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Model/Paint OS Lead

WHAT MAKES US EPIC?At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.[DISCIPLINE/BIZ UNIT]What We DoDiscipline verbiage from the All-in-one guide goes here.What You'll Do[brief statement of work - this section should be two to three sentences].In this role, you will• Main responsibilities as a bulleted list (no more than 5 bullets)What We're Looking For• Essential requirements, soft skills, and/or more general skills (no more than 7 bullets)About UsEpic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.Like what you hear? Come be a part of something Epic!Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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$75000 / YEARLY (est.)
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$60000K
$90000K

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What You Should Know About Model/Paint OS Lead, Epic Games

Join Epic Games as a Model/Paint OS Lead in the beautiful state of West Virginia, where your creativity and innovation can flourish! At Epic, we pride ourselves on fostering a collaborative atmosphere where talented individuals come together to create award-winning games and cutting-edge technology. As the Model/Paint OS Lead, you will be the driving force behind developing visually stunning interactive experiences that inspire gamers worldwide. Your role will involve working closely with artists and technical teams to ensure the highest quality of models and textures, pushing the boundaries of what’s possible in game design. With a culture that embraces diverse perspectives and encourages new ideas, you’ll have the opportunity to lead a passionate team striving for excellence. If you’re ready to take your career to the next level and be part of something truly Epic, we’d love to meet you!

Frequently Asked Questions (FAQs) for Model/Paint OS Lead Role at Epic Games
What are the primary responsibilities of a Model/Paint OS Lead at Epic Games?

As a Model/Paint OS Lead at Epic Games, you will oversee the creation and implementation of high-quality models and textures for various game projects. Your role will involve collaborating with artists and designers to ensure that the artistic vision is achieved while integrating technical requirements. You will lead a team in developing industry-standard workflows, monitor project progress, and ensure timely delivery of assets, all while maintaining the highest quality standards.

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What qualifications are needed for the Model/Paint OS Lead position at Epic Games?

To be considered for the Model/Paint OS Lead position at Epic Games, candidates should possess a strong background in 3D modeling and texturing, with experience in industry-leading software such as Autodesk Maya, Blender, and Adobe Substance Painter. A Bachelor's degree in a related field is preferred, accompanied by at least 5 years of relevant experience. Excellent communication and leadership skills are essential, as you will be guiding a diverse team of artists.

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How does the role of Model/Paint OS Lead fit into the overall structure of Epic Games?

The Model/Paint OS Lead plays a crucial role in Epic Games' production teams, acting as a bridge between artistic vision and technical execution. This position collaborates closely with the art, design, and programming teams to ensure that 3D assets align with gameplay requirements while maintaining aesthetic quality. It is imperative that the Lead understands both the creative and technical aspects of game production.

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What skills are considered essential for success in the Model/Paint OS Lead position at Epic Games?

Key skills for success in the Model/Paint OS Lead position at Epic Games include a deep understanding of 3D modeling techniques, texturing processes, and knowledge of game engines, particularly Unreal Engine. Additionally, strong problem-solving abilities, effective communication skills, and a collaborative mindset are crucial. Familiarity with the latest industry trends and tools will also set you apart as a strong candidate.

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What kind of projects will the Model/Paint OS Lead be working on at Epic Games?

As a Model/Paint OS Lead at Epic Games, you will work on a variety of exciting projects that range from blockbuster game franchises to innovative new titles. Your influence will extend across early concept stages all the way through to final delivery, ensuring that every model and texture contributes to an immersive player experience. With ongoing projects spanning multiple genres, there's always something new and thrilling on the horizon!

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Common Interview Questions for Model/Paint OS Lead
Can you describe your experience with 3D modeling software?

When answering this question, highlight specific software you’ve used such as Autodesk Maya, Blender, or ZBrush, and provide examples of projects you completed using these tools. Discuss your familiarity with different modeling techniques, how you ensure optimization of assets, and any unique challenges you overcame during your modeling work.

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How do you approach collaboration with artists and technical teams?

Show that you value teamwork by discussing your previous experiences collaborating with multidisciplinary teams. Mention techniques you use to facilitate effective communication, how you handle differing opinions, and ways you encourage feedback to refine your contributions. Emphasize the importance of a collaborative environment and your role in fostering it.

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What is your process for ensuring quality in your models and textures?

For this question, outline a clear quality assurance process you’ve implemented in past projects. Discuss stages like peer reviews and testing in a game engine to ensure that models function properly and meet artistic standards. Highlight your attention to detail and how you balance aesthetics with technical requirements.

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How do you keep up with industry trends and advancements in game design?

Mention specific resources like industry publications, forums, or networking events you participate in. Describe any ongoing education or professional development you engage in, such as online courses or workshops that help you stay informed about new tools and techniques in 3D modeling and game design.

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Describe a challenging project you worked on and how you overcame obstacles?

Choose a project that highlights your problem-solving skills. Summarize the challenges you faced, whether they were technical limitations or time constraints, and detail the steps you took to resolve them. Show how you turned these obstacles into learning experiences that contributed to your professional growth.

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What do you think is the most important quality for a Model/Paint OS Lead?

Discuss qualities such as leadership, communication, adaptability, and a passion for creativity. Explain how these qualities not only assist in managing a team but also contribute to fostering an environment where artistry can thrive, ensuring the final output is of the highest standard.

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How would you handle feedback on your designs from other team members?

Express your openness to constructive criticism and describe how you view feedback as an opportunity for growth. Provide examples of how you’ve successfully integrated feedback from colleagues into your work and the positive outcomes it produced.

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What do you enjoy most about working in the gaming industry?

Share your genuine passion for gaming and storytelling, and how they motivate you in your daily work. Discuss the excitement of bringing immersive worlds to life and how the collaborative nature of game development fuels your enthusiasm to create and innovate.

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What strategies do you use to manage multiple projects?

Discuss your time management skills and organizational techniques. Provide insight into any tools or methods you use for tracking project timelines, prioritizing tasks, and maintaining a balance between quality and efficiency across multiple projects.

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Can you describe your experience with Unreal Engine?

Emphasize your familiarity with Unreal Engine and how you've utilized it in previous projects. Discuss your experience in optimizing assets for the engine, your understanding of the engine’s capabilities, and any impactful projects where your knowledge led to tangible improvements in the game's visuals or performance.

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Epic Games is a leading interactive entertainment company and provider of 3D engine technology.

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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Take Risks
Casual Dress Code
Fast-Paced
Growth & Learning
BENEFITS & PERKS
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Paid Time-Off
Maternity Leave
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, on-site
DATE POSTED
December 19, 2024

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