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Senior Technical Animator, Camouflaj Game Studio

Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment. As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.

Responsibilities

Develop content creation pipelines and tools for the animation and character art teams. Create rigs for characters and props. Help integrate assets from Maya to Unity and troubleshoot issues. Guide animation and character art teams on best authoring practices for optimized in-game assets. Work with art teams to ensure designs will work with animations. Collaborate with designers and gameplay engineers to develop animation features. Collaborate with producers on planning and scheduling. Mentor and train other technical animators on best practices and give code reviews. Keep up to date with emerging trends in animation and rigging technology.

Qualifications

5+ years of professional experience as a Technical Animator or Technical Artist. Experience maintaining and further developing an existing codebase of tools. Experience creating tools for Maya and Motion Builder with Python. Proficient with creating body & face rigs and skinning in Maya using proprietary tools. Experience in model topology and directing character artists with best practices. Experience with animation controllers and state machines using Mecanim or equivalent. Experience working in Unity and using C# or equivalent. Experience in 3D math skills such as linear algebra and matrix math. Experience giving and receiving feedback in a highly collaborative environment. Experience in VR development. Experience with Maya C++ API. Experience with Motionbuilder. Familiarity with FACS based character rigs and facial tracking. Familiarity with motion capture workflows.

Average salary estimate

$100000 / YEARLY (est.)
min
max
$80000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Senior Technical Animator, Camouflaj Game Studio, Meta

Are you ready to take your career to the next level? Join Camouflaj Game Studio as a Senior Technical Animator in the beautiful Seattle area! Known for creating groundbreaking VR experiences like BATMAN: ARKHAM SHADOW and IRON MAN VR, our team is on a mission to develop high-quality, meaningful games that resonate with players. In this role, you will collaborate with a talented group of animators, artists, designers, engineers, and producers to create and maintain real-time animations and characters within both Maya and Unity. You'll be responsible for developing content creation pipelines, creating rigs for characters and props, and integrating assets seamlessly into Unity. Your input will guide animation and character art teams on best practices to ensure everything looks fantastic and runs smoothly. You will also have the opportunity to mentor junior animators, sharing your expertise and fostering a culture of creativity and collaboration. We're looking for someone who has a strong background in technical animation, with experience in both Maya and motion capture workflows, along with proficiency in Python and C#. If you're passionate about animation and eager to innovate within the exciting world of VR games, we want to hear from you! Come join Camouflaj where a respect-filled atmosphere and pushing boundaries is the norm.

Frequently Asked Questions (FAQs) for Senior Technical Animator, Camouflaj Game Studio Role at Meta
What are the key responsibilities of a Senior Technical Animator at Camouflaj Game Studio?

As a Senior Technical Animator at Camouflaj Game Studio, your key responsibilities will include developing content creation pipelines and tools specifically for the animation and character art teams. You will create rigs for characters and props, work on integrating assets from Maya to Unity, and guide teams on optimal authoring practices. Additionally, you'll collaborate with designers to develop animation features, mentor fellow animators, and stay updated on the latest advancements in animation and rigging technology.

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What qualifications do I need to become a Senior Technical Animator at Camouflaj Game Studio?

To qualify for the Senior Technical Animator position at Camouflaj Game Studio, you should have at least 5 years of professional experience in technical animation or as a technical artist. A strong command of Maya, along with experience in creating body and face rigs and skinning, is essential. Familiarity with motion capture workflows, Unity, C#, and Python for tool development is also important. Experience in VR development is a plus, showing your understanding of this dynamic field.

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How does collaboration work in the Senior Technical Animator role at Camouflaj Game Studio?

Collaboration is at the heart of the Senior Technical Animator role at Camouflaj Game Studio. You'll work closely with animators, artists, and designers to ensure that animations align with game design while maintaining high-quality standards. Your input will be vital in discussing best practices and providing feedback, making this position an integral part of the creative process. Joining our team means collaborating in a respectful and open environment, where your ideas are valued.

