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Middle / Senior Technical Artist F/M

A fantastic opportunity to join one of the most exciting game studios within our collaborative team, working on an Adventure / Action RPG in a semi-realistic style, developed with Unreal Engine 5

WHAT IS THE JOB ABOUT?

We are seeking a highly skilled and innovative Technical Artist to bridge the gap between art and technology in our creative team. In this role, you will drive the technical aspects of our artistic production, ensuring a seamless and efficient workflow for 3D art creation.

THAT IS GREAT BUT WHAT DOES IT MEAN FOR THE DAY TO DAY?

· Research and Development: Explore and develop cutting-edge tools, shaders, and technical solutions to enhance artistic output and streamline production.

· Workflow Optimization: Establish and maintain efficient workflows for the art production pipeline, ensuring consistency and scalability.

· Support and Collaboration: Work closely with 2D/3D artists, animators, programmers, and designers to provide guidance and support throughout the 3D art pipeline and ensure alignment with project goals.

· Feasibility Analysis: Evaluate technical requirements and ensure their feasibility within project constraints.

· Quality Assurance: Monitor and enforce production quality benchmarks, optimizing for both visual fidelity and performance.

WHAT ARE WE LOOKING FOR?

· Real-Time 3D Expertise: Skilled in next-gen tools and techniques.

· Experience: 5+ years as a Technical Artist in game development.

· Creativity & Curiosity: Innovative thinker with a passion for learning.

· Collaboration & Mentorship: Strong interpersonal and teaching skills.

· Problem-Solving: Quick to analyze and respond to feedback.

· Adaptability: Works independently and in teams, eager for new challenges.

WHAT DO YOU NEED TO SUCCEED?

· Proven experience in technical art, with a strong understanding of 3D pipelines, next-gen techniques and tools.

· Proficiency in tools and software commonly used in 3D production (e.g., Maya, Blender, Unreal Engine, houdini, etc).

· Excellent communication and teamwork skills

· You express yourself clearly in English and enjoy being part of an international, multicultural environment.

· Ability to be available, patient, benevolent and inclusive

· Extra : You have a good knowledge of C# and HLSL

· Extra: You have experience working with Unreal, especially with its render features.

ADDITIONAL INFORMATIONS

·        Meal vouchers

·        50% refund on transportation card

·        Remote friendly environment

·        Private health insurance 100% paid by the company

 

ABOUT NEW TALES

NEW TALES is a new independent game publisher and developer, based in LYON, France. Formed by passionate gamers, the company is a one-stop-shop publishing solution, working with developers as one united team and dedicated to maximizing success. NEW TALES is also building its internal production capabilities to develop its own games & IPs.

Average salary estimate

$60000 / YEARLY (est.)
min
max
$50000K
$70000K

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What You Should Know About Middle / Senior Technical Artist F/M, New Tales

Are you ready to elevate your game development career? New Tales is on the hunt for a talented Middle / Senior Technical Artist to join our dynamic team! We’re working on an exhilarating Adventure / Action RPG crafted with Unreal Engine 5, and we need innovative thinkers like you to help us bridge the gap between art and technology. As a Technical Artist at New Tales, you'll dive into the nitty-gritty of our 3D art production. Imagine exploring and developing cutting-edge tools and shaders that boost artistic output while also streamlining our production workflow – that’s just another day at the office for you! Your role will include collaborating with our fantastic team of 2D/3D artists, animators, programmers, and designers to ensure that we’re always aligned with project goals. You’ll also evaluate technical requirements and assure quality benchmarks are met, all while optimizing for visual fidelity and performance. With over 5 years of experience under your belt in game development, your creativity and curiosity will shine as you mentor others and tackle new challenges. At New Tales, we believe in a supportive and collaborative environment, so if you’re proficient in 3D production tools like Maya, Blender, and Unreal Engine, and have a passion for learning, we’d love for you to bring your talents to our studio. Join us, and let’s create groundbreaking games together!

Frequently Asked Questions (FAQs) for Middle / Senior Technical Artist F/M Role at New Tales
What skills are required for a Middle / Senior Technical Artist at New Tales?

To thrive as a Middle / Senior Technical Artist at New Tales, you'll need a blend of artistic flair and technical expertise. We're looking for individuals with at least 5 years of experience in game development, strong knowledge of real-time 3D techniques, and proficiency in tools like Unreal Engine, Maya, and Blender. Your problem-solving abilities and willingness to mentor will be crucial in this role.

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What does a day-to-day look like for a Technical Artist at New Tales?

In your role as a Technical Artist at New Tales, your days will involve collaborating tightly with our 3D artists, animators, and designers to optimize our art production pipeline. You'll be diving into research and development, establishing workflows, monitoring quality assurance, and continuously optimizing for both performance and visual fidelity. Every day will bring new challenges and the need for creative solutions!

