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Technical Artist/Animator - Unity image - Rise Careers
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Technical Artist/Animator - Unity

Swoove is developing a mobile app that empowers users to create their own animations effortlessly. Our goal is to make high-quality animation accessible to everyone, whether they are beginners or professionals. We are looking for a Technical Artist/Animator to bridge the gap between art and technology, ensuring high-quality visuals while maintaining optimal performance.

Responsibilities

  • Develop and optimize rendering solutions for URP to enhance visual fidelity while maintaining performance.
  • Write custom shaders (HLSL/Shader Graph) for various rendering needs, including stylized and realistic effects.
  • Optimize rendering performance, including batching, texture compression, and GPU performance profiling.
  • Create efficient asset pipelines for artists, including import/export workflows and automated tools.
  • Implement and refine real-time animation systems, including procedural animation, state machines, and animation blending.
  • Develop and integrate real-time IK (Inverse Kinematics) systems for character animation and dynamic interactions.
  • Work with animators and developers to implement high-quality animations in Unity, ensuring smooth transitions and responsiveness.
  • Collaborate with the art and engineering teams to create tools and scripts that streamline workflows.
  • Troubleshoot and debug technical animation and rendering issues across different platforms.
  • Stay up to date with emerging technologies in rendering, animation, and procedural systems to push the visual quality of our projects.

Requirements

  • Strong Unity experience, particularly with URP (HDRP is a plus) rendering pipelines.
  • Deep understanding of real-time rendering, shading models, post-processing, and optimization techniques.
  • Proficiency in shader programming (HLSL, Shader Graph) and ability to write custom shaders.
  • Experience with animation systems in Unity, including Animator Controller, Animation Rigging, and procedural animation techniques.
  • Strong knowledge of Inverse Kinematics (IK) and real-time character animation techniques.
  • Experience in developing custom tools and asset pipelines for artists and animators.
  • Proficiency in scripting languages like C# and familiarity with editor scripting for automation.
  • Solid understanding of GPU profiling, draw calls, memory management, and real-time rendering constraints.
  • Ability to debug and solve technical animation issues related to rigging, skinning, and animation blending.
  • Strong problem-solving skills and the ability to work collaboratively with artists, designers, and engineers.

Nice-to-Have

  • Experience with procedural animation and physics-based animation systems.
  • Experience with DCC tools (Blender, Maya) and integration with Unity.
  • Familiarity with multithreading and GPU compute shaders.

Benefits

  • Competitive salary based on experience.
  • Opportunity to work on cutting-edge projects with a highly skilled team.
  • Flexible work environment, including remote or hybrid options.
  • A chance to influence the artistic and technical direction of our app.
  • Career growth opportunities in a fast-paced and innovative studio.

If you’re interested in pursuing this opportunity, we invite you to submit your CV along with a brief cover letter and any additional supporting materials to hr@iimachines.com

We look forward to reviewing your application!

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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TEAM SIZE
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HQ LOCATION
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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 19, 2025

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