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Senior Technical Artist - Tools/Pipeline [Snowdrop]

Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. 

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. 

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. 

We are seeking a Technical Artist to join our Snowdrop DCC and Pipeline tools team. In this role you will be working on the Snowdrop content pipeline team, aiming to accelerate the integration of art and animation content into the game with higher quality and better user experience. The Snowdrop DCC and Pipeline tools team primarily creates the framework for all DCC integrations and collaborates closely with Technical Artists and Animators in the productions across Ubisoft to meet their needs. You will frequently interact with other tech artists, tech level designers, tech animators and programmers. In other companies or industries, this position might be called Pipeline TD or Tools Developer. 

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language. 

What you'll do 

  • Develop and maintain production pipeline tools, primarily in Python 
  • Establish best practices for code maintenance, data structures and CICD pipelines 
  • Enhance Snowdrop processes 
  • Provide day-to-day Art and Tech team support 
  • Document development and updates as necessary 
  • Create samples and examples in Snowdrop engine and/or DCCs 
  • Collaborate with production teams to improve and automate workflows 
  • Manage and maintain the art-specific tools based on user feedback 

Qualifications

What you'll bring

You are passionate about writing tools, developing technical solutions and helping to create the best possible games. You are open to new ideas and constantly strive to advance your work to the highest level by being proactive and self-motivated. As a Technical Artist, you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. Excellent communication skills are essential for knowledge-sharing with your team and your stakeholders. You might have a combination of classical or 3D art training with good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams. 

Besides the above we’re looking for someone aligned with our core values and who has some of the following skills and experience:  

  • Proficiency in Python programming, including experience with larger code bases and packaging 
  • Experience with tool development for DCCs for modelling, procedural content creation and/or texture creation. (We utilize Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop) 
  • Knowledge of art asset optimization techniques 
  • Solid game engine knowledge and experience (proprietary and/or Unreal or Unity) 

What We Might Discuss During the Interview 

  • Your thoughts on setting up an asset pipeline (generic or for a specific asset type) 
  • Distributing tools to artists and animators in production 
  • Resolving conflicting needs of different productions using the same tools 
  • Experience developing with Python, including type hints, packaging, data structures 
  • Opinions on USD and other open standards for asset pipelines 
  • Usage of source control, CICD and storage systems (such as GitHub/GitLab, Perforce, Artifactory, etc.) 

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here. 

Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling  

All your application information will be kept confidential according to EEO & GDPR guidelines. 

What You Should Know About Senior Technical Artist - Tools/Pipeline [Snowdrop], Ubisoft

Are you ready to take your talents to the next level with Massive Entertainment? We’re looking for a Senior Technical Artist - Tools/Pipeline to join our dynamic Snowdrop DCC and Pipeline tools team in our Malmö, Sweden studio. At Massive, part of the Ubisoft family, we're passionate about creating unforgettable gaming experiences, working on projects like Tom Clancy’s The Division 2 and Avatar: Frontiers of Pandora. As a Senior Technical Artist, you will play a vital role in refining the Snowdrop engine, which is designed to unleash creativity amongst our developers by providing innovative tools. Your mission? Accelerate the integration of art and animation into our games while ensuring the highest quality and a seamless user experience. You’ll collaborate with talented Technical Artists, Animators, and Programmers to deliver exceptional support and solutions. Whether you’re developing in Python, establishing best practices, or improving workflows across multiple teams, your contributions will be invaluable in creating the games of tomorrow. Plus, with a blend of flexible remote work options and an engaging studio environment, you'll love being part of our multicultural community of over 750 skilled professionals from around the globe. If you are passionate about technical solutions and want to enhance how we create games, then we can’t wait to hear from you!

Frequently Asked Questions (FAQs) for Senior Technical Artist - Tools/Pipeline [Snowdrop] Role at Ubisoft
What are the responsibilities of a Senior Technical Artist - Tools/Pipeline at Massive Entertainment?

As a Senior Technical Artist - Tools/Pipeline at Massive Entertainment, you will develop and maintain production pipeline tools primarily using Python. You’ll also enhance Snowdrop processes, establish best practices for code and data structures, and collaborate closely with various production teams. Supporting day-to-day operations and managing art-specific tools based on user feedback will be essential to your role.

