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Senior 3D Artist - Casual Games (All in Hole)

Homa is a global mobile game developer and publisher with a portfolio of over 80 mobile games and 1.8B downloads. We combine cutting-edge technology with a passion for games to produce hits with franchise potential, empowering creators to thrive in the global gaming landscape. Through Homa Lab, its proprietary gaming technology platform, Homa provides game developers worldwide with market knowledge, data-driven tools, game tech, and insights to transform creative ideas into commercial hits.

Since our inception, we have raised $165 million in total from prominent investors, including Headline, Northzone, Eurazeo, Singular, Quadrille Capital, Fabric Ventures, and Bpifrance. We have also received support from renowned business angels, such as the founders of King, Sorare, and Spotify. But what truly sets Home apart is our team.

We are a diverse group of individuals from different backgrounds, countries, and cultures, all driven by a shared passion for taking over the gaming industry. Our team is rapidly growing, attracting industry veterans eager to help us deliver the next generation of Homa’s games.

Joining Homa means becoming part of a dedicated team creating innovative and high-performing games for players worldwide. If you're ready to take your career to the next level and make a real impact in the gaming industry, then Homa is the perfect place for you. Join us and let's create the future of gaming together!

Meet the team: 👩‍👩‍👧‍👧

You will join our 3D artist team, led by an experienced 3D Lead and supported by very talented (3-4) 3D artist peers, as we elevate the art quality of the biggest casual cartoonish game in our company’s portfolio. Collaborate closely with the art team and other skateholders to deliver a vibrant and immersive experience for players around the world.

Role & Mission – What You’ll Do 🚀

As a Senior 3D Artist, you’ll have a pivotal role in shaping the artistic identity of our exciting arcade puzzle game, All in Hole. Your creative vision and technical expertise will directly influence the game’s success, crafting unforgettable visuals that captivate and delight. Your key responsabilities:

  • 🎨 Craft stunning 3D assets: Model, unwrap, and texture high-quality 3D assets for in-game use and prerendered visuals.
  • 🎯 Uphold artistic vision: Maintain alignment with the game’s artistic direction while meeting all technical requirements.
  • 🤝 Collaborate to shine: Work hand-in-hand with a passionate art team to push boundaries and elevate the game’s aesthetic appeal.
  • 🚀 Optimize for performance: Seamlessly integrate and fine-tune your assets in Unity, ensuring smooth and efficient gameplay.

What’s in it for You?

  • Collaborate in a small team with top industry talent: Join a small, elite team of senior 3D artists, some of the best in the industry, who inspire and elevate each other.
  • 🌟 Your art will be played by millions: Contribute to a recently launched game that’s already achieving incredible success. Your creations won’t just stay on the drawing board—they’ll be enjoyed by millions of players worldwide.
  • 🎮 Shape the game’s future: Define the visual identity of a 3D game bursting with opportunities to create fresh, exciting assets. Your work will have a direct, tangible impact on the game’s success.
  • 🎨 Craft stunning visuals: Focus on delivering high-quality art for a casual game where artistic excellence is a top priority, giving you the chance to create the most beautiful and memorable visuals possible.
  • 🚀 Be part of the big picture: Join the development of our company’s number-one priority and biggest release, where your contributions will take center stage in shaping the game’s legacy

Preferred Experience—What's your profile 👀

If you’re creative, ambitious, and up for taking over the industry, we want you on our team!

  • Game production XP: 5-7 years of experience in videogame production, with at least 2 shipped mobile titles.
  • Stylized art specialist: Expertise in texturing and shading, with a flair for crafting cartoony and stylized assets.
  • Shader savvy: Experience with custom shaders (e.g., Unity's Shadergraph or Amplify) is a big plus.
  • Master of 3d art tools: Proficiency in Unity 3D, Maya/Blender, Photoshop, and Substance Painter/3D Coat.
  • Unity integration: Skilled at integrating finished 3D assets for smooth game performance, is a plus.
  • Team player: A natural collaborator who thrives in a cross-disciplinary environment.
  • Strong communicator: Clear and effective in conveying direction and incorporating feedback.
  • Lifelong learner: Open to learning new tools and software to stay ahead of the curve.
  • Time management: Exceptional organizational skills to meet deadlines without compromising quality.

Our Culture—Who we are🪐

At Homa, we are building a community of brilliant talents. We believe that true innovation comes from diversity and collaboration, and that's why we prioritize brainpower and determination over formal education. So if you have the talent, energy and motivation, there is no obstacle to your success here.

As the creative experts behind the platform, we provide developers with the data they need to bring their ideas to life. Our team lives by three central values that guide everything we do:

✨Ambition: we're not afraid to tackle difficult challenges and set our goals extremely high. We're on a mission to revolutionize an industry dominated by well-established companies, and we won't stop until we succeed.

✨Humility: we leave our pride & ego aside. We are always ready to lend a helping hand, celebrate each other's successes, and learn from our failures. As Mr. Lamar said, "Sit down. Be humble."

✨Curiosity: we keep our minds open and never stop learning. We believe that questioning everything is the best way to stay ahead of the curve, and we encourage all our team members to stay curious and never stop exploring new ideas.

At Homa, you'll be challenged, supported, and inspired every day, and we can't wait to see what you bring to the table.

