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Middle / Senior Technical Artist F/M

A fantastic opportunity to join one of the most exciting game studios within our collaborative team, working on an Adventure / Action RPG in a semi-realistic style, developed with Unreal Engine 5

WHAT IS THE JOB ABOUT?

We are seeking a highly skilled and innovative Technical Artist to bridge the gap between art and technology in our creative team. In this role, you will drive the technical aspects of our artistic production, ensuring a seamless and efficient workflow for 3D art creation.

THAT IS GREAT BUT WHAT DOES IT MEAN FOR THE DAY TO DAY?

· Research and Development: Explore and develop cutting-edge tools, shaders, and technical solutions to enhance artistic output and streamline production.

· Workflow Optimization: Establish and maintain efficient workflows for the art production pipeline, ensuring consistency and scalability.

· Support and Collaboration: Work closely with 2D/3D artists, animators, programmers, and designers to provide guidance and support throughout the 3D art pipeline and ensure alignment with project goals.

· Feasibility Analysis: Evaluate technical requirements and ensure their feasibility within project constraints.

· Quality Assurance: Monitor and enforce production quality benchmarks, optimizing for both visual fidelity and performance.

WHAT ARE WE LOOKING FOR?

· Real-Time 3D Expertise: Skilled in next-gen tools and techniques.

· Experience: 5+ years as a Technical Artist in game development.

· Creativity & Curiosity: Innovative thinker with a passion for learning.

· Collaboration & Mentorship: Strong interpersonal and teaching skills.

· Problem-Solving: Quick to analyze and respond to feedback.

· Adaptability: Works independently and in teams, eager for new challenges.

WHAT DO YOU NEED TO SUCCEED?

· Proven experience in technical art, with a strong understanding of 3D pipelines, next-gen techniques and tools.

· Proficiency in tools and software commonly used in 3D production (e.g., Maya, Blender, Unreal Engine, houdini, etc).

· Excellent communication and teamwork skills

· You express yourself clearly in English and enjoy being part of an international, multicultural environment.

· Ability to be available, patient, benevolent and inclusive

· Extra : You have a good knowledge of C# and HLSL

· Extra: You have experience working with Unreal, especially with its render features.

ADDITIONAL INFORMATIONS

·        Meal vouchers

·        50% refund on transportation card

·        Remote friendly environment

·        Private health insurance 100% paid by the company

 

ABOUT NEW TALES

NEW TALES is a new independent game publisher and developer, based in LYON, France. Formed by passionate gamers, the company is a one-stop-shop publishing solution, working with developers as one united team and dedicated to maximizing success. NEW TALES is also building its internal production capabilities to develop its own games & IPs.

Average salary estimate

$70000 / YEARLY (est.)
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$60000K
$80000K

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What You Should Know About Middle / Senior Technical Artist F/M, New Tales

Join New Tales as a Middle / Senior Technical Artist and immerse yourself in a thrilling journey of creativity and technology within our vibrant team! As part of our studio focused on developing an Adventure/Action RPG using Unreal Engine 5, your role will be pivotal in bridging the artistic vision with technical execution. You will be responsible for researching and developing cutting-edge tools, shaders, and technical solutions that directly enhance our artistic output. Imagine optimizing workflows that allow our talented 2D/3D artists, animators, and designers to shine while maintaining consistency and scalability in our production pipeline. If you have a keen eye for quality assurance and technical feasibility, we’re looking for you to help enforce our production quality standards, balancing visual fidelity with performance. With 5+ years of experience as a Technical Artist under your belt, let's collaborate and innovate in a supportive, multicultural environment where your creativity and problem-solving abilities will thrive. At New Tales, we believe in nurturing talent and your role includes guiding and mentoring team members, fostering teamwork, and fueling your own passion for continuous learning. Enjoy benefits like meal vouchers, transportation refunds, remote-friendly options, and comprehensive health insurance paid by the company. Let’s make unforgettable gaming experiences together!

Frequently Asked Questions (FAQs) for Middle / Senior Technical Artist F/M Role at New Tales
What are the key responsibilities of a Middle / Senior Technical Artist at New Tales?

