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Concept Artist Environment/Props - Talent Pool

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.  

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.  

Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond. 

Experience our side of life! For more information, visit www.side.inc

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
  • Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
  • Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
  • Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
  • Explore and iterate on creative ideas to solve visual and narrative challenges.
  • Ensure consistency in style and quality across all environment and prop designs, adhering to the project’s art direction.
  • Stay updated on current trends and techniques in concept art and apply them to your work.

Experience:

    • 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
    • Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and prop design.
    • Knowledge of architectural and industrial design principles for creating believable and imaginative settings.

Creative and Collaborative Skills:

    • Ability to design a range of styles, from realistic to stylized, depending on project requirements.
    • Excellent communication and collaboration skills, with experience integrating feedback into iterative designs.
    • Passion for visual storytelling and creating immersive game worlds.

Attention to Detail: Commitment to delivering consistent, high-quality designs that meet both artistic and technical requirements.

Preferred Skills

  • Familiarity with 3D modeling software for block-outs or visualization.
  • Experience with procedural design tools like Houdini.
  • Background in architectural visualization, industrial design, or environmental storytelling.
  • Knowledge of Unreal Engine or Unity for understanding the integration of assets into game environments.

Note: Specific requirements may vary depending on project needs.

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Concept Artist Environment/Props - Talent Pool, Side

Are you a creative visionary with a passion for environment and prop design in video games? Join Side as a Concept Artist for Environment/Props in our Talent Pool! Side, a leading global video game development and services provider, is looking for talented individuals like you to join our community of passionate gamers. While we may not have immediate openings, by applying to our Talent Pool, you’ll express interest in future co-development opportunities that align with your unique skills and creative flair. At Side, you’ll have the chance to design and create visually stunning concept art that enhances the stories we bring to life. Collaborate closely with art directors, 3D artists, and level designers to develop innovative environments, props, and immersive worlds. If you have over three years of experience in the industry, are proficient in tools like Photoshop and Procreate, and have a portfolio showcasing your contributions to shipped titles, we encourage you to apply! Stay engaged with us as we provide regular updates on upcoming projects and opportunities, ensuring you are always in the loop. Together, let’s create unforgettable gaming experiences!

Frequently Asked Questions (FAQs) for Concept Artist Environment/Props - Talent Pool Role at Side
What responsibilities does a Concept Artist Environment/Props at Side typically have?

As a Concept Artist for Environment/Props at Side, you will design and create visually striking concept art that aligns with the creative vision of various game projects. Your tasks will include collaborating with art directors and 3D artists, developing a range of environmental and prop designs, providing detailed visual breakdowns, and ensuring consistency in style and quality across all your designs.

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What qualifications are necessary for the Concept Artist Environment/Props role at Side?

For the Concept Artist Environment/Props position at Side, you will need a minimum of three years of professional experience in the video game industry, with contributions to at least one shipped title. Proficiency in software like Photoshop and Procreate is essential, alongside a strong understanding of perspective, composition, and color theory.

Join Rise to see the full answer
How does the Talent Pool work for the Concept Artist Environment/Props position at Side?

The Talent Pool for the Concept Artist Environment/Props role at Side allows you to express interest in future project-based opportunities. While there may not be immediate openings, your application will keep you in mind for upcoming roles, as our hiring teams regularly review talent and match candidates with necessary project requirements.

Join Rise to see the full answer
What skills are preferred for a Concept Artist Environment/Props at Side?

Preferred skills for the Concept Artist Environment/Props role at Side include familiarity with 3D modeling software, experience in procedural design tools like Houdini, and a background in architectural visualization. A good understanding of game engines such as Unreal Engine or Unity is also beneficial for asset integration.

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Is there an opportunity for growth in the Concept Artist Environment/Props position at Side?

Yes, there is ample opportunity for growth in the Concept Artist Environment/Props position at Side. Working with a diverse range of projects and talented professionals will enhance your skills, while our commitment to regular updates and industry insights keeps you on the cutting edge of game design.

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Common Interview Questions for Concept Artist Environment/Props - Talent Pool
Can you describe your experience in the video game industry as a Concept Artist?

To answer this question effectively, highlight your previous roles and specific projects you've worked on. Discuss your key contributions to shipped titles and how these experiences prepared you for the Concept Artist position at Side.

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How do you approach the design process for environments and props?

Explain your creative process step-by-step, from research and inspiration to sketching and finalizing concepts. Mention your collaborative efforts with team members and how you incorporate feedback to refine your designs.

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What tools and software do you use for creating concept art?

Mention your proficiency in industry-standard tools like Photoshop and Procreate. Discuss how you've used these tools in your previous roles and any other software you're comfortable with, such as 3D modeling applications.

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How do you ensure your designs align with a game's narrative and artistic vision?

Share your strategies for aligning your designs with the overall vision of a project. Discuss how you take into account the story, setting, and character development when conceptualizing environments and props.

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Can you give an example of a design challenge you faced and how you overcame it?

Reflect on a specific instance and describe the challenge you encountered. Explain your thought process, the solutions you proposed, and the successful outcome, showcasing your problem-solving skills.

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How do you stay current with trends and techniques in concept art?

Discuss your commitment to continuous learning, such as attending workshops, following industry leaders on social media, and participating in online forums or communities related to game art and design.

Join Rise to see the full answer
What styles of concept art are you most comfortable working with?

Share your versatility in design styles, whether realistic or stylized. Provide examples from your portfolio that demonstrate your ability to adapt to different artistic directions based on project needs.

Join Rise to see the full answer
How do you handle feedback during the design process?

Illustrate your approach to receiving feedback by explaining how you view it as an essential part of the iterative design process. Discuss how you balance staying true to your vision while incorporating input from others.

Join Rise to see the full answer
What is your process for creating asset breakdowns and reference materials?

Outline your method for producing detailed visual breakdowns, including callouts and annotations that guide 3D artists. Highlight the importance of clarity and organization in your reference materials.

Join Rise to see the full answer
Why do you want to work as a Concept Artist Environment/Props at Side?

Express your enthusiasm for Side’s mission, the type of projects they undertake, and how you see yourself contributing to their creative team. Highlight any alignment between your personal values and Side’s goals.

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SIDE is a multi-award-winning provider of creative services, and has worked with many of the leading developers and publishers in the video games industry. Founded in 1997, SIDE's team of experienced casting and performance directors, production m...

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Contract, remote
DATE POSTED
April 21, 2025

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