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Senior VFX Artist

VFX Artist | Seedworld

We are seeking an experienced VFX Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.3.


As a VFX artist, you will deploy your excellent understanding of Unreal (Niagara & Blueprint) and usual artist software (Photoshop, Substance, 3D modeling package, etc.) to create and optimize particle systems, shaders, and other VFX that match with the Seedworld unique style.


Responsibilities:

- Create visual effects art assets that balance performance, efficiency, and artistry to achieve optimal run time visual quality and game performance;

- Research, conceptualize, and derive quality visual effects from references to apply to various aspects of the game;

- Collaborate with the art director, game designers, and developers to ensure that VFX meets the game requirements while adhering to artistic standards;

- Share knowledge and best practices with teammates;

- Actively participate in technical and artistic discussions and problem-solving;

- Ability to summarize his work and documentation for internal & external communication.


Required Qualifications:

- 4+ years of experience in similar roles with at least one AAA game shipped on PC or console;

- Prior experience creating 2D and 3D stylized visual effects;

- Experience working with Unreal game engine and Niagara;

- Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.


Desired Qualifications: 

- Good visual and technical understanding of FX shader;

- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director;

- Strong knowledge of all the 3D requirements before shader (UV, Texture) and full game pipelines;

- Experience with developing shaders/materials;

- Fast, organized, collaborative, and able to handle feedback;

- Strong organizational, and communication skills and a fluent level in English along with an understanding of production values, deadlines, and priorities.


Bonus Skills:

- Knowledge of scripting (Python, HLSL, Blueprint) would be useful.


Location:

100% remote


Benefits:

21 days of holidays / year + local bank holidays.

Sick days.

Budget for training/courses.

Budget towards purchasing work equipment such as laptops.

Monthly salary paid in stable coins (USDC)


Average salary estimate

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What You Should Know About Senior VFX Artist, Seedify

At Seedworld, we are thrilled to announce an exciting opportunity for a Senior VFX Artist to join our creative team, working on one of the largest Metaverse projects ever conceived! This role is perfect for someone who has a solid understanding of Unreal Engine, specifically versions 5.3, and is equally skilled in various artist software like Photoshop and Substance. We’re looking for a talented VFX Artist who can develop stunning visual effects that not only captivate users but also optimize performance and visual quality. Your main responsibilities will include creating and optimizing particle systems and shaders that seamlessly integrate with the distinct style of Seedworld. Collaboration is key here as you’ll be working alongside our art director and game designers to ensure that all visual effects align with the artistic vision and technical specifications. You’ll dive deep into research and concept development to derive quality effects from references, while also sharing your invaluable insights with teammates. With a minimum of 4 years in a similar role and a shipped AAA game under your belt, you’ll bring your knowledge of 2D and 3D stylized effects to the table and effectively communicate your ideas. The position is remote, offering 21 days of holidays yearly plus sick leave, alongside a budget for training and work equipment. Join us at Seedworld and bring your artistic passion to life in the Metaverse!

Frequently Asked Questions (FAQs) for Senior VFX Artist Role at Seedify
What does a Senior VFX Artist do at Seedworld?

A Senior VFX Artist at Seedworld is responsible for creating and optimizing visual effects that enhance the immersive experience of our Metaverse project. This involves using tools like Unreal Engine, Niagara, and other digital art software to develop stunning particle systems, shaders, and effects that resonate with our unique style.

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What qualifications are required for the Senior VFX Artist position at Seedworld?

Candidates for the Senior VFX Artist position at Seedworld should have a minimum of 4 years of experience in a similar role, with at least one AAA game released on PC or console. Proficiency with Unreal Engine, and tools like Maya or Blender, is essential as well as a solid understanding of FX shader development.

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Is the Senior VFX Artist role at Seedworld a remote position?

Yes, the Senior VFX Artist role at Seedworld is fully remote, allowing you to work from anywhere while joining a team of creative professionals dedicated to pushing the boundaries of visual effects in the Metaverse.

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What benefits does Seedworld offer its Senior VFX Artists?

Seedworld offers an attractive benefits package for its Senior VFX Artists, including 21 days of paid holidays per year, sick days, a budget for training courses, and the opportunity to purchase essential work equipment. Monthly salaries are paid in stable coins (USDC) for added convenience.

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What software skills are beneficial for a Senior VFX Artist at Seedworld?

For a Senior VFX Artist at Seedworld, proficiency with Unreal Engine, particularly Niagara, is crucial. Knowledge of 3D modeling software like Maya or Blender, image editing tools like Photoshop and Substance, and the ability to work with shaders and scripts (Python, HLSL) will be highly beneficial.

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How does collaboration work for the Senior VFX Artist at Seedworld?

At Seedworld, collaboration is a cornerstone of the Senior VFX Artist role. You’ll be working closely with the art director, game designers, and developers to ensure that the visual effects you create not only meet game requirements but also align with the overall artistic vision.

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What types of visual effects does a Senior VFX Artist create for Seedworld?

A Senior VFX Artist at Seedworld creates a variety of visual effects, including particle systems, shaders, and dynamic elements that enhance the gameplay experience in the Metaverse. The focus is on effects that are visually stunning while ensuring they are optimized for game performance.

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Common Interview Questions for Senior VFX Artist
Can you describe your experience with Unreal Engine and Niagara as a Senior VFX Artist?

When answering this question, be sure to highlight specific projects you've worked on using Unreal Engine and Niagara, detailing your role in the development process and any innovative techniques you employed to create visual effects. Mention how you balanced artistry with performance.

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How do you approach creating visual effects that match an artistic vision?

Discuss your method for researching and gathering references before starting on visual effects. Emphasize your ability to collaborate with team members, such as the art director, to ensure the final effects align with the desired style and narrative of the game.

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What tools do you use to create visual effects, and why?

Your answer should reflect your familiarity with various tools used in VFX, such as Unreal Engine, Photoshop, and 3D modeling software. Explain why you prefer certain tools for specific tasks and how they enhance both the artistic and technical aspects of your work.

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Can you provide an example of a challenging visual effect you created and how you overcame obstacles?

Describe a specific instance where you faced challenges in creating a visual effect—detail the problem, the approach you took to find a solution, and the end result. Highlight your creative thinking and problem-solving skills.

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How do you ensure performance optimization in your visual effects?

Answer by explaining your approach to optimization, such as monitoring frame rates and run times during development. Discuss any specific techniques you’ve learned and applied to enhance performance without sacrificing visual quality.

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What experience do you have with shader development?

Detail your experience in developing shaders and materials for different visual effects. Include your understanding of the technical requirements and how you’ve used visualization techniques to enhance game aesthetics.

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Tell us about a time you collaborated with other departments on a project.

Share a scenario where teamwork was essential, focusing on how you worked with art directors, designers, or developers to achieve a common goal. Highlight communication strategies you used to ensure a smooth workflow.

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What are your strategies for staying organized while working on multiple visual effects?

Discuss methods you use to keep your projects organized, such as task management software or personal tracking systems. Explain how you prioritize tasks to meet deadlines, ensuring the final quality remains high.

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How do you keep your skills updated in the fast-evolving field of VFX?

Talk about your commitment to continuous learning, whether through online courses, attending workshops, or participating in communities. Mention specific resources you use to keep up to date with the latest trends and technologies in visual effects.

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What do you consider your greatest achievement as a VFX artist?

This is your chance to shine! Choose an achievement that showcases your skills and creativity. Describe the project, your role, and the impact your work had on the overall gaming experience, integrating feedback or recognition you received.

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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
November 26, 2024

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