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Associate Character Artist

Join 31st Union, a dedicated team of developers working on Project ETHOS, a new free-to-play hero shooter. We seek a talented Associate Character Artist to help create high-quality game characters.

Skills

  • Knowledge of Maya, ZBrush, Substance Painter
  • Strong artistic and technical skills
  • Good communication skills
  • Experience with Unreal Engine 5

Responsibilities

  • Create 3D character high-poly and game meshes from concept art
  • Adapt to the concept and art direction of the project
  • Ensure proper character topology for in-game performance
  • Stay updated with the latest trends in graphics

Benefits

  • Diversity and inclusivity in the workplace
  • Equal employment opportunities
  • Reasonable accommodation for individuals with disabilities
To read the complete job description, please click on the ‘Apply’ button
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What You Should Know About Associate Character Artist, 2K

At 31st Union, we're not just making games; we're crafting experiences! As an Associate Character Artist, you’ll join our vibrant team in Valencia, Spain, where creativity and passion come together to bring Project ETHOS to life. Imagine working alongside a talented group of artists who are dedicated to producing high-quality, visually stunning characters for our exciting new free-to-play, third-person rogue-like hero shooter. You’ll dive deep into creating high-poly models, textures, and shaders from concept art, ensuring that our characters move seamlessly in-game. Your keen eye for detail will help you adapt to the artistic direction of the project and elevate our work to new heights. We're looking for someone with a robust artistic portfolio who thrives in a collaborative environment alongside other artists, animators, and technical leads. If you're proficient in software like Maya or Blender, ZBrush, and Substance Painter, with a solid foundation in human anatomy and character design, you might just be the perfect fit! Join us on this adventure where your skills won’t just help us create characters but also inspire joy and wonder in players everywhere. We value inclusivity and diversity, and we can't wait for you to bring your unique talents to the team!

Frequently Asked Questions (FAQs) for Associate Character Artist Role at 2K
What qualifications do I need to apply for the Associate Character Artist position at 31st Union?

To apply for the Associate Character Artist position at 31st Union, candidates should have a strong portfolio showcasing their artistic skills, proficiency in 3D character creation using tools like Maya, ZBrush, and Substance Painter, and a thorough understanding of human anatomy. Commercial experience with Unreal Engine 5 is a plus, alongside good communication skills and advanced English language abilities.

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What are the responsibilities of an Associate Character Artist at 31st Union?

As an Associate Character Artist at 31st Union, your main responsibilities will include creating high-quality 3D character models, developing character textures and shaders, and ensuring that models are optimized for gameplay while adhering to the project’s artistic direction. You will work closely with the Lead Artist, animators, and the Art Director to enhance character design and maintain top-notch quality.

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What type of projects would an Associate Character Artist work on at 31st Union?

As an Associate Character Artist at 31st Union, you’ll primarily work on Project ETHOS, focusing on a free-to-play, third-person rogue-like hero shooter that promises to innovate the gaming genre. Your creative input will shape how characters look and feel, creating rich visual experiences that engage players.

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How does 31st Union support diversity and inclusion within its team?

31st Union is committed to fostering a diverse and inclusive work environment. We believe that varied voices enhance our creativity and strengthen our games, so we encourage applicants from all backgrounds to join our team and bring their unique perspectives and experiences.

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What software should I be familiar with to succeed as an Associate Character Artist at 31st Union?

To succeed as an Associate Character Artist at 31st Union, you should be familiar with software such as Maya or Blender, ZBrush, Substance Painter, Marmoset Toolbag, and Photoshop. A strong understanding of these tools will help you create detailed and functional character models that align with our artistic vision.

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Common Interview Questions for Associate Character Artist
Can you describe your experience with 3D character modeling?

In your answer, focus on specific projects where you created character models, discussing the software used and the challenges you faced. Highlight your artistic process, from concept art to final asset approval, and how you worked with other team members during the development.

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How do you approach understanding a character's personality when designing a 3D model?

Discuss how you analyze the character concept, references, and backstory to capture their essence in your design. Mention how you might use facial expressions and body language in your models to convey personality effectively.

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What techniques do you use to ensure your character models are optimized for performance in-game?

Talk about your methods for creating efficient topology and UV layouts, mentioning how you balance detail and performance. Explain your experience with LODs (Level of Detail) and texture baking techniques that help maintain real-time performance.

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How do you stay updated with the latest trends in character design and modeling?

Share your strategies for continuous learning, such as following industry leaders on social media, participating in forums, and taking part in online courses. Mention how you apply new techniques and insights to your work.

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How do you handle feedback on your character designs from other team members?

Emphasize your openness to constructive criticism as part of the collaborative process. Describe how you prioritize and incorporate feedback while maintaining your creative vision to improve your designs.

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Describe a challenging character modeling project and how you overcame obstacles.

Provide a specific example that highlights a complex character design challenge. Detail your problem-solving process, the tools you used, and how collaboration with your team led to a successful outcome.

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What is your favorite character that you've created, and why?

Reflect on a character design that you're particularly proud of, discussing the creative choices you made and what you learned from the experience. This helps interviewers understand your passion and design philosophy.

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How do you approach texture painting for characters?

Discuss your workflow for texture painting, including how you source references, develop a color palette, and utilize tools like Substance Painter. Mention how you ensure the textures enhance the character's overall look.

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What role do you see an Associate Character Artist playing in a team setting?

Explain the importance of collaboration within a game development team and how you contribute as an Associate Character Artist. Highlight your willingness to work closely with other departments to ensure character designs fit within the overall game vision.

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What are your long-term goals in character art, and how do you hope to achieve them?

Share your aspirations for growth in the character design field, such as taking on more complex projects or learning new software. Discuss how working at 31st Union aligns with your professional development goals.

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2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

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EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 4, 2024

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