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Job details

Weapons and Cosmetics 3D Generalist

Digital Extremes is seeking a passionate Weapons and Cosmetics 3D Generalist to join their creative team, responsible for crafting unique assets for video games.

Skills

  • Proficient in ZBrush and Adobe Substance Painter
  • Strong understanding of PBR workflows
  • Solid knowledge of the asset creation process

Responsibilities

  • Create high and low poly models, textures, and materials for AAA game assets.
  • Collaborate effectively with the Lead Artist and other teams.
  • Work efficiently and prioritize competing demands.

Education

  • University degree in visual arts or relevant experience in game development

Benefits

  • Competitive salary with potential bonuses
  • Excellent benefits and paid time off
  • Employee Assistance Program
To read the complete job description, please click on the ‘Apply’ button
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CEO of Digital Extremes
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James Schmalz
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Average salary estimate

$65000 / YEARLY (est.)
min
max
$50000K
$80000K

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What You Should Know About Weapons and Cosmetics 3D Generalist, Digital Extremes

As a Weapons and Cosmetics 3D Generalist at Digital Extremes, you'll be stepping into an exciting position that blends creativity with technical expertise! Based either in London, Ontario, or remotely, you'll work with a close-knit team dedicated to crafting visually stunning assets that enrich the Warframe universe. Your primary focus will be on ZBrush sculpting, emphasizing the unique aesthetic that Warframe is known for, rather than traditional hard-surface modeling. We value collaboration and communication, which means you'll be closely working with the Lead Artist to design high and low poly models, textures, and materials while adapting to the distinct art styles presented in the game. In this role, having a passion for video games and a proactive attitude is essential, as you'll be tasked with developing visually striking weapons, character accessories, and skins. Additionally, your skill set should include a strong grasp of AAA-standard PBR workflows and asset creation processes. If you have a solid foundation in traditional art, creativity in your designs, and a passion for game development, we're excited to see your talents shine at Digital Extremes!

Frequently Asked Questions (FAQs) for Weapons and Cosmetics 3D Generalist Role at Digital Extremes
What are the key responsibilities of a Weapons and Cosmetics 3D Generalist at Digital Extremes?

As a Weapons and Cosmetics 3D Generalist at Digital Extremes, your responsibilities include collaborating with the Lead Artist to create high and low poly models, textures, and materials for real-time AAA game assets. You'll focus on working from provided concept art, while also having the freedom to contribute your own ideas. An important part of the role is communicating effectively with other teams involved in animation and rigging, ensuring the assets fit seamlessly within the game environment.

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What qualifications are needed to apply for the Weapons and Cosmetics 3D Generalist position at Digital Extremes?

To qualify for the Weapons and Cosmetics 3D Generalist role at Digital Extremes, you should have at least 3 years of experience in game development, particularly in modeling and texturing weapons, equipment, props, or characters. A university degree in visual arts or relevant industry experience is preferred. Outstanding skills in ZBrush, Adobe Substance Painter, and a thorough understanding of the asset creation process are essential for this position.

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What skills will help me succeed as a Weapons and Cosmetics 3D Generalist at Digital Extremes?

Successful Weapons and Cosmetics 3D Generalists at Digital Extremes possess a genuine passion for exploratory designs, along with a keen eye for detail, light, shade, and color in texture mapping. Other crucial skills include strong problem-solving abilities, flexibility to adapt to different art styles, and proficiency in high/low poly modeling. Applicants with additional experience in illustration or animation will find their skills particularly beneficial.

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Can I work remotely as a Weapons and Cosmetics 3D Generalist at Digital Extremes?

Yes! Digital Extremes offers flexibility for the Weapons and Cosmetics 3D Generalist position, allowing candidates to work remotely. This approach is part of our emphasis on work-life balance and ensuring that talented individuals from different locations can contribute to our exciting projects.

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What makes Digital Extremes a great place to work for a Weapons and Cosmetics 3D Generalist?

Digital Extremes prides itself on being one of Canada's Top 100 Employers, creating a supportive environment where employees feel they make a meaningful impact. The company offers competitive salaries, excellent benefits, opportunities for professional development, and a culture of collaboration, making it an ideal workplace for passionate individuals looking to develop their careers in game development.

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Common Interview Questions for Weapons and Cosmetics 3D Generalist
What is your experience with ZBrush for creating 3D assets?

When answering this question, highlight specific projects where you've used ZBrush. Mention techniques you've mastered, such as sculpting organic and inorganic forms. Share examples of how your ZBrush skills have contributed to the overall design quality of your projects.

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Can you describe your workflow for creating game-ready assets?

Discuss your approach step-by-step, starting from concept art to high/low poly modeling and texturing. Emphasize techniques like multi-part baking and PBR texturing, and how you manage geometry and texel density in real-time game engines.

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How do you adapt your work to fit different artistic styles?

Provide examples of previous projects where you've had to pivot your style to meet a specific game's visual needs. Emphasize your ability to research and understand various art styles while maintaining consistency with game design principles.

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What challenges have you faced when creating 3D assets and how did you overcome them?

Mention specific challenges related to asset creation, like performance optimization or detail management. Explain the strategies you implemented, such as collaborating with other departments or seeking feedback, to refine your assets and ensure they met desired standards.

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Can you give an example of when you contributed your own ideas to a project?

Share a story where your creative input significantly enhanced a project. Discuss how your idea aligned with the game’s vision and how you communicated this concept with your team for successful implementation.

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What techniques do you use for texture creation?

Talk about your experience with texture maps, discussing what software you prefer and why, such as Adobe Substance Painter. Highlight your understanding of next-gen texturing techniques and how you've applied them in past projects.

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How do you stay updated with industry trends and technologies?

Mention the resources you follow—like blogs, forums, or online courses—to stay informed. Convey your passion for continuous learning and adapting new tools or practices in your modeling and texturing work.

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How do you manage tight deadlines while ensuring quality in your work?

Explain your project management strategies, such as prioritizing tasks and using efficient workflows. Provide examples of how you've met deadlines while maintaining high-quality work through effective time management.

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What are your favorite tools for 3D design, and why?

List your preferred software, like ZBrush, Maya, or Blender, and explain why you enjoy using them. Discuss any features that particularly enhance your workflow or that you find essential for creating high-quality 3D assets.

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Why do you want to work for Digital Extremes as a Weapons and Cosmetics 3D Generalist?

Show your enthusiasm for Digital Extremes, particularly its unique projects like Warframe. Talk about your admiration for the company culture, its commitment to innovation, and how your skills and passions align with the company's mission and values.

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MATCH
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$50,000/yr - $80,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 20, 2025

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