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Senior Studio Builder Tools Software Engineer

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox Studio is a collaborative cross-platform IDE where all Roblox experiences are built. Together with the team, we will work on the features used by hundreds of thousands of Roblox developers every day.

As a Senior Engineer in the Builder Tools team, you’ll work on tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. The products of your work will be used daily by hundreds of thousands of Roblox developers worldwide!

You Are:

  • A confident C++ programmer with 5+ years of professional experience
  • Experienced in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, etc
  • Experienced with 3D programming, familiar with linear algebra and knowledgeable with 3D game engines
  • Passionate about end-user experience
  • Able to write clear design specs, mentor engineers, and guide projects from beginning to end
  • Experienced with profiling and optimization
  • Test-driven: you love writing tests

You Will:

  • Build outstanding developer-facing game development tools using C++ and Lua
  • Build reusable tooling frameworks to be used both in Roblox Studio and within Roblox games
  • Improve the workflows of Roblox community developers
  • Work closely with Product Managers and Designers to ensure that the product embodies the shared vision
  • Collaborate with numerous internal teams to help build the world's best user-generated gaming platform
  • Take ownership of projects throughout their full life cycles
  • Maintain and improve an existing codebase
  • Write and maintain automated tests

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range
$233,840$283,780 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy (varies by exemption status)
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Average salary estimate

$258810 / YEARLY (est.)
min
max
$233840K
$283780K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Studio Builder Tools Software Engineer, Roblox

The role of a Senior Studio Builder Tools Software Engineer at Roblox in San Mateo, CA, is all about innovation and community engagement. Here at Roblox, we are on a mission to connect a billion people through immersive 3D experiences, and you'll be at the forefront of that effort. Each day, millions dive into the worlds created by our talented community of developers, and your job will be to craft the essential tools that make their visions come to life. The environment is exciting, filled with unique technical challenges that require creative solutions. As a Senior Engineer in the Builder Tools team, your focus will be set on building outstanding developer tools with C++ and Lua, all while ensuring an exceptional user experience. You'll work collaboratively with product managers, designers, and internal teams to develop reusable tooling frameworks that enhance the workflows of countless Roblox developers across the globe. Your deep experience in 3D programming and passion for end-user experience will empower you to mentor fellow engineers and guide projects from conception to execution. With responsibilities that include maintaining an existing codebase, optimizing workflows, and writing automated tests, you’ll play an integral role in shaping the future of Roblox Studio and the greater gaming landscape. If you’re confident in your programming skills and eager to help forge safer, more welcoming shared experiences, this is the opportunity for you. Join us at Roblox, where your work will make a real difference, and together, we can redefine how people connect and create.

Frequently Asked Questions (FAQs) for Senior Studio Builder Tools Software Engineer Role at Roblox
What does a Senior Studio Builder Tools Software Engineer at Roblox do?

A Senior Studio Builder Tools Software Engineer at Roblox focuses on creating and enhancing developer-facing tools that empower the community of game developers. This role involves building with C++ and Lua, collaborating on features used daily in Roblox Studio, and ensuring a seamless experience for creators all over the world.

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What skills are needed for the Senior Studio Builder Tools Software Engineer position at Roblox?

To succeed as a Senior Studio Builder Tools Software Engineer at Roblox, candidates should be confident C++ programmers with over 5 years of professional experience. Expertise in 3D programming, familiarity with linear algebra, and a passion for creating intuitive developer tools are also crucial. Experience in optimizing workflows and mentoring are key assets.

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What kind of projects will a Senior Studio Builder Tools Software Engineer at Roblox work on?

In this role, you will work on exciting projects that involve building developer tools and reusable frameworks for Roblox Studio, as well as enhancing the workflows of developers. You’ll tackle unique challenges while collaborating with product managers and designers to bring visionary ideas to life.

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How important is collaboration for the Senior Studio Builder Tools Software Engineer role at Roblox?

