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Job details

Lead Software Engineer (Remote)

Location

Second Dinner (US Remote)

Type

Full time

Department

Engineering


Who We Are


Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!


Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside. 


Our Engineering Team


At Second Dinner, we believe that great people in a great work environment will lead us to great games and player experiences. In engineering, we empower our team to build and innovate with best in class tools in ways they haven't been used before. Our goal is to leverage the most powerful AI technologies available and be on the cutting edge of the gaming industry; to that end, we have an entire team dedicated to developing new AI-powered tools.


Your Role:


As a Lead Software Engineer, you will report to the VP of Engineering and be responsible for leading and managing a team of MARVEL Snap engineers as we continue to provide our players with delightful and robust new gameplay experiences. If you would like to play an integral part in shaping the technology foundations that will support our team and our players for years to come, APPLY!


What You’ll Do:


  • Lead engineers and other stakeholders to review development challenges, define requirements and then propose, test and ship solutions
  • Actively participate in architecture discussions, code reviews, and idea sharing
  • Design and create data-driven workflows for the feature development of our games
  • Establish new (and improve existing) pipelines and processes in support of designers, artists, audio designers, data scientists, and other engineers
  • Enable developers to work more effectively by improving tools and systems and testing capabilities to support feature releases
  • Collaborate with content creator teams to identify tools, workflow challenges, and implement solutions to address them
  • Champion automation tools with an eye towards reducing build times and manual processes
  • Improve our automated test coverage especially within the continuous integration process
  • Help prioritize and break down engineering team tasks so that the right work is done next


What You’ll Need:


  • Desire to lead by putting the needs of coworkers first and helping people develop to perform the best they can
  • High levels of empathy and support for team members
  • Willingness to mentor other engineers and be invested in their career growth
  • Approachability and excitement to collaborate on design and tech
  • Ability to communicate complex, technical information (in both written and verbal forms) to both technical and non technical audiences
  • Passion for constant improvement of tooling, automation and process to improve the quality of our products and the lives of our teammates
  • Extensive full-stack experience with modern mobile game design 
  • Excitement about automated testing 
  • Expertise in the development and deployment of cloud-based software applications
  • Hands-on experience building and supporting continuous integration pipelines
  • Experience developing Unity applications
  • Passion for playing and making great games


Nice to Have, but Not Necessary:


  • Professional success as a leader of engineers by providing assessment and individual career development paths
  • Proficiency with Git, .NET, and AWS


The total compensation for this position includes a new hire offer base salary range of $200,000 - $270,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

 

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.

 

An overview of the benefits and perks at Second Dinner:


  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
  • 401(k) contribution with no waiting period
  • 16 weeks paid parental leave with no waiting period
  • Home office improvement bonus
  • Paid Vacation & Sick time
  • Remote-first with core overlap hours between 10AM and 4PM PT
  • Company Winter Holiday shutdown (Dec 25-Jan 1)
  • Company Summer Holiday shutdown (week of July 4)
  • Company Events - In-person Summer all-hands gathering, in-person holiday party, annual camping event, and virtual events throughout the year

 

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

 

You must be eligible to work in the United States to be considered for this position.


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Second Dinner Studios is an independent game development company that believes the foundation of a successful game company is essential for creating enjoyable games.

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CULTURE VALUES
Inclusive & Diverse
Mission Driven
Diversity of Opinions
Growth & Learning
FUNDING
TEAM SIZE
DATE POSTED
December 4, 2023

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