Let’s get started
By clicking ‘Next’, I agree to the Terms of Service
and Privacy Policy
Jobs / Job page
Technical Artist (contract) image - Rise Careers
Job details

Technical Artist (contract)

ForwardXP is a pioneering company in VR and multiplatform AAA video game development, looking for a Technical Artist who will help ensure high-quality content across various platforms.

Skills

  • Proficient communication skills
  • Familiarity with pipeline toolsets
  • Understanding of Unreal and Unity engines
  • Experience with character rigging and animation

Responsibilities

  • Help create standards for artistic workflows and pipelines
  • Amplify artistic capabilities while maintaining memory and performance
  • Identify opportunities to incorporate technology for art workflow efficiency
  • Contribute to real-time rendering considerations
  • Generate 3D content or assets to demonstrate best practices

Benefits

  • Remote-friendly
  • Flexible working hours
To read the complete job description, please click on the ‘Apply’ button
What You Should Know About Technical Artist (contract), ForwardXP Inc.

As a Technical Artist at ForwardXP, you’ll join a passionate team committed to pushing the boundaries of gaming, specifically in VR and multiplatform AAA video game development. With our legacy working on iconic franchises like Call of Duty and DOOM, we’re looking for someone who thrives on creativity and collaboration. In this contract role, you’ll take on the important task of ensuring that our visual elements are not just stunning but also perform well across different platforms. Your expertise will guide the production, art, design, and engineering teams as you establish high artistic standards and efficient workflows. You’ll have the fantastic opportunity to amplify our artistic capabilities while remaining mindful of memory and performance constraints. By identifying innovative technologies and contributing to key aspects like lighting, VFX, shaders, and real-time rendering, you’ll play a pivotal role in crafting unforgettable gaming experiences. Plus, if you have experience with rigging, animation, or optimizing content for engines like Unreal and Unity, you’ll fit right in. Enjoy the perks of working remotely and flexible hours while contributing to a mission that celebrates fun and creativity in gaming!

Frequently Asked Questions (FAQs) for Technical Artist (contract) Role at ForwardXP Inc.
What are the primary responsibilities of a Technical Artist at ForwardXP?

As a Technical Artist at ForwardXP, your main responsibilities will involve creating standards for artistic workflows and ensuring that content maintains high quality across platforms. Collaborating closely with production, art, design, and engineering teams, you'll execute visual objectives, optimize memory performance, and leverage technology to enhance workflow efficiency.

Join Rise to see the full answer
What qualifications are needed to apply for the Technical Artist role at ForwardXP?

To qualify for the Technical Artist position at ForwardXP, candidates should be proficient in communication to serve as a bridge between art and engineering. Familiarity with lighting, VFX, shaders, and content optimization, especially using Unreal and Unity engines, is essential. Additionally, experience in translating artistic requirements into sustainable workflows and knowledge of rigging and animation will be advantageous.

Join Rise to see the full answer
Can you describe the work environment for the Technical Artist at ForwardXP?

The work environment for the Technical Artist at ForwardXP is remote-friendly and features flexible working hours. This allows you to work in a way that suits your personal schedule, while still being part of a highly collaborative and creative team passionate about making a lasting impact in the gaming industry.

Join Rise to see the full answer
What is the company culture like at ForwardXP for a Technical Artist?

The company culture at ForwardXP is built around excellence, impact, and collaboration. As a Technical Artist, you'll find a supportive environment that values diverse voices and encourages innovation, allowing you to thrive while contributing to the creation of legendary gaming experiences.

Join Rise to see the full answer
How does the Technical Artist contribute to the quality of game development at ForwardXP?

The Technical Artist contributes by establishing artistic standards and identifying opportunities to enhance quality through technological advancements. By generating sample assets and optimizing workflows, you help ensure that every visual detail meets the high standards expected in AAA game development at ForwardXP.

