People Can Fly is one of the leading independent AAA games development studios. Our international team consists of hundreds of talented individuals who work from offices in Poland, the UK, Ireland, the US, and Canada, as well as from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini, a project being developed with Square Enix; Gears of War: E-Day developed in collaboration with Microsoft Corporation; Project Echo for Krafton; Bifrost & Lost Rift are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new, unique experience to players worldwide.
Maintain artistic direction and quality
Production/deadline
Feedback
Collaboration/Communication
Nice to have:
What we offer:
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
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At People Can Fly, we’re excited to announce an opening for a Principal Technical Artist to join our talented team. Based in Montréal, QC, you’ll play a pivotal role in maintaining artistic direction and quality throughout our development process. With over 20 years of industry experience, we are known for our groundbreaking AAA games like Outriders and Gears of War: Judgment. In this role, you’ll lead content creation, enhance existing material systems, and refine shaders, textures, and lighting to ensure we exceed artistic benchmarks set by our Art Directors. Your expertise will drive the art team's efficiency as you develop workflows and explore innovative technologies to elevate our game assets. We thrive on collaboration, and you’ll work closely with developers from various disciplines, contributing your insights to improve art asset quality and performance in both console and PC environments. Not only will you supervise larger projects, but your mentorship will also help shape new talent within the company. Join us if you’re ready to venture into exciting new gaming horizons as part of a creative team that values passion and innovation!
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Established in 2002, People Can Fly, is one of the best AAA game development studios in Poland. PCF operates in Warsaw, Rzeszów, ód, New York, Newcastle and Montreal. PCF made its mark on the shooter genre and is known for titles such as Painkille...
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