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Senior Technical Voice Designer

Cloud Chamber is seeking a Senior Technical Voice Designer to optimize audio assets for BioShock 4, collaborating with a multidisciplinary audio team.

Skills

  • Experience in AAA audio design.
  • Proficiency in UE5 and Wwise.
  • Strong organizational skills.
  • Knowledge of DAWs like Pro Tools.

Responsibilities

  • Integrate dialogue into the game.
  • Create and maintain audio-related systems.
  • Write scripts for complex audio behaviors.
  • Optimize audio files for performance and quality.
  • Design interactive audio systems.

Education

  • Relevant degree in audio design or related field.

Benefits

  • Collaborative work environment.
  • Opportunity to work on iconic franchises.
  • Focus on open communication and well-being.
To read the complete job description, please click on the ‘Apply’ button
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Average salary estimate

$100000 / YEARLY (est.)
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$80000K
$120000K

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What You Should Know About Senior Technical Voice Designer, 2K

Cloud Chamber is on the lookout for an enthusiastic Senior Technical Voice Designer to become a vital part of our multidisciplinary audio team, working on the highly anticipated BioShock 4. In this role, you'll be reporting to our Lead Technical Audio Designer and teaming up with other talented individuals to ensure that audio assets are not only integrated seamlessly into the game but also resonate with players on an emotional level. Drawing from your extensive knowledge of sound design and technical expertise, you will help shape the audio landscape of the game, focusing on optimizing and implementing sound elements that elevate the player experience. Your day-to-day will involve collaborating closely with developers to integrate dialogue triggered by player actions and creating dynamic audio systems that respond to in-game events. You'll also be optimizing audio files for performance and quality, crafting scripts for complex audio behaviors, and developing tools that enhance our design process. We value creativity and believe that your unique perspective will play a key role in establishing best practices within our collaborative environment. At Cloud Chamber, we’re passionate about creating engaging and meaningful gaming experiences while fostering an open and supportive workplace culture. If you’re driven by innovation, detail-oriented, and possess a team-player attitude, we’d love for you to join us in crafting captivating worlds that inspire players around the globe!

Frequently Asked Questions (FAQs) for Senior Technical Voice Designer Role at 2K
What are the responsibilities of a Senior Technical Voice Designer at Cloud Chamber?

As a Senior Technical Voice Designer at Cloud Chamber, your main responsibilities will include integrating dialogue into the game, creating and maintaining audio systems, scripting complex audio behaviors, and ensuring the audio files are optimized for both quality and performance. You'll work closely with developers to set up audio triggers based on player actions, collaborate with various audio teams, and document best practices to ensure a smooth audio production pipeline.

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What qualifications do I need to apply for the Senior Technical Voice Designer role at Cloud Chamber?

To apply for the Senior Technical Voice Designer position at Cloud Chamber, you should have at least 5 years of experience in AAA technical audio design roles, with a proven track record on at least one AAA project. Proficiency in Unreal Engine 5, Blueprints, Wwise, and other audio software is essential, along with strong organizational and time management skills.

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Why is experience in AAA projects important for the Senior Technical Voice Designer role at Cloud Chamber?

Experience in AAA projects is crucial for the Senior Technical Voice Designer role at Cloud Chamber because it equips you with the necessary skills and understanding of large-scale game development. It prepares you to navigate the complexities of technical audio design and ensures that you can manage high-quality audio production under tight deadlines while collaborating effectively with diverse teams.

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What tools and software should I be proficient in for the Senior Technical Voice Designer position at Cloud Chamber?

As a candidate for the Senior Technical Voice Designer position at Cloud Chamber, you'll need to be proficient in tools like Unreal Engine 5, Wwise, and popular DAWs such as Pro Tools or Reaper. Additionally, experience with scripting languages and audio control logic will be beneficial in creating and implementing engaging audio systems.

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What kind of work environment can I expect at Cloud Chamber as a Senior Technical Voice Designer?

