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Technical Artist (Freelance)

As a Technical Artist at Local Projects, you will play a crucial role in designing interactive media for permanent exhibition projects. You will use your knowledge and experience of game engine production (Unity and/or Unreal) and your 3D art generalist skills to create technical art packages that inform and describe the 3D artwork pipeline from concept through production for interactive and linear media. You will specialize in working with an art director to transform a design intent from a concept to a buildable “game-ready” design through creating concept art, 3D modeling, texturing, rigging, and animation. You will actualize these designs through in-engine look development and prototyping, authoring materials, shaders, and visual effects. This role also involves working with software development teams to design custom software and collaborate on integrating the art assets and pipeline. This role requires working with creative and production teams across a project’s lifecycle, contributing to the creative ideation process in concept phases to detailing every aspect of the 3D art to the delivery pipeline through producing assets in production.

  • Must be able to work on-site in our NYC Studio / Flexible Hybrid 
  • Must be eligible to work in the United States
  • Must hold a primary residence in one of these states: NY/NJ/CT/DC/VA/MD 

Duties/Responsibilities:

  • Designing concept art for 3D assets, including characters, creatures, and environments
  • Performing look development in-engine, including authoring models, materials, shaders, environments, and lighting (in collaboration with creative technologists)
  • Modeling 3D art assets for integration into a game engine
  • Texture mapping 3D models and developing texture sets for both stylized and physically based rendering (PBR) approaches, including unique texture-based visual effects
  • Rigging and animation for prototyping and specifying animation and character motion
  • Designing and authoring visual effects systems in-engine (in collaboration with creative technologists)
  • Optimization techniques for making 3D art (characters, environments, etc.) “game ready” for use in-engine
  • Producing production-ready 3D art assets for integration into production software
  • Troubleshoot technical issues related to interactive media and 3D art assets
  • Stay updated on industry trends and emerging technologies in technical art for game engines
  • Performing research and technical demos of new technologies 

Skills: 

  • Proficient in authoring 3D assets and integrating them into game engine(s) (Unity, Unreal, etc)
  • Proficient in UVuv texturing and texture authoring (Substance, etc.) 
  • Familiar with rigging models for animation, animating and exporting animations for integration into game engines
  • Familiar with authoring visual effects, including flipbooks/sprite sheets and procedural graphics (particle systems a plus)
  • Proficient in 3D modelling with industry-standard tool(s) (Maya, Blender, C4D, etc)
  • Experience in other motion design pipelines of work (After Effects, C4D/Redshift), a plus
  • Strong problem-solving skills and ability to troubleshoot technical issues
  • Excellent communication and collaboration skills
  • Detail-oriented with a keen eye for quality and creativity
  • Knowledge of programming languages is a plus
  • Knowledge of photogrammetry is a plus

Qualifications:

  • Degree in Digital Arts, Motion Graphics, Game Design, Animation, or a related field
  • Experience designing and developing interactive media for exhibitions, with a strong understanding of its application in visitor engagement.

Hourly Rate: $75.00 to $100.00 (Commensurate with Experience)

Local Projects offers to its Full-Time staff Health/Dental/Vision, FSA, 401k, access to short-term and Long Term Disability Insurance and Life Insurance, as well as a generous PTO package.

Local Projects is committed to fostering a diverse, equitable, and inclusive workforce where everyone is valued and respected. A range of perspectives strengthens our collaboration and enhances the experiences we create together.

We welcome applications from all qualified candidates, including those from historically underrepresented communities, as we strive to ensure our workplace reflects a variety of backgrounds, experiences, and perspectives.

Local Projects is an Equal Opportunity Employer and does not discriminate based on sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation, gender identity or expression, disability, genetic information, citizenship, veteran or military status, or any other characteristic protected by law. All applicants will be considered for employment without regard to legally protected characteristics.

Average salary estimate

$182000 / YEARLY (est.)
min
max
$156000K
$208000K

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What You Should Know About Technical Artist (Freelance), Local Projects, LLC

As a Technical Artist at Local Projects, you're stepping into a dynamic role that blends artistry and technology. You will directly contribute to designing interactive media for exciting permanent exhibition projects. Utilizing your expertise in game engine production, especially with Unity and Unreal, you'll create comprehensive technical art packages that bridge the gap between concept and production. Collaborating with our art directors, you will transform visionary designs into buildable, game-ready assets, developing everything from concept art and 3D models to texturing, rigging, and animation. In this role, you’ll be actively engaged in in-engine look development and prototyping, crafting materials, shaders, and captivating visual effects. Working alongside talented software development teams will allow you to design custom software solutions while integrating art assets into a cohesive workflow. You’ll play an essential part throughout the project lifecycle, from ideation to production, ensuring that every detail of the 3D art aligns with our ambitious creative goals. This is a hybrid position based in our NYC studio, allowing for flexibility while also requiring a commitment to collaboration with fellow creatives. To thrive here, you need a solid foundation in creating integrated 3D art assets, a keen eye for texture and light, and a passion for innovative technologies in the gaming and interactive space. Join us at Local Projects, where your perspective is valued as we craft engaging, interactive experiences that resonate with audiences everywhere.