Perks & Benefits 🎁

While success is its own reward, here are some of the benefits that come with working at Homa:

  • We offer essential benefits in France and specific locations, including health insurance, meal vouchers, public transport subsidies, childcare benefits, and life insurance
  • If you're interested in working from our newly renovated Paris HQ with a rooftop garden and WeWork amenities, we have a desk waiting for you
  • You will be working in English with our international team of top-tier talents from 35+ countries
  • You will be able to attend diverse team events and Workations (the famous company-wide Homa trip)
  • You will have bi-annual reviews with your manager to reflect on your performance, celebrate wins, and receive constructive feedback

Average salary estimate

$70000 / YEARLY (est.)
min
max
$60000K
$80000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior 3D Artist - Casual Games (All in Hole), Homa

Are you an imaginative and skilled artist ready to leap into the world of mobile gaming? Homa is thrilled to invite you to join our dynamic team as a Senior 3D Artist for our captivating casual game, All in Hole. With a portfolio boasting over 80 mobile games and a staggering 1.8 billion downloads, we're not just about making games—we're about crafting unforgettable player experiences! In this role, your creativity and technical prowess will be pivotal as you develop stunning 3D assets that truly bring our arcade puzzle game to life. You’ll collaborate closely with other talented 3D artists and stakeholders, ensuring that every visual component aligns with our artistic vision while optimizing for performance in Unity. Imagine your creations being played by millions around the globe; that's the reality at Homa! We pride ourselves on nurturing a culture of ambition, humility, and curiosity—fueling not just our projects, but your personal growth as well. If you've got 5-7 years of game production experience and a knack for stylized art, you're exactly who we're looking for. Join us, and let’s shape the future of gaming together with the vibrant and immersive visuals that players will adore!

Frequently Asked Questions (FAQs) for Senior 3D Artist - Casual Games (All in Hole) Role at Homa
What are the key responsibilities of the Senior 3D Artist at Homa for All in Hole?

As the Senior 3D Artist for All in Hole at Homa, your key responsibilities will include crafting stunning 3D assets, maintaining the artistic vision of the game, collaborating with the art team, and optimizing assets for performance in Unity. You will play an essential role in shaping the game's visual identity, ensuring that your high-quality models and textures resonate with players.

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What experience is required to apply for the Senior 3D Artist position at Homa?

To be an ideal candidate for the Senior 3D Artist role at Homa, you should have between 5-7 years of experience in videogame production, with at least two shipped mobile titles. Expertise in stylized art, along with proficiency in tools such as Unity 3D, Maya/Blender, and Substance Painter, will be advantageous as well.

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What can I expect from the team culture at Homa as a Senior 3D Artist?

The culture at Homa is centered around ambition, humility, and curiosity. As a Senior 3D Artist, you'll be part of a diverse team of talented individuals who support and challenge each other to create outstanding games. We value innovation and collaborative efforts, fostering an inspiring workspace that encourages learning and growth for everyone involved.

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How will my work impact the success of All in Hole as a Senior 3D Artist at Homa?

In your role as a Senior 3D Artist for All in Hole at Homa, your work will have a direct impact on the game's success. By creating stunning and engaging visuals, you will enhance the overall player experience and contribute to the game's artistic identity. Your assets will engage millions across the globe, making every contribution valuable.

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What tools will I need to be proficient with for the Senior 3D Artist role at Homa?

For the Senior 3D Artist position at Homa, proficiency in tools such as Unity 3D, Maya or Blender, Photoshop, and Substance Painter or 3D Coat is essential. Experience with custom shaders using Unity's Shadergraph or Amplify will also be beneficial, enabling you to create visuals that are not only beautiful but also function seamlessly within the game.

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Common Interview Questions for Senior 3D Artist - Casual Games (All in Hole)
Can you describe your process for creating 3D assets for a mobile game?

When asked about your process for creating 3D assets, focus on detailing each step, from initial concept sketches to modeling, texturing, and optimization. Discuss how you balance artistic intent with technical requirements and your collaborative approach with team members at each stage.

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How do you ensure your 3D models align with the artistic vision of a game like All in Hole?

In answering this question, emphasize your communication skills and adaptability. Describe how you engage with leads and other artists to understand the vision, incorporate feedback, and iterate on designs until they meet the artistic standards set for the game.

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What experience do you have with Unity and integrating 3D assets?

Discuss your hands-on experience with Unity, highlighting specific projects where you successfully integrated 3D assets. Mention techniques you use for optimization, such as reducing polygon counts without compromising quality and ensuring that assets perform well under gameplay conditions.

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Can you share an example of a challenging project you worked on?

When sharing an example, focus on detailing the challenges, how you approached problem-solving, and what the outcome was. This illustrates your resilience, creativity, and ability to work under pressure—all vital traits for a Senior 3D Artist.

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How do you stay updated with the latest trends and tools in 3D art?

Express your commitment to lifelong learning. Share methods such as following industry blogs, participating in forums, attending webinars, or investing time in personal projects that push your boundaries in using new tools and techniques relevant to 3D asset creation.

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What motivates your artistic decisions in game design?

Discuss how player engagement and the overall gaming experience guide your artistic choices. Talk about the balance between aesthetics and functionality, and your desire to create immersive worlds that resonate with players.

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How do you approach feedback from other team members?

Highlight your openness to constructive criticism, describing how you view feedback as a valuable opportunity for growth. Explain your process for incorporating feedback into your work and how collaboration enhances the artistic quality of the final product.

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In what ways do you prioritize time management while working on multiple projects?

Outline your strategies for effective time management, such as setting clear milestones, using project management tools, and prioritizing tasks based on deadlines and project importance. Mention how you ensure quality isn't compromised while meeting timelines.

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What role does collaboration play in your work as a Senior 3D Artist?

Emphasize the importance of teamwork and collaboration in creating cohesive artistic outputs. Discuss how you value input from other artists, designers, and developers, and how you create synergy to elevate the overall quality of the game.

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How do you handle tight deadlines while maintaining high-quality standards?

Share specific techniques for managing tight deadlines, such as breaking tasks into smaller, manageable chunks, prioritizing tasks, and maintaining open communication with your team. Stress your commitment to delivering quality work even under pressure and your proactive approach to problem-solving.

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DATE POSTED
January 9, 2025

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