As a Middle / Senior Technical Artist at New Tales, your key responsibilities will include researching and developing innovative tools, optimizing production workflows, collaborating closely with artists and programmers, analyzing feasibility for technical requirements, and ensuring the quality of the 3D art pipeline. This multifaceted role requires a balance of artistic creativity and technical expertise.

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What qualifications are required for the Middle / Senior Technical Artist position at New Tales?

To qualify for the Middle / Senior Technical Artist position at New Tales, candidates should have at least 5 years of experience in game development, a strong foundation in 3D art pipelines, and proficiency in tools like Maya, Blender, and Unreal Engine. Additional knowledge of C# and HLSL, as well as experience with Unreal's rendering features, will be advantageous.

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How does collaboration play a role in the work of a Technical Artist at New Tales?

Collaboration is central to the role of a Technical Artist at New Tales. You'll work hand-in-hand with 2D/3D artists, animators, and designers, providing them with guidance and support throughout the production pipeline. This teamwork ensures alignment with project goals and fosters an environment of shared creativity and innovation.

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What tools and software should a Middle / Senior Technical Artist at New Tales be familiar with?

A Middle / Senior Technical Artist at New Tales should be proficient in tools and software commonly used in 3D production, such as Maya, Blender, Houdini, and Unreal Engine. Familiarity with next-gen techniques and a solid understanding of 3D art creation will also be essential for success in this role.

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What are the opportunities for professional growth as a Technical Artist at New Tales?

At New Tales, opportunities for professional growth as a Technical Artist include mentoring junior team members, engaging in R&D for new tools and techniques, and expanding your skill set within a collaborative environment. Your desire to innovate and adapt to new challenges will be encouraged and supported.

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Common Interview Questions for Middle / Senior Technical Artist F/M
Can you describe your experience with 3D pipelines and how you've contributed to projects in the past?

When answering this question, highlight specific projects where you played a key role in the 3D pipeline, emphasizing your contributions in enhancing workflows or solving technical challenges. Discuss particular tools and techniques you used, and how they contributed to the overall success of the project.

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How do you approach collaborating with artists and programmers?

Discuss your strategies for building effective working relationships, including active communication, understanding each team's needs, and providing constructive feedback. Provide examples of successful collaborations that led to innovative solutions.

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What tools or techniques do you prefer for optimizing 3D art production?

Be prepared to discuss specific tools or techniques you have successfully implemented. Show your familiarity with industry-standard software and be ready to outline your practical experience in optimizing workflows and enhancing productivity.

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How do you handle technical challenges when developing new art assets?

Demonstrate your problem-solving skills by outlining a process you follow when faced with technical challenges. Discuss how you analyze problems, brainstorm solutions, and involve other team members for feedback to arrive at the best outcome.

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Can you explain the importance of quality assurance in the production process?

Quality assurance is vital in ensuring that all artistic output meets project standards. Highlight your methods for monitoring production quality and methods you use to enforce benchmarks, such as review processes or tests you might have implemented.

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What strategies do you use for research and development in introducing new tools or processes?

Detail your approach to R&D by explaining how you stay updated with industry trends, engage with the community, and experiment with new tools. Discuss any specific tools you have introduced successfully and the impact they had on your previous projects.

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How do you prioritize tasks when managing multiple projects?

Discuss your time management and organizational skills. Describe how you assess project deadlines, allocate resources, and communicate with team members to ensure everyone's workload is manageable.

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What is your experience with shader development, particularly in Unreal Engine?

Share specific details about your experience with shader development in Unreal Engine. Talk about any projects where you created unique shaders and how they improved the visual quality of the game.

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Could you describe an innovative solution you implemented in a previous role?

Provide an example of a unique idea or solution you came up with, detailing the problem, your approach, and the outcome. Emphasize the creative aspect and how it may have influenced your team or project's success.

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How do you ensure that your work aligns with the artistic vision of the project?

Talk about how you interpret and understand the project's artistic vision by communicating closely with the creative team. Explain your process for gathering feedback and iterating on your work to ensure it fits seamlessly within the broader artistic context.

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at new tales, content is king & publishing is queen! everything starts with great content. we work with like-minded game studios wanting an ambitious, values-driven publisher, with whom we can build a fair partnership. we are also developing our...

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Full-time, remote
DATE POSTED
November 29, 2024

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