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Shader & VFX Artist - MMORPG (W/M/NB)

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

We are seeking Shader / VFX Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
  - Screening : Sara Philip
  - Technical Interview : Dominique Dumont & Antoine Dodens
  - Team fit  : Chris Richards & Pierre-Hughes

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Average salary estimate

$50000 / YEARLY (est.)
min
max
$40000K
$60000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Shader & VFX Artist - MMORPG (W/M/NB), Ubisoft

Ubisoft is on the hunt for a talented Shader & VFX Artist to join our dynamic team in Saint-Mandé, France! This is a fantastic opportunity for an individual who thrives at the intersection of artistry and technology. As a Shader and VFX Artist, you’ll be collaborating closely with our exceptional artists and developers to integrate visual assets that not only look stunning but perform efficiently across all platforms. Your technical expertise will shine as you develop and optimize shaders and visual effects, enhancing the gaming experience while maintaining top-notch artistic quality. If you have experience shipping at least one game and possess strong knowledge of game engines like Unreal and Unity, you're just the person we need. Beyond technical skills, we’re looking for a collaborator who can troubleshoot challenges and drive innovation while mentoring junior team members. Plus, your contributions will directly impact our exciting MMORPG projects. Here at Ubisoft, we celebrate diversity and believe it’s crucial for creativity, so your unique background and perspectives will help enrich our team. If you’re eager to take on game-changing challenges and push the boundaries of entertainment, we invite you to embark on this journey with us!

Frequently Asked Questions (FAQs) for Shader & VFX Artist - MMORPG (W/M/NB) Role at Ubisoft
What are the responsibilities of a Shader & VFX Artist at Ubisoft?

As a Shader & VFX Artist at Ubisoft, your primary responsibilities will involve collaborating with cross-functional teams to integrate visual assets seamlessly while ensuring the performance and visual quality of the game. You will be developing and optimizing shaders, lighting systems, and visual effects that align with the artistic vision of the project. Troubleshooting technical challenges related to asset integration and performance optimization is also key. Additionally, you’ll participate in art and technical reviews to uphold the highest standards of quality.

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What qualifications are required for the Shader & VFX Artist position at Ubisoft?

To be considered for the Shader & VFX Artist role at Ubisoft, you should have proven experience as a Technical Artist in game development, ideally having shipped at least one game. Strong knowledge of game engines such as Unreal Engine and Unity, as well as art tools like Maya and Blender, is essential. Furthermore, expertise in shader development and visual effects is crucial along with excellent problem-solving and collaboration skills.

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What does the work environment look like for a Shader & VFX Artist at Ubisoft?

Ubisoft offers a flexible work environment in Saint-Mandé, where the Shader & VFX Artist will typically be required to be on-site three days a week. You will be part of a vibrant team that promotes creativity and innovation. The office is equipped with great facilities, including a gym and access to local transport, helping to foster a productive and enjoyable work experience.

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How does Ubisoft support its employees in terms of benefits for the Shader & VFX Artist position?

Ubisoft provides a comprehensive range of perks for its employees, including profit sharing, a yearly company savings plan, extensive paid time off, transportation subsidies, and meal vouchers. Additionally, healthcare benefits extend to family members, and maternity/paternity leaves are generously allotted, reflecting our commitment to work-life balance and employee well-being.

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What career growth opportunities are available for Shader & VFX Artists at Ubisoft?

At Ubisoft, Shader & VFX Artists have an array of career advancement opportunities. You’ll be encouraged to stay updated with the latest industry trends and tools, which can enhance your skills and lead to potential mentorship roles. Collaborating closely with experienced professionals allows for invaluable learning and development, setting the stage for potential leadership positions within the team or broader organization.

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Common Interview Questions for Shader & VFX Artist - MMORPG (W/M/NB)
Can you describe your experience with shader development in a game?

When answering this question, focus on specific projects where you've developed shaders, explaining the challenges you faced and how you overcame them. Highlight any creative approaches you took to meet artistic goals while optimizing performance.

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How do you ensure effective collaboration between artists and developers?

Emphasize your communication skills and the importance of understanding both artistic and technical perspectives. Discuss methods you've used to facilitate discussions, share feedback, and ensure that everyone's input is valued in the development process.

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What tools do you prefer for visual effects creation, and why?

Talk about the tools you’re most proficient with, such as Unreal Engine or Unity, and explain why you prefer them. Mention how these tools enhance your workflow and contribute to achieving high visual quality in your projects.

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How do you keep updated with the latest trends in VFX and shader technology?

Describe your habit of following industry news, attending workshops or conferences, and participating in online forums or communities. Mention specific sources or influencers that inspire you and how you apply this knowledge to your work.

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Share an example of a technical challenge you faced and how you resolved it.

Detail a specific incident where you encountered a significant technical issue, explaining the steps you took to analyze the problem, collaborate with your team, and ultimately find a solution. This demonstrates your problem-solving skills.

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How do you prioritize tasks when faced with tight deadlines?

Discuss your time management strategy, emphasizing how you assess the urgency and impact of tasks. Explain any organizational tools or methods you use to ensure you stay on track and meet deadlines effectively.

Join Rise to see the full answer
Why do you want to work at Ubisoft?

Articulate your passion for gaming and how Ubisoft's commitment to creativity and innovation aligns with your career goals. Mention specific franchises you admire and how you see yourself contributing to future projects.

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How would you handle feedback from artists or directors who disagree with your VFX work?

Express your openness to constructive criticism by emphasizing your willingness to listen and adapt. Describe past experiences where you successfully incorporated feedback while finding a balance between the project's vision and your artistic integrity.

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What methods do you use to ensure visual quality and performance balance?

Elaborate on your approach to optimizing assets for performance while maintaining aesthetic values. Discuss techniques such as profiling, testing on various hardware, or using specific tools to monitor performance and visual fidelity.

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Describe your experience with team collaboration in a game development environment.

Highlight instances where you’ve worked alongside various departments, explaining how collaboration helped in achieving a collective goal. Share your role in ensuring everyone was aligned with the project’s creative and technical objectives.

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Full-time, hybrid
DATE POSTED
April 11, 2025

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