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Lead Technical Artist

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is seeking a Lead Technical Artist to bridge the gap between art and technology on our latest project, an ambitious multiplayer game set within the world of The Witcher. In this role, you will oversee the development and optimization of art pipelines, tools, and workflows to ensure the seamless integration of assets into the game engine. Collaborating closely with artists, designers, and engineers, you will troubleshoot complex technical challenges and provide innovative solutions that empower the team to create stunning visuals and optimized performance. Our ideal candidate is a skilled leader, proactive problem solver with a deep understanding of Unreal Engine, a passion for cutting-edge tools and techniques, and a drive to push the boundaries of what's possible in game development.

The person in this role will report to the Art Director. This role may be performed at our office in the greater Boston area per our hybrid work model (relocation assistance is available), OR this role could also be performed remotely within the continental US, according to US East coast core hours. 

Responsibilities:

Leadership & Team Management

  • Build and lead the Technical Art team to develop optimized, high-quality visual assets, tools, and pipeline solutions.

  • Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.

  • Cultivate a positive, collaborative team culture aligned with the company’s values and goals.

  • Partner with the Production department to establish plans and ensure timely delivery of work.

  • Participate in recruiting, interviewing, and hiring for the team.

Technical Vision & Execution

  • Collaborate with artists and engineers to create tools, shaders, and workflows that support and enhance the stylized, artistic vision.

  • Define and document technical art processes, tools, and best practices.

  • Solve complex technical art challenges, ensuring the content creation pipeline is efficient and scalable.

  • Work with Graphics Engineers and Artists to utilize and develop groundbreaking techniques.

  • Maintain pipelines for asset creation, focusing on character creation, world building, and procedural workflows.

Pipeline Development & Problem Solving

  • Lead the development of procedural content generation pipelines.

  • Actively participate in solving performance and optimization challenges to ensure seamless gameplay experiences.

  • Communicate and collaborate effectively with other teams to pursue common goals and ensure smooth handoffs for assets.

Qualifications

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.

  • Expertise in Unreal Engine 4/5, including Blueprints and shaders.

  • Proven experience as a Lead Technical Artist.

  • A strong artistic eye with an emphasis on stylized aesthetics.

  • Proficiency in procedural content tools such as Houdini, Blender, and Substance Designer.

  • Experience crafting shaders and working with materials for expansive cityscapes.

  • Excellent problem-solving, communication, and teamwork skills.

  • Outstanding creativity and strong commitment to project goals.

  • Curiosity, kindness, initiative, and a positive and professional can-do attitude.

 

Nice to Haves:

  • Scripting proficiency in languages such as Python.

  • Prior experience with AAA titles.

 

The expected salary range for this position is $140,000.00 to $179,999.00 USD, negotiable. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA.  For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

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What You Should Know About Lead Technical Artist, CD PROJEKT RED

The Molasses Flood is on the lookout for a talented Lead Technical Artist to join our dynamic team working on an exciting new multiplayer game set in The Witcher universe. With a strong foundation built by industry veterans, we're dedicated to pushing the boundaries of game development while ensuring every voice matters in our collaborative environment. In this role, you'll be the crucial bridge between artistry and technology, leading a team focused on developing optimized art pipelines and workflows. Your expertise in Unreal Engine, along with your knack for troubleshooting and innovating, will empower our artists and engineers to create stunning visuals that breathe life into the game. As you manage and mentor your team, you'll cultivate a positive and inclusive culture that aligns with our values, all while defining the technical vision that drives our project forward. Your work will not only involve guiding your team through complex challenges but also developing groundbreaking techniques that elevate our artistic vision. Whether you join us in our Boston office or work remotely within the continental US, at The Molasses Flood, we believe in celebrating diversity and fostering creativity. If you're ready to take your career to the next level and make a real impact, we would love to meet you!

Frequently Asked Questions (FAQs) for Lead Technical Artist Role at CD PROJEKT RED
What responsibilities does the Lead Technical Artist have at The Molasses Flood?

The Lead Technical Artist at The Molasses Flood plays a pivotal role in bridging the gap between art and technology. Responsibilities include overseeing the development and optimization of art pipelines, managing the Technical Art team, solving complex technical challenges, and collaborating closely with artists, designers, and engineers to ensure seamless integration of assets into the game engine. This role is crucial for maintaining high-quality visual assets that align with the ambitious goals of our latest project in The Witcher universe.

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What qualifications are required for the Lead Technical Artist position at The Molasses Flood?

Candidates for the Lead Technical Artist position at The Molasses Flood should have a minimum of 8 years in the video games industry, with experience on at least one shipped AAA title. A strong proficiency in Unreal Engine 4/5, including knowledge of Blueprints and shaders, is mandatory. Additionally, experience with procedural content tools such as Houdini, Blender, and Substance Designer, along with excellent problem-solving and communication skills, will set you apart in this creative and technical leadership role.