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What qualifications do you need to apply for the Senior Technical Artist position at Massive Entertainment?

To qualify for the Senior Technical Artist position at Massive Entertainment, applicants should have proficiency in Python programming and experience in tool development for DCCs, covering modeling, procedural content, or texture creation. A solid background in game engine knowledge, along with excellent communication skills, are crucial for success in this role. Experience with various DCCs such as Substance Painter, Blender, and Maya is also advantageous.

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What kind of projects will a Senior Technical Artist work on at Massive Entertainment?

As a Senior Technical Artist at Massive Entertainment, you will be working on innovative projects like Tom Clancy’s The Division 2 and Avatar: Frontiers of Pandora, utilizing the Snowdrop engine. Your role will involve continuous collaboration with production teams to improve and automate workflows, ensuring that the art and animation content integrate smoothly into our games.

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How important is collaboration in the role of Senior Technical Artist at Massive Entertainment?

Collaboration is key for a Senior Technical Artist at Massive Entertainment. You will work closely with Technical Artists, Animators, and Programmers to understand their needs and enhance the existing tools for a better workflow. Your ability to communicate effectively and provide day-to-day support will greatly contribute to the success of the projects and the overall artistic quality of our games.

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What does the work-life balance look like for a Senior Technical Artist at Massive Entertainment?

At Massive Entertainment, we value work-life balance for our Senior Technical Artists. You will have the flexibility to work partially from home, up to two days a week, under our Flexible Workplace Policy. This model is designed to foster productivity and well-being while still allowing you to be an integral part of our creative team in Malmö, Sweden.

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Common Interview Questions for Senior Technical Artist - Tools/Pipeline [Snowdrop]
Can you describe your experience with pipeline tools as a Senior Technical Artist?

When answering this question, be specific about the pipeline tools you have developed or worked with in past roles. Highlight the programming languages used, the challenges faced, and how you overcame them. Also, discuss how these experiences prepare you for the role at Massive Entertainment.

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How do you prioritize work when multiple productions require your tools as a Senior Technical Artist?

Discuss your approach to prioritizing tasks based on urgency and importance. It is essential to highlight your communication skills when aligning with various production teams to understand their needs and resolve competing priorities effectively.

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What strategies do you use to keep technical documentation up to date?

Explain your process for updating technical documentation regularly. Mention methods such as incorporating team feedback, timing updates with tool releases, and ensuring ease of access for users. This showcases your commitment to supporting the team's workflow.

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How do you handle user feedback on the tools you develop?

Articulate your strategy for gathering and analyzing user feedback. Highlight how you prioritize changes based on user needs, and discuss examples of adjustments made in response to feedback that improved user experience significantly.

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What tools and techniques do you use for art asset optimization?

Share your knowledge and experience regarding asset optimization techniques critical for game assets. Discuss any specific tools you've used in the process and methodologies followed to maintain performance without sacrificing visual quality.

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Describe your experience with Python in developing pipeline tools.

Be prepared to discuss specific Python projects you've worked on, detailing your contributions and the impact of your work. Elaborate on your competence with larger codebases, coding practices, and any unique solutions you implemented.

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What is your approach to collaborating with animators and programmers?

Discuss your teamwork strategies and how you maintain open lines of communication with both animators and programmers. Highlight any past experiences where collaboration led to innovative solutions or improved processes.

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What technical standards have you implemented in your past projects?

Share your knowledge of technical standards and best practices you've implemented in past roles. Explain how these standards improved workflow efficiency and the quality of the final output.

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How do you envision the future of game engine development?

Articulate your insights on current trends in game engine development and innovations on the horizon. This shows your understanding of the industry's direction and your passion for contributing to the evolution of game development.

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What do you think is the most critical skill for a Senior Technical Artist?

Emphasize a critical skill such as problem-solving, communication, or technical expertise. Provide examples from your experience that demonstrate how this skill has been essential during your previous projects and roles.

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At Ubisoft, we are dedicated to enriching players' lives with original and memorable moments of play.

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Full-time, hybrid
DATE POSTED
December 1, 2024

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