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Does New Tales offer remote work for the Technical Artist position?

Yes! New Tales embraces a remote-friendly work environment. This means you can collaborate with a talented international team from the comfort of your own home, all while contributing to exciting projects that push the boundaries of game design.

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What additional benefits do Technical Artists get at New Tales?

Aside from being part of an innovative game studio, Technical Artists at New Tales enjoy various benefits such as meal vouchers, a 50% refund on transportation cards, and private health insurance fully paid by the company. We believe in taking care of our team members both personally and professionally!

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How can I improve my chances of getting hired as a Technical Artist at New Tales?

To enhance your chances of landing this exciting role at New Tales, focus on showcasing not only your technical skills but also your ability to collaborate and innovate. Highlight any relevant projects in your portfolio that demonstrate your expertise in Unreal Engine, C#, and HLSL. Being proactive in showing your passion for gaming and technical artistry will also give your application an edge!

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What types of projects can I expect to work on as a Technical Artist at New Tales?

As a Technical Artist at New Tales, you’ll have the exciting opportunity to work on our Adventure / Action RPG, developed with Unreal Engine 5. You'll be involved in creating tools and shaders that enhance our artistic output, ensuring high-quality production standards while being part of a dedicated team that values your input and creativity.

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What is the company culture like at New Tales for a Technical Artist?

The culture at New Tales is vibrant, collaborative, and inclusive. We foster a supportive environment where Technical Artists are encouraged to express their ideas and mentor fellow team members. As part of our multicultural team, you will find camaraderie and a shared passion for creating great games that unify us all.

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Common Interview Questions for Middle / Senior Technical Artist F/M
Can you describe your experience with 3D pipelines and tools as a Technical Artist?

In answering this question, highlight specific projects where you've utilized tools like Maya, Blender, or Unreal Engine. Discuss how you've navigated the 3D production pipeline to optimize workflow, and share insights into any challenges you've overcome. Providing concrete examples will showcase your expertise and practical application of technical artistry.

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How do you handle feedback on your work from colleagues?

When discussing how you handle feedback, emphasize your openness to constructive criticism and collaboration. Explain how you view feedback as an opportunity for growth and improvement. Share an example of a time when you implemented feedback effectively, showcasing your problem-solving abilities and adaptability.

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What methods do you use for optimizing graphics performance in games?

To answer this, you might discuss techniques you've used in past projects, such as using LOD (Level of Detail) models, texture atlases, or shader optimizations. Show your understanding of both artistic and technical sides of performance optimization and how you balance visual fidelity with performance requirements.

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Can you talk about a time you collaborated with other departments to achieve a project goal?

Illustrate this with a specific example where your collaboration with other departments, such as design or programming, led to enhanced production outcomes. Discuss your approach to communication and how you aligned various teams towards a common goal, emphasizing the importance of teamwork in successful game development.

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What is your approach to staying updated with new tools and techniques in game development?

Share your proactive strategies for learning about new tools and techniques. You could mention following industry leaders, attending workshops, and participating in game development communities. Demonstrating your commitment to ongoing learning shows your passion and dedication as a Technical Artist.

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How do you prioritize tasks when working on multiple projects?

Explain your method for prioritizing tasks based on deadlines, project requirements, and impacts on the overall production pipeline. You might mention using task management tools or setting clear milestones to ensure you remain organized and efficient in your workflow.

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What experience do you have with shader development?

Detail your hands-on experience with shader development in tools like HLSL or Shader Graph. You could share specific projects where you developed shaders to enhance visual quality or perform optimizations and the results you achieved, illustrating your technical proficiency.

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Can you provide an example of a challenging technical problem you solved in previous projects?

When addressing this question, give a concrete example of a difficult technical challenge you faced and the steps you took to resolve it. Focus on your problem-solving skills and creativity, showcasing your ability to deliver results under pressure.

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How do you ensure quality in your artistic production?

Discuss your methods for maintaining high-quality standards in artistic production, such as developing checklists, performing technical reviews, and collaborating with QA teams. Highlight your commitment to both visual aesthetics and performance, showing that you value quality in every aspect of production.

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What are the key factors for creating a successful art pipeline?

Focus on discussing effective communication, consistency, and flexibility as key factors in a successful art pipeline. Describe how you ensure that everyone is aligned throughout the process and how you adapt to changes while maintaining efficiency to meet project goals.

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at new tales, content is king & publishing is queen! everything starts with great content. we work with like-minded game studios wanting an ambitious, values-driven publisher, with whom we can build a fair partnership. we are also developing our...

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Full-time, remote
DATE POSTED
November 29, 2024

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