Join Rise to see the full answer
Common Interview Questions for Technical Artist (contract)
What techniques do you utilize to maintain performance while ensuring high-quality visuals?

When addressing performance and visual quality, I focus on optimizing assets and workflows through rigorous profiling to pinpoint bottlenecks. I also leverage lower resolution textures where feasible while ensuring artistic integrity, and I work closely with the engine team to implement efficient shaders.

Join Rise to see the full answer
How would you approach creating standards for artistic workflows?

Creating standards for artistic workflows involves collaborating with artists and engineers to understand their needs and challenges. I would facilitate discussions to define benchmarks, document best practices, and establish guidelines that ensure alignment across projects while enhancing productivity.

Join Rise to see the full answer
Can you describe your experience with Unreal or Unity engines?

I have extensive experience with both Unreal and Unity engines, including creating and optimizing shaders, setting up lighting pipelines, and implementing VFX. My hands-on experience allows me to effectively translate artistic needs into technical solutions that maintain performance across platforms.

Join Rise to see the full answer
How do you maintain communication between art and engineering teams?

I prioritize regular check-ins, collaborative meetings, and transparent communication channels to foster dialogue between art and engineering. I believe that sharing objectives and concerns openly helps bridge gaps and cultivate a unified vision for the gaming experience.

Join Rise to see the full answer
What’s your process for defining technical constraints for artistic projects?

My process for defining technical constraints starts with gathering input from both the art and engineering teams to understand project goals and limitations. I analyze both performance metrics and artistic vision, allowing us to set realistic expectations that inform creative decisions.

Join Rise to see the full answer
What is your experience with VFX and shaders?

In my previous roles, I have developed and optimized VFX systems and shaders to create visually appealing effects while maintaining performance. My approach involves iterative testing to refine visual aesthetics without compromising frame rates, ensuring a balanced gaming experience.

Join Rise to see the full answer
Can you tell me about a time you solved a challenging artistic problem?

I once faced a challenge with texture memory limits affecting visual quality in a cinematic scene. To overcome this, I suggested using mipmaps and LODs strategically to balance detail and performance, which significantly enhanced the visual impact while reducing the memory footprint.

Join Rise to see the full answer
How do you stay updated with new technologies in game development?

I actively engage with industry forums, follow relevant blogs and participate in workshops and webinars. Staying connected with fellow professionals helps me discover the latest technologies and best practices, allowing me to implement the most efficient solutions at ForwardXP.

Join Rise to see the full answer
What role does feedback play in your artistic process?

Feedback is crucial to my artistic process. I regularly seek input from colleagues and stakeholders, as it helps refine our direction and ensures the final product meets the collective vision. Constructive criticism promotes growth and enhances the quality of our projects.

Join Rise to see the full answer
Describe your experience with rigging and animation.

I have hands-on experience with rigging and animation implementation, particularly in terms of ensuring that animated models perform optimally within the game engine. I focus on creating efficient rigs that facilitate the animator’s work while maintaining compatibility with gameplay systems.

Join Rise to see the full answer
Similar Jobs
Photo of the Rise User
Posted 8 days ago
Photo of the Rise User
Beam Remote No location specified
Posted 5 days ago
Photo of the Rise User
Posted 12 days ago
Photo of the Rise User
Snap Hybrid Santa Monica, CA
Posted 6 days ago
Photo of the Rise User
Motorway Remote No location specified
Posted 8 days ago
Photo of the Rise User
Posted 10 days ago

ForwardXP creates interactive content for Virtual Reality, Augmented Reality and Mixed Reality. We are focused on experiences, which is what the "XP" part of our name stands for. Our internal research and development is focused on the intersection...

2 jobs
MATCH
Calculating your matching score...
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Contract, remote
DATE POSTED
December 27, 2024

Subscribe to Rise newsletter

Risa star 🔮 Hi, I'm Risa! Your AI
Career Copilot
Want to see a list of jobs tailored to
you, just ask me below!