Frequently Asked Questions (FAQs) for Technical Artist (Freelance) Role at Local Projects, LLC
What are the key responsibilities of a Technical Artist at Local Projects?

As a Technical Artist at Local Projects, your main responsibilities include designing concept art for various 3D assets, performing look development in-engine, and optimizing 3D art for game readiness. You will collaborate closely with both creational and technical teams to ensure that all art assets seamlessly integrate into our interactive media projects.

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What qualifications are needed to apply for the Technical Artist position at Local Projects?

To be considered for the Technical Artist position at Local Projects, candidates typically need a degree in Digital Arts, Game Design, Animation, or a related field. Additionally, having a strong portfolio showcasing experience in designing and developing interactive media for exhibitions is essential.

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What tools and software should a Technical Artist be familiar with at Local Projects?

At Local Projects, a Technical Artist should be proficient in using game engines like Unity and Unreal, as well as 3D modeling software such as Maya, Blender, or C4D. Familiarity with texture authoring tools like Substance and visual effects authoring is also beneficial.

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Is on-site presence required for the Technical Artist role at Local Projects?

Yes, the Technical Artist position at Local Projects requires you to work on-site in our NYC studio, though there is a flexible hybrid model in place, accommodating a balance between remote work and on-site collaboration.

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What is the hourly rate for the Technical Artist position at Local Projects?

The hourly rate for the Technical Artist role at Local Projects ranges from $75.00 to $100.00, based on experience. This competitive wage reflects our commitment to attracting talented individuals who can contribute significantly to our projects.

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Common Interview Questions for Technical Artist (Freelance)
Can you describe your process for creating 3D art assets?

In your response, highlight your workflow from concept development through to the final asset creation. Discuss tools you use, such as Maya or Blender, and techniques for ensuring that the assets are optimized for game engines like Unity or Unreal.

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How do you handle collaboration with artists and software developers?

Share examples of past collaborations, emphasizing your communication skills and ability to bridge the gap between artistic vision and technical execution. Mention how you ensure that everyone remains on the same page throughout the project.

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What challenges have you faced when integrating art assets in-game, and how did you resolve them?

Discuss a specific challenge, such as optimizing assets or troubleshooting technical issues. Describe the steps you took to identify the problem and how you achieved a successful resolution, showcasing your problem-solving abilities.

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What experience do you have with look development in a game engine?

Explain your familiarity with look development processes, including working with shaders and materials. Offer examples of projects where you successfully executed look development to achieve desired visual outcomes.

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Can you share how you stay updated on industry trends in technical art?

Mention resources you utilize, such as professional forums, online courses, and industry publications. Emphasize your passion for continuous learning and adapting to the latest technologies and techniques.

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Describe your experience with rigging and animating characters.

Discuss your methodologies for rigging models and any specific software you prefer. Share any challenging animations you've worked on and how your creative process contributed to the character's movement realism.

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How do you ensure your 3D assets are efficiently optimized for performance?

Discuss your techniques for asset optimization, such as reducing polygon counts, efficient UV mapping, and using LODs. Illustrate your commitment to delivering high-performance assets without sacrificing quality.

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What is your experience with visual effects in game engines?

Share specifics about visual effects you've created, whether through particle systems or specific tools used for authoring effects. Detail how these effects enhanced the user experience in your projects.

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Have you had any experience with photogrammetry, and how do you see it enhancing your work?

If applicable, discuss your experience with photogrammetry in creating realistic textures and assets. Explain how you see this technology shaping the future of technical artistry and your interest in incorporating it into future projects.

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What motivates you in your work as a Technical Artist?

Express your passion for combining art with technology and how it drives you to create compelling interactive experiences. Highlight any particular achievements or breakthroughs that inspire you to push boundaries in your role.

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Local Projects is a multi-disciplinary design studio with 20 years of experience in culture, educational, and corporate experience design. The firm is best known for technologically advanced work that drives emotional engagement. Located in NYC, t...

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Contract, hybrid
DATE POSTED
April 11, 2025

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