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Staff Engineer - Gaming Backend

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.


Team


You will be a part of a team of 6 engineers, working on the gaming backend platform. This team collaborates closely with Core Gaming and Engineering & Data. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games. The Engineering & Data team builds innovative tech products and platforms to support the growth of their gaming and consumer apps. This team is a crucial part of Voodoo’s transition from Hyper-Casual games to Hybrid, Casual & Mid-Core. The backend platform has helped big titles like Mob Control & Block Jam 3D achieve amazing growth. In the next phase of evolution, we want to scale this platform to growing games. This means building custom features for a single or multiple games. 


Role

You will work on the backend platform supporting highly scalable mobile games, played by millions of people every day. You will work closely with client-developers & game designers starting from feature design to delivery, validation, and iteration. 

The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration(we are using Golang). To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, champion new tech initiatives & leverage existing solutions.


This position is fully remote in any country within a European Time Zone (GMT+0 to GMT2+).


  • 7+ years of backend development experience
  • Strong knowledge of computer science fundamentals
  • Extreme fluency in Golang
  • Mastery of SQL and NoSQLBackground in high-scale systems
  • Understanding of Unix-like environments
  • Experience working in cross-functional agile teams


Profile
  • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.
  • Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
  • Ability to be self sufficient and work autonomously.
  • A deep interest in game development is a plus.


Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside in


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CEO of Voodoo
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Alexandre Yazdi
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Average salary estimate

$105000 / YEARLY (est.)
min
max
$90000K
$120000K

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What You Should Know About Staff Engineer - Gaming Backend, Voodoo

Are you ready to level up your career as a Staff Engineer - Gaming Backend with Voodoo? Based in the vibrant city of Paris, Voodoo is a leading tech company in the mobile gaming industry, dedicated to bringing entertainment to the world with innovative mobile games and apps. You'll be joining a talented team of six engineers, collaborating with core gaming and engineering specialists to enhance our backend platform, which powers millions of players every day. In this role, you’ll dive into the world of backend development for some of our most popular titles like Mob Control and Block Jam, ensuring they run smoothly and can scale as they grow. Your day-to-day will involve everything from writing high-quality code in Golang to designing APIs and troubleshooting complex problems collaboratively within agile teams. This is a unique opportunity to influence gaming experiences on a massive scale. With at least seven years of backend development experience under your belt and a passion for coding, you'll thrive in a self-sufficient environment where your problem-solving skills will be put to the test. Not only will you work on infrastructure and client-side integration, but you will also champion tech initiatives to help elevate our portfolio. Voodoo offers exceptional compensation and perks based on your location, allowing you to work from anywhere within the European Time Zone. If you have a keen interest in game development and are looking for a place where your talents can shine, then we can't wait to meet you!

Frequently Asked Questions (FAQs) for Staff Engineer - Gaming Backend Role at Voodoo
What are the key responsibilities of a Staff Engineer - Gaming Backend at Voodoo?

As a Staff Engineer - Gaming Backend at Voodoo, you'll be responsible for developing and supporting high-scale backend platforms for our mobile games, including designing APIs and coding in Golang. You'll collaborate with client-developers and game designers through the entire process, from feature design to delivery and validation.

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What qualifications are required for the Staff Engineer - Gaming Backend position at Voodoo?

The Staff Engineer - Gaming Backend position at Voodoo requires at least 7 years of backend development experience, fluency in Golang, and mastery of SQL and NoSQL databases. Additionally, a strong understanding of computer science fundamentals and experience with high-scale systems are essential.

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Can I work remotely as a Staff Engineer - Gaming Backend with Voodoo?

Yes! The Staff Engineer - Gaming Backend position at Voodoo is fully remote. You can work from anywhere within the European Time Zone (GMT+0 to GMT+2), allowing you the flexibility to manage your work-life balance effectively.

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What skills are important for a Staff Engineer - Gaming Backend at Voodoo?

Important skills for a Staff Engineer - Gaming Backend at Voodoo include strong analytical problem-solving capabilities, excellent communication skills, a deep understanding of Unix-like environments, and the ability to work autonomously within cross-functional agile teams.

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What benefits does Voodoo offer for the Staff Engineer - Gaming Backend role?

Voodoo offers best-in-class compensation and various benefits tailored to the country you reside in, ensuring that you feel valued and supported as part of our team.

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Common Interview Questions for Staff Engineer - Gaming Backend
Can you explain your experience with Golang in backend development?

When answering this question, highlight your specific projects where you used Golang, discussing the challenges faced and how you overcame them, emphasizing your understanding of its strengths in scalability and performance.

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Describe a situation where you solved a complex scalability issue.

Provide a clear example from your past experience, detailing the steps you took, the tools and technologies you used, and the positive outcomes. This shows your problem-solving skills and your ability to work under pressure.

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What approaches do you take when designing APIs?

Discuss your understanding of RESTful design principles, how you focus on usability and maintainability, and the importance of thorough documentation. Mention any specific tools or methodologies you've used.

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How do you keep up with emerging technologies in backend development?

Share specific resources you follow, such as blogs, podcasts, or conferences, and explain how you apply new knowledge to your work, showcasing your commitment to continuous learning.

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Can you provide an example of working in an agile environment?

Describe your role in an agile team, including specific methodologies used (like Scrum or Kanban) and how you contributed to team goals, demonstrating your experience in collaborative environments.

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What is your approach to client-side integration?

Discuss the importance of aligning backend development with client requirements, outline the process you follow for integration, and cite any specific experiences you have in this area.

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How do you prioritize tasks in a project?

Explain your prioritization strategy, whether it's based on impact, urgency, or stakeholder input, and provide an example where your prioritization led to positive results in a project.

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What metrics do you track to assess the performance of backend systems?

Mention specific metrics such as response time, error rates, and throughput, and explain how you use data to make informed decisions about optimization and scaling.

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How would you handle conflicts within a team?

Cite a personal experience demonstrating your conflict resolution skills, emphasizing open communication, active listening, and a focus on collaboration to find solutions.

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Describe your experience with SQL and NoSQL databases.

Explain the types of databases you've worked with, the specific use cases for each, and how you determine which database technology to leverage for different projects.

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Full-time, remote
DATE POSTED
December 22, 2024

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