At Cloud Chamber, you can expect a collaborative and creative work environment where diversity and open communication are highly valued. We prioritize well-being and promote a culture of support, allowing every team member to thrive both professionally and personally. As a Senior Technical Voice Designer, you’ll be part of a passionate team committed to crafting unique gaming experiences.

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Common Interview Questions for Senior Technical Voice Designer
Can you explain your approach to integrating audio assets in a game?

When integrating audio assets, I first ensure that I fully understand the game's narrative and design requirements. I collaborate with developers to identify key interactions and events that will trigger audio. I then developed a structured implementation process using tools like UE5 and Wwise, prioritizing quality while optimizing performance. Adaptability is crucial, as sound design can change based on playtesting feedback.

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What techniques do you use to optimize audio files for games?

To optimize audio files, I focus on balancing quality and performance. This involves using compression techniques, choosing the right formats, and maintaining a consistent audio level across assets. Additionally, I ensure that files are organized and named clearly for easier integration, and I regularly test audio in the game to confirm that they function as intended under various conditions.

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Tell me about a challenging audio implementation you worked on and how you handled it.

One challenging project involved creating dynamic audio that responded to player actions in real-time. I initially faced issues with latency and missed triggers during testing. To resolve this, I revisited the integration process with the development team, optimized our scripting logic, and implemented more efficient audio cues that reduced lag. Through collaboration and iterative testing, we achieved a seamless audio experience.

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How do you ensure that audio assets are mixed to specifications?

I ensure audio assets are mixed to specifications by first establishing a clear set of guidelines and standards based on the visual and storytelling goals of the game. I then conduct thorough mix sessions with feedback from my peers, utilizing tools like DAWs and reference tracks to maintain consistency and clarity. Iterating on mixes based on stakeholder feedback is essential to meet the game's audio vision.

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What role does teamwork play in your audio design process?

Teamwork is fundamental in my audio design process as it fosters diverse perspectives and creativity. I believe in open communication and must collaborate closely with other departments, such as narrative design and gameplay, to ensure that audio complements the overall experience. Regular feedback and brainstorming sessions help to integrate everyone’s ideas into cohesive audio designs.

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Describe how you stay updated with the latest audio design trends and technologies.

I stay updated on audio design trends and technologies by actively participating in online forums, attending industry conferences, and following thought leaders in sound design. I also experiment with new tools and techniques in my projects and engage with communities to share knowledge and gather insight into emerging practices that could enhance my approach to audio design.

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What strategies do you use to prioritize tasks during the audio production pipeline?

To prioritize tasks during the audio production pipeline, I typically use a combination of project management tools and methodologies such as Agile. I break down tasks by urgency and importance, ensuring that I can meet deadlines while maintaining quality. Regular check-ins with the team help to reassess priorities in light of project milestones and tackle any unexpected challenges promptly.

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How do you approach feedback on your audio designs?

I view feedback as a vital part of the creative process. When receiving feedback, I remain open-minded and focus on constructive criticism, using it to refine and enhance my designs further. I actively engage with the team for clarity on their perspectives and sometimes conduct follow-up sessions to ensure that their vision aligns with my audio implementation.

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What inspired you to pursue a career in technical audio design?

My passion for audio began in my early years, driven by a love for music and video games. I realized that I could combine these passions into a career, where I could craft stories through sound. The constant evolution of technology and storytelling in games motivates me to innovate and create immersive experiences, keeping the excitement alive in my work.

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Give an example of how you implemented a tool to streamline the audio creation process.

In my previous role, I created a custom tool to manage audio file exports more efficiently. This tool allowed designers to input dialogue scripts directly and automatically generate the required audio files, reducing manual processes and potential errors. By streamlining this aspect of production, the team could focus more on creativity and enhance our overall workflow.

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Photo of the Rise User By 2K

2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms an...

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
SALARY RANGE
$80,000/yr - $120,000/yr
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
December 17, 2024

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