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Senior Engine Tools Programmer

Wildlight Entertainment is a brand-new, fully-funded entertainment studio comprised of talented creators from some of the biggest IPs in gaming, including Apex Legends, Call of Duty, and Titanfall. We are driven by our deep passion for making AAA games that leave a lasting impact on the world, and we match that drive with a commitment to quality in every aspect of our work. We foster a positive, supportive work environment built on mutual trust and open communication, where everyone has a voice and is treated with respect. With a bias for action and a belief in each other, we’re betting on ourselves to deliver truly unforgettable gaming experiences. 


We're a remote-first company, but we believe people should be able to work where they can be most productive. Currently, we can employ in the United States and Canada. We also have offices in Los Angeles and Seattle for those interested in hybrid or full-time office work.


We are looking for a Senior Engine Tools Programmer to help us build the tools and systems required to ship high-quality AAA content efficiently. If you find fulfillment in empowering artists and designers to ship amazing content, this role is for you. As an experienced Senior Engine Tools Programmer, you will design and build core systems and tools that power our content pipelines, and workflows. You will collaborate across disciplines to add and improve tooling, carefully considering and communicating tradeoffs along the way. As a part of our engineering team, you will contribute to a culture of collaborative problem-solving, technical excellence, and continuous education and improvement.


Responsibilities
  • Design, improve, and implement tools used by artists, level designers, and game designers.
  • Refine content pipelines to help us ship high-quality content, respecting budget constraints and target platforms.
  • Collaborate with other engineers and content teams to iterate on existing and new workflows.
  • Identify opportunities for improvement and champion solutions to increase studio content efficiency.


Requirements
  • 5+ years of experience in game development.
  • Excellent C++ programming and debugging skills.
  • Strong understanding of modern game content workflows and pipelines.
  • Experience working with Unreal Engine.


Nice to Haves
  • Strong understanding of modern console and PC hardware architectures and performance characteristics.
  • Experience developing tools and games in other third-party AAA game engines.
  • Experience working on competitive multiplayer games and/or live service games.


Compensation: We believe that a team that builds together wins together. Because of that, our compensation packages consist of competitive industry standard base salaries and an annual bonus. For this specific role, the base salary range is $170,000 to $220,000 (USD) with the final salary offered dependent on job-related skills, knowledge, experience, and internal equity.


Benefits: We are committed to creating a positive and inclusive work environment with a no-crunch culture and an unlimited PTO policy so people can take the time when they need and want it! Additionally, we offer comprehensive healthcare, dental & vision coverage for you and your family and paid parental leave.

Average salary estimate

$195000 / YEARLY (est.)
min
max
$170000K
$220000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
April 20, 2025

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