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Can the Lead Technical Artist role at The Molasses Flood be performed remotely?

Yes! The Lead Technical Artist role at The Molasses Flood can be performed remotely within the continental US, adhering to our core hours on the US East coast. We recognize the importance of flexibility in today’s work environment, and we strive to accommodate remote workers while still fostering collaboration and innovation in our projects.

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What is the work culture like at The Molasses Flood for a Lead Technical Artist?

At The Molasses Flood, our work culture for the Lead Technical Artist is centered around open communication, mutual respect, and collaboration. We embrace diversity and value every voice on the team, ensuring that every member feels included and empowered to contribute their best ideas. Our commitment to a positive workplace environment fosters creativity and innovation, making it an exciting place for a Lead Technical Artist to thrive and grow.

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What opportunities for advancement does The Molasses Flood offer for a Lead Technical Artist?

The Molasses Flood offers numerous opportunities for advancement for a Lead Technical Artist as our team continues to grow and face new challenges in game development. With a focus on professional development, mentoring, and skill enhancement, we encourage our team members to pursue their career goals and take on new responsibilities that align with their interests and contributions to our projects.

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Common Interview Questions for Lead Technical Artist
How do you approach problem-solving as a Lead Technical Artist?

As a Lead Technical Artist, I approach problem-solving by first gathering input from my team, assessing the challenges collaboratively. I prioritize clear communication and encourage brainstorming to explore multiple solutions. Utilizing my technical expertise and experience with tools like Unreal Engine, I analyze the most effective and efficient methods to overcome obstacles, ensuring that we maintain the artistic vision while optimizing performance.

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Can you describe your experience with Unreal Engine and how you've utilized it in previous projects?

In my experience with Unreal Engine, I have successfully implemented various features to enhance gameplay, focusing on optimizations and high-quality visual outputs. I've utilized Blueprints for scripting complex interactions and developed shaders to elevate the graphical fidelity of our game environments. My projects have always aimed at pushing the boundaries, and I thrive on the challenges presented by this powerful engine.

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What leadership style do you use when managing your Technical Art team?

I adopt a collaborative and supportive leadership style when managing my Technical Art team. My focus is on fostering an environment where team members feel valued and empowered to express their ideas. I believe in mentorship and encouraging growth through constructive feedback while ensuring that everyone remains aligned with our project goals and company values.

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How do you keep up with the latest trends and tools in the game development industry?

Staying current with trends and tools in the game development industry is crucial for a Lead Technical Artist. I regularly attend industry conferences, engage in online forums, and subscribe to relevant publications. I also invest time in experimenting with new software and techniques, ensuring I can bring innovative ideas back to my team and enhance our workflows effectively.

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What strategies do you employ to ensure seamless handoffs between different teams?

To ensure seamless handoffs between teams, I believe in establishing clear communication channels, setting defined expectations, and utilizing documentation. By implementing regular check-ins and cross-departmental meetings, we maintain transparency and collaborate effectively. This approach ensures that everyone involved is on the same page and that assets transition smoothly into the next stage of development.

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Describe a time you solved a complex technical challenge in a project.

In a previous project, we encountered significant performance issues due to high-resolution assets causing lag. I led a brainstorming session to identify potential solutions. We decided to implement procedural generation techniques to optimize asset creation while maintaining visual integrity. By redesigning our workflow collaboratively, we significantly improved frame rates and enhanced the overall gameplay experience.

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What experience do you have in mentoring junior team members?

I have mentored several junior team members throughout my career by providing guidance on best practices, encouraging skill development, and offering constructive feedback on their work. I believe mentorship is critical in fostering the next generation of talent, and I make a concerted effort to be approachable and supportive, creating an environment where they feel comfortable to learn and ask questions.

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How do you handle tight deadlines while ensuring quality work?

Handling tight deadlines requires careful planning and prioritization. I break down large tasks into manageable chunks and collaborate with my team to establish clear timelines. While driving towards deadlines, I emphasize maintaining quality by conducting regular reviews and encouraging an iterative approach, making adjustments rather than rushing processes. This way, we deliver quality work even under pressure.

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What do you think is the most important quality for a Lead Technical Artist to possess?

The most important quality for a Lead Technical Artist to possess is a strong combination of technical expertise and an understanding of artistic vision. This role requires not only the ability to solve complex problems but also to inspire and lead a team. An open-minded attitude and curiosity to explore new techniques are essential to push the boundaries of what’s possible in game development.

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Why do you want to work at The Molasses Flood as a Lead Technical Artist?

I want to work at The Molasses Flood because of the studio’s commitment to creativity, collaboration, and innovation in game development. The opportunity to contribute to a project set in The Witcher universe excites me, as I am passionate about creating immersive experiences. Additionally, I resonate with the company’s values of respect, kindness, and a diverse workplace, making it an environment where I can thrive as a Lead Technical Artist.

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DATE POSTED
January 10, 2025

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