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Art Director (Maps)

At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next AAA title.

We are looking for an experienced Art Director, with Maps focus, to be a part of our Art team. The Art Director (Maps) will provide direction and guidance for Maps through the pipeline from conception to completion; you maintain quality standards while striving for unforgettable player experiences. The Art Director (Maps) will work with Environment Teams (Concept, World Builders, Props, Texture, and Lighting), Audio and VFX departments on all map specific work.

In this role, you will provide direction and feedback for map related content and maintain high-quality and consistency across the environments. The right candidate will look for opportunities to enhance the player experience, embrace and provide constructive feedback, while being a mentor for team members. You will maintain the high-level view of the Map pipeline and provide creative solutions regarding all Map related aspects of the project.

This role will report to our Creative Director.

Responsibilities

  • Direct and guide maps through the pipeline from concept to completion
  • Collaborate with Creative Director, Level Design, Narrative, and other Department Leads to establish the vision for Environments
  • Provide feedback and direction to the Environment Teams as they execute the vision and maintain a consistent, high-quality bar across the environments
  • Work closely with the Production team to ensure timelines and other needs for the maps team are communicated effectively
  • Work with Department Leads to define Map related pipelines and maintain a high-level view of the Map pipeline from concept to completion
  • Provide mentorship and coaching for team members including but not limited to: 1:1s, career developments, performance evaluations, and goal setting

Requirements

  • Experience as an Art Director or Art Lead that has shipped a AAA title on Console or PC
  • Demonstrated experience working on or directing multiple environments from concept to completion
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Strong sense of design and deep understanding of foundational art principles
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production, Leads, and team members on task duration and prioritization
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
  • Proficient in Maya, 3ds Max, or Blender
  • A passion for games and map building

Benefits

Some of the benefits and perks our employees get to enjoy, include:

  • 100% Medical, Dental, Vision Coverage for you and your family
  • 401k Matching
  • Profit Sharing Plan
  • Student Loan Repayment Plan / College Savings Plan
  • Career Improvement Plan
  • Flexible Work Arrangements - In-House, Hybrid, and Remote
  • Generous Time Off Policy
  • Company Events - In-Person Summer Family Bash + Halloween Party + Virtual Events
  • Fully Stocked Kitchen + Sponsored Food Trucks

The estimated base pay range for this role is: $165,000 —$200,000 USD

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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CEO of Turtle Rock Studios
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Phil Robb
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In its current form since 2009, Turtle Rock Studios is an independent developer working on the AAA Co-op/Competitive Sci-Fi shooter, Evolve. Before we were fighting monsters, we fought zombies. Left 4 Dead was born in our studio. Whatever game w...

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April 20, 2024

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