Collaboration is vital for a Senior Studio Builder Tools Software Engineer at Roblox. You will work closely with product managers, designers, and multiple internal teams to ensure the development of top-notch tools that align with our community-focused vision. Teamwork is at the heart of everything we create.

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What are the career development opportunities for a Senior Studio Builder Tools Software Engineer at Roblox?

At Roblox, we prioritize the growth of our talents. As a Senior Studio Builder Tools Software Engineer, you will have opportunities to expand your skill set through mentoring others, tackling complex projects, and staying updated with the latest technologies in game development. You can also take ownership of diverse facets of our tools.

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What is the work environment like for a Senior Studio Builder Tools Software Engineer at Roblox?

The work environment for a Senior Studio Builder Tools Software Engineer at Roblox is dynamic and innovative. Located at our headquarters in San Mateo, CA, you'll experience a team-oriented atmosphere with flexible work policies, excellent perks like free catered lunches, and resources to support your well-being.

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What should I expect from the interview process for the Senior Studio Builder Tools Software Engineer at Roblox?

The interview process for a Senior Studio Builder Tools Software Engineer at Roblox typically includes technical assessments, coding challenges, and discussions around your past experiences. We value skills, creativity, and a passion for building engaging tools that enhance the developer experience.

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Common Interview Questions for Senior Studio Builder Tools Software Engineer
Can you explain your experience with C++ programming and how it applies to building tools for Roblox?

When answering this question, discuss specific projects where you've used C++ to create or improve development tools, emphasizing frameworks you've created and how they’ve enhanced user experiences. Highlight your understanding of performance optimization and user-centric design principles.

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How do you approach mentoring junior engineers in tool development?

To respond, describe your mentoring philosophy, share examples of how you foster collaboration and skill development, and explain how you support juniors in understanding complex concepts while encouraging their independence and creativity in problem-solving.

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What strategies do you use for profiling and optimization in tools development?

Discuss specific profiling tools you've used, the metrics you find most insightful, and strategies for optimizing code performance. Highlight any successful optimizations you've implemented and how they positively impacted the tools’ functionalities.

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Describe a time you had to overcome a significant technical challenge in a project.

When answering, use the STAR method (Situation, Task, Action, Result) to explain the challenge, your approach, and the outcome. Emphasize your analytical thinking and problem-solving skills, and how you ensured the delivery of high-quality tools under pressure.

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What is your experience with 3D programming and game engines?

In response, talk about any specific 3D programming projects you've undertaken, discussing the game engines you've worked with. Highlight your understanding of linear algebra as it relates to 3D graphics and how it has influenced your coding practices.

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How do you ensure the end-user experience is a priority when developing tools?

Explain your commitment to user feedback, usability testing, and how you incorporate insights into the development process. Provide examples of instances where user concerns led to significant enhancements or changes in your tools.

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Can you provide an example of a successful project where you took ownership from start to finish?

Outline a particular project using the STAR method to illustrate your leadership and project management skills. Emphasize how you coordinated between different teams, navigated challenges, and ensured successful deployment of the final product.

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What test-driven development practices do you follow in your projects?

Discuss how you integrate testing into your development workflow. Provide details about the importance of unit tests and automated testing, citing examples from past projects where rigorous testing led to improved reliability and performance.

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How do you stay updated with the latest trends in game development and technology?

Share your strategies for remaining informed — whether through online courses, tech conferences, reading industry publications, or networking. Highlight specific resources or communities that you find particularly valuable for keeping up with emerging trends.

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What excites you about the potential of Roblox's user-generated content?

Express your enthusiasm for the creative possibilities within Roblox's ecosystem. Talk about your views on how tools can empower users, foster community engagement, and the exciting role you see yourself playing in facilitating this innovation as a Senior Studio Builder Tools Software Engineer.

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Roblox's mission is connect a billion people with optimism and civility. Our vision is to reimagine the way people come together.

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Full-time, hybrid
DATE POSTED
November 26, 2024

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