, allowing you to interact with various departments while collaborating closely with development teams. With a hybrid work model based in Redwood City, CA, you will have opportunities for in-person engagement and remote collaboration, ensuring a flexible yet productive atmosphere dedicated to creating exceptional gaming experiences.

Join Rise to see the full answer
Can you describe the career growth opportunities at Electronic Arts for a Sr. Game Designer?

At Electronic Arts, career growth opportunities for a Sr. Game Designer are abundant. As you demonstrate your leadership and innovation in game design, you can take on larger projects, mentor junior designers, or even transition into more advanced leadership roles. EA encourages its employees to pursue their passions and continually develop their skills through various training and development programs.

Join Rise to see the full answer
Common Interview Questions for Sr. Game Designer - The Sims at Electronic Arts Redwood City, CA
What is your design philosophy as a Sr. Game Designer?

When answering this question, articulate how your design philosophy aligns with creating engaging player experiences. Discuss the importance of player feedback, iterative design processes, and collaboration with teams to develop compelling gameplay elements. Share examples of how your philosophy has successfully influenced game designs.

Join Rise to see the full answer
How do you keep up with the latest gaming trends?

Explain your approach to staying current in the gaming industry, such as following industry blogs, attending game conferences, and engaging with the gaming community. Highlight specific trends you've researched and how you've applied them to your past projects, showcasing your analytical approach.

Join Rise to see the full answer
Can you give an example of a challenging design problem you faced?

Describe a specific challenge you've encountered in a past project, set the context by explaining the issue, the impact it had, and your process to address it. Outline the steps you took to resolve the issue successfully and what you learned from the experience.

Join Rise to see the full answer
How do you motivate and lead a design team?

When discussing team motivation, emphasize your strategies for building collaboration and positivity within the team. Share anecdotes about how you foster creativity, encourage open communication, and celebrate collective achievements to maintain high morale among team members.

Join Rise to see the full answer
What role does user testing play in your design process?

Detail your perspective on the significance of user testing in game design. Explain how you incorporate testing at various stages of the development process to gather feedback and iterate on ideas based on player input, ensuring that final products resonate with users.

Join Rise to see the full answer
How do you approach balancing creativity with business objectives?

Discuss how you strike a balance between imaginative design and the strategic goals of the project. Highlight your experience in aligning creative visions with player engagement metrics and market expectations, demonstrating that you understand both artistic and commercial aspects of game development.

Join Rise to see the full answer
What is your experience with live service game design?

Share your background with live service titles, focusing on your involvement in launching, monitoring, and evolving such games. Provide specific examples of how you've addressed player feedback, implemented updates, and maintained engagement over time, showcasing your effectiveness in a live service context.

Join Rise to see the full answer
Describe a time when you had to handle criticism of your design.

Detail a specific instance of receiving criticism on your design work. Discuss how you processed the feedback, decided on necessary changes, and ultimately transformed that criticism into a positive outcome, reflecting your adaptability and commitment to delivering quality designs.

Join Rise to see the full answer
How do you handle tight deadlines in game development?

Illustrate your strategies for managing stress and workflow under tight deadlines. Talk about prioritization, effective communication with team members, and how you stay organized to ensure deliverables are met without compromising quality, demonstrating your time management skills.

Join Rise to see the full answer
What tools do you prefer for project management in game design?

Discuss the project management tools you’re proficient in, such as Jira, Perforce, or others relevant to the role. Explain how you utilize these tools to track progress, facilitate communication, and streamline workflows, showcasing your efficiency in managing design projects.

Join Rise to see the full answer
MATCH
Calculating your matching score...
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
LOCATION
No info
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 13, 2024

Subscribe to Rise newsletter

Risa star 🔮 Hi, I'm Risa! Your AI
Career Copilot
Want to see a list of jobs tailored to
you, just ask me below!