Remote – US and Canada only
For Sky: Children of the Light, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe. If this sounds interesting to you, get in touch!
On any given day at TGC, you might:
Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
Create and maintain high volume Golang supporting backend services
Monitor and diagnose problems in the live environment, fixing them in a timely manner
Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
Help guide future multiplayer technology, systems, and architecture design
You should:
Be a fan of TGC games and excited about enhancing the player experience
Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
Be fluent in C++
Be comfortable working with game client teams to support network communication
Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
Be comfortable integrating with external backend services via various protocols
Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
Be familiar with creating unit tests, stress tests, and integration tests
Be proficient debugging in network environments
Be proficient in Linux
It would be great if you also:
Have experience with AWS or GCP
Have experience with Kubernetes, Helm, and Docker
Have experience with bare metal deployment
Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
Have experience with Golang, or Erlang and functional programming
We look forward to meeting you!
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $95,000 USD to $177,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.
#LI-Remote
thatgamecompany is an American independent video game development company known for creating immersive role-playing, adventure, and action games like "flow," "Journey," and "Flower".
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