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What tools and technologies do Senior Technical Animators use at Camouflaj Game Studio?

Senior Technical Animators at Camouflaj Game Studio utilize a blend of modern tools and technologies, primarily Maya for rigging and animation. You'll also work with Unity to integrate these assets, alongside Python for developing necessary tools. Familiarity with Python scripting, Unity's animation controllers, and experience with MotionBuilder will enhance your workflow. A solid understanding of 3D math concepts like linear algebra and matrix math is also beneficial for this role.

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What kind of projects can I expect to work on as a Senior Technical Animator at Camouflaj Game Studio?

As a Senior Technical Animator at Camouflaj Game Studio, you'll work on exciting projects that push the boundaries of VR gaming. Our previous titles like IRON MAN VR and BATMAN: ARKHAM SHADOW showcase our commitment to delivering high-quality, immersive experiences. You'll have the opportunity to influence the animation and character artistry in new games, ensuring they are engaging and visually spectacular, all while collaborating with some of the best minds in the industry.

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Common Interview Questions for Senior Technical Animator, Camouflaj Game Studio
Can you explain your experience with rigging characters and props?

In your response, highlight specific projects where you successfully created robust rigs for characters and props. Discuss the methods you used in Maya, including your approach to skinning and how you ensured the rig performed well in-game.

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How do you approach collaboration with animators and designers?

It's vital to showcase your teamwork skills. Discuss how you communicate with animators and designers, share feedback, and ensure everyone's visions align. Offer examples of past collaborations that resulted in successful outcomes.

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What is your experience with creating tools for animation purposes?

Share your experiences in developing tools using Python for both Maya and Unity. Discuss specific tools you've created, the challenges you faced, and how they improved the workflows for your team.

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How do you handle troubleshooting issues integrating assets from Maya to Unity?

In your response, illustrate your systematic approach to problem-solving. Discuss how you identify issues, the processes you follow for troubleshooting, and the tools or techniques that you rely on to ensure a smooth integration.

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Can you describe a time when you mentored a junior animator?

Mention a specific instance where you provided guidance to a junior animator. Talk about the techniques you used to help them improve their skills and how you structured your feedback to facilitate their growth.

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What tools do you think are essential for a Senior Technical Animator?

Discuss the tools you consider vital, such as Maya, Unity, Python, and MotionBuilder. Explain why each tool is important and how they contribute to the overall animation process.

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What is your understanding of the latest trends in animation and rigging technology?

Show that you stay informed on the industry trends by mentioning specific new techniques or tools you find interesting. Discuss how such developments could be beneficial to a game production environment.

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How do you ensure your animations are optimized for performance?

Emphasize your knowledge of performance issues. Discuss how you assess rig complexity, use efficient workflows, and get feedback from gameplay testing to ensure animations are optimal.

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Describe your experience with VR development and how it influences your animations.

Share your experiences with VR projects and how they differ from traditional gaming animation. Discuss specific challenges and how your animations account for immersive user experiences.

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What motivates you to be a Senior Technical Animator at Camouflaj Game Studio?

Reflect on what excites you about working at Camouflaj, such as their commitment to quality and meaningful gaming experiences. Share your passion for creating captivating animations that impact players and your alignment with the studio's vision.

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304 jobs
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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Collaboration over Competition
Fast-Paced
Growth & Learning
Transparent & Candid
Feedback Forward
Dare to be Different
BENEFITS & PERKS
Medical Insurance
Paid Time-Off
Maternity Leave
Mental Health Resources
Equity
Paternity Leave
Flex-Friendly
Snacks
Social Gatherings
Company Retreats
Fitness Stipend
Paid Holidays
Summer Fridays
Work Visa Sponsorship
Bias Training
Flexible Spending Account (FSA)
Health Savings Account (HSA)
Vision Insurance
Dental Insurance
Life insurance
FUNDING
SENIORITY LEVEL REQUIREMENT
INDUSTRY
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
April 4, 2025

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