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Senior Graphics Engineer II

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

 


We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

 

Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.

  


For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https://skydance.com/privacy-personnel/.

 


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You will be a key member of the growing engineering team for a new project. You will be

responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.


Responsiblities
  • Architect, refactor and maintain rendering pipelines and features
  • Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
  • Work with the technical art team to develop specifications and new graphics features
  • Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
  • Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console


Requirements
  • 5+ years of experience with graphics related responsibilities in commercial game project development
  • Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
  • Strong knowledge of shader languages and GPU hardware, and performance analysis tools
  • Strong math/3d geometry skills
  • Authorization to work in the United States


Advantages
  • Degree in Computer Science or related fields, or equivalent experience
  • Experience with multi-disciplinary work with large-scale game engine architecture
  • Strong work ethic, self-motivated and self-directing, strong communication skills
  • Experience with deep performance optimization and tuning
  • Prior work, personal or professional, that shows exceptional insight and skill of execution


Plusses
  • Experience with Unreal Engine 4 or 5


The salary range for this position in Los Angeles is $150,000 – $170,000.  The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 


We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 


#Interactive #LI-hybrid


Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

 

Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.


Recruitment Fraud Alert

It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at information.security@skydance.com

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What You Should Know About Senior Graphics Engineer II, Skydance

At Skydance Interactive, we’re looking for a talented Senior Graphics Engineer II to join our innovative team in Santa Monica. As a crucial member of our engineering crew, you’ll work on projects that challenge the boundaries of interactive entertainment, contributing to groundbreaking VR titles like The Walking Dead: Saints & Sinners. Your focus will be on developing and optimizing graphics and visual presentation elements, ensuring they align perfectly with the creative vision of our games. In this role, you’ll architect and maintain rendering pipelines, work closely with our technical art team to create new features, and refine existing systems to ensure peak performance across platforms. We’re a passionate team that thrives on collaboration, so your insights will bridge the gap between engineering and creativity, enabling us to produce games that captivate players. Joining us means more than just a job; it’s about being part of a culture that celebrates innovation, diverse voices, and taking ownership of your work. If you have 5+ years of experience with graphics-related development in commercial games and a robust knowledge of C++, shader languages, and GPU performance analysis, we’d love to see what you can bring to Skydance Interactive’s table. Join us as we continue to redefine the future of gaming!

Frequently Asked Questions (FAQs) for Senior Graphics Engineer II Role at Skydance
What are the responsibilities of a Senior Graphics Engineer II at Skydance Interactive?

As a Senior Graphics Engineer II at Skydance Interactive, you'll be responsible for architecting, refactoring, and maintaining rendering pipelines and features. Your role will involve designing, writing, debugging, and refining rendering systems, as well as collaborating closely with the technical art team to develop new graphics features. Additionally, optimizing graphics and effects for performance on diverse platforms will be a key part of your duties.

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What qualifications are required for the Senior Graphics Engineer II position at Skydance Interactive?

Candidates applying for the Senior Graphics Engineer II role at Skydance Interactive should have at least 5 years of experience handling graphics responsibilities in commercial game development. A strong command of C++ programming, knowledge of shader languages, and experience with performance analysis tools are critical. Strong math and 3D geometry skills are also essential for success in this role.

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What advantages come with working as a Senior Graphics Engineer II at Skydance Interactive?

Working as a Senior Graphics Engineer II at Skydance Interactive offers several advantages, including the opportunity to work on cutting-edge VR games and systems. A degree in computer science or related fields enhances prospects, and experience with large-scale game engine architecture is valued. Strong work ethic and excellent communication skills will contribute to a rewarding experience within our collaborative environment.

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What salary can a Senior Graphics Engineer II expect at Skydance Interactive in Santa Monica?

At Skydance Interactive, the salary range for a Senior Graphics Engineer II in Santa Monica is between $150,000 to $170,000, depending on experience and qualifications. Moreover, the total compensation package may include bonuses, benefits, and other incentives, reflecting our commitment to rewarding talent in the interactive entertainment field.

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How can diverse backgrounds contribute to the role of Senior Graphics Engineer II at Skydance Interactive?

Diversity enhances the creativity and innovation necessary for the role of Senior Graphics Engineer II at Skydance Interactive. We value different perspectives and backgrounds, as they lead to more inventive solutions and a richer gaming experience for our players. We encourage applicants from all walks of life to contribute their unique insights and skills to our studio.

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Common Interview Questions for Senior Graphics Engineer II
Can you describe your experience with rendering pipelines in game development?

When answering, highlight specific projects where you architected or optimized rendering pipelines. Discuss any challenges you faced and how your solutions improved performance and visual quality.

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How do you approach debugging graphics-related issues?

Share examples of your debugging process, emphasizing the tools and techniques you use. Discuss how effective debugging has contributed to smoother performance and higher quality visuals in your previous work.

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What optimization techniques do you employ for graphics performance?

Discuss specific optimization strategies you’ve implemented, such as reducing draw calls, using level of detail (LOD) techniques, or leveraging GPU performance profiling tools. Illustrate the impact of these techniques on your projects.

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What is your experience with shader programming?

Explain your background with shader languages, mentioning any notable projects where you developed custom shaders. Detail your understanding of how shaders impact the graphics pipeline and overall game performance.

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How do you collaborate with the technical art team?

Emphasize the importance of collaboration and communication in your work with technical artists. Discuss specific experiences where teamwork led to successful feature implementation or innovative graphics solutions.

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Describe a challenging graphics-related problem you solved.

Provide details about the problem, focusing on your thought process and problem-solving techniques. Be sure to illustrate the positive outcome and what you learned from the experience.

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How do you keep up with the latest developments in graphics technology?

Mention specific resources you use to stay informed, such as industry publications, conferences, and community forums. Highlight your commitment to continuous learning and applying new technologies in your work.

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What tools do you prefer for performance analysis in graphics programming?

Discuss the tools you are familiar with, such as RenderDoc or NVIDIA Nsight. Explain how you've used them to identify bottlenecks and improve graphics performance in previous projects.

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Have you worked with Unreal Engine? If so, how?

Share your experience with Unreal Engine, focusing on specific projects where you leveraged its capabilities for rendering and graphics. Discuss any features or systems you developed or modified.

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What is your approach to self-directed learning and skill improvement in graphics engineering?

Talk about your methods for self-improvement, such as online courses, experimenting with personal projects, or engaging in community challenges. Highlight your proactive attitude towards growth in your field.

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Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences.

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DATE POSTED
March